Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
O2902
Camazotz
Level 49
God Stats
2W - 0L
1,284 SR
Queue Stats
98W - 113L
1,357 Elo+
Solo
Nu Wa
Nu Wa
StaySpazing
Nu Wa
Level 139
God Stats
5W - 2L
1,469 SR
Queue Stats
372W - 399L
1,359 Elo+
Solo
Ra
Ra
TheTiniestGnome
Ra
Level 87
God Stats
2W - 0L
1,727 SR
Queue Stats
46W - 41L
1,310 Elo+
Solo
Cupid
Cupid
mente_asombroso
Cupid
Level 66
God Stats
220W - 207L
1,485 SR
Queue Stats
290W - 301L
1,364 Elo+
Solo
Team Averages
Level 82
1,493 SR
1,378 Elo+

VS

Team Averages
Level 73
1,421 SR
1,333 Elo+
He Bo
He Bo
DOPEMAN_00
He Bo
Level 31
God Stats
0W - 5L
1,500 SR
Queue Stats
9W - 11L
1,339 Elo+
Solo
Izanami
Izanami
HotWench420
Izanami
Level 63
God Stats
4W - 6L
1,409 SR
Queue Stats
86W - 84L
1,415 Elo+
Solo
Fenrir
Fenrir
Invictus Uchiha
Fenrir
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 12L
1,303 Elo+
Solo
Geb
Geb
WereWolf420
Geb
Level 128
God Stats
2W - 4L
1,414 SR
Queue Stats
246W - 240L
1,402 Elo+
Solo
Gilgamesh
Gilgamesh
onichan11
Gilgamesh
Level 57
God Stats
0W - 1L
1,284 SR
Queue Stats
0W - 4L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 2 / 11
8,411
526
6,014
13,707
10,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Camazotz
O2902
Camazotz
13
3 / 3 / 3
8,041
503
7,937
17,003
6,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 2 / 2
8,062
504
5,905
5,624
1,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 4 / 8
8,247
515
10,424
9,265
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 2 / 0
8,650
541
8,968
8,905
2,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
15
7 / 2 / 1
8,873
555
13,229
13,103
4,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
HotWench420
Izanami
12
5 / 6 / 2
8,066
504
10,696
12,490
3,533
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 2 / 3
7,274
455
6,789
12,769
4,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 1
6,175
386
4,047
11,357
8,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
onichan11
Gilgamesh
5
0 / 2 / 0
5,112
320
297
5,737
1,553

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
16
Kills
13
13
Deaths
16
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
11
3.75
L
He Bo
7
2
1
3.75
L
Izanami
HotWench420
Izanami
5
6
2
1
L
1
2
3
1.25
W
Camazotz
O2902
Camazotz
3
3
3
1.5
W
1
2
2
1
W
2
4
8
1.5
L
0
4
1
0.13
W
8
2
0
4
L
Gilgamesh
onichan11
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,248
Damage
35,058
54,504
Taken
55,456
23,967
Mitigated
23,173
23,809
Healing
14,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,014
1,295
417
3,478
13,707
10,020
501
3,286
10,421
19,480
0
L
He Bo
13,229
829
0
6,278
13,103
4,828
702
4,993
8,110
65,488
0
L
Izanami
HotWench420
Izanami
10,696
8,370
13
3,163
12,490
3,533
472
4,356
8,134
0
39,841
L
6,789
1,864
192
4,622
12,769
4,904
728
4,913
7,856
0
41,930
W
Camazotz
O2902
Camazotz
7,937
4,112
198
8,302
17,003
6,501
1,227
7,351
9,652
0
44,200
W
5,905
1,952
0
1,677
5,624
1,945
1,824
1,822
3,802
40,130
3,896
W
10,424
2,081
1,893
3,370
9,265
3,080
1,058
2,755
6,510
46,749
0
L
4,047
466
0
474
11,357
8,355
0
4,850
6,507
16,869
0
W
8,968
4,732
1,882
2,592
8,905
2,421
2,065
2,240
6,665
0
43,691
L
Gilgamesh
onichan11
Gilgamesh
297
0
0
20
5,737
1,553
0
3,092
2,497
0
7,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,411
Gold Earned
35,500
335
Minions Killed
280
0
Camps Cleared
0
1,372,933
Distance Traveled
1,288,829
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,411
526
23
1
0
279,726
1
L
He Bo
8,873
555
101
6
0
296,115
1
L
Izanami
8,066
504
71
4
0
211,604
1
L
Fenrir
7,274
455
71
4
0
323,402
6
W
Camazotz
8,041
503
76
5
0
303,081
0
W
Nu Wa
8,062
504
75
5
0
242,306
9
W
Ra
8,247
515
99
6
0
295,826
7
L
Geb
6,175
386
21
1
0
295,616
5
W
Cupid
8,650
541
62
4
0
251,994
3
L
Gilgamesh
5,112
320
16
1
0
162,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role