Player Matchup

Sun Wukong
Sun Wukong
GlutesMaximus
Sun Wukong
Level 22
God Stats
0W - 2L
1,255 SR
Queue Stats
6W - 13L
1,370 Elo+
Party 1
Neith
Neith
JDsWhiskey
Neith
Level 122
God Stats
0W - 1L
1,472 SR
Queue Stats
3W - 6L
1,541 Elo+
Party 1
Mercury
Mercury
Rogue Venom6103
Mercury
Level 49
God Stats
2W - 6L
1,645 SR
Queue Stats
133W - 118L
1,576 Elo+
Solo
Aphrodite
Aphrodite
Slimciack
Aphrodite
Level 90
God Stats
139W - 147L
1,512 SR
Queue Stats
352W - 340L
1,519 Elo+
Solo
Agni
Agni
Synful_Dawg
Agni
Level 44
God Stats
5W - 4L
1,829 SR
Queue Stats
187W - 122L
1,631 Elo+
Solo
Team Averages
Level 65
1,543 SR
1,528 Elo+

VS

Team Averages
Level 89
1,710 SR
1,647 Elo+
Neith
Neith
 
Neith
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
FamilyTies
Bakasura
Level 29
God Stats
1W - 0L
1,835 SR
Queue Stats
49W - 4L
1,928 Elo+
Party 2
Janus
Janus
Glorage
Janus
Level 89
God Stats
4W - 2L
2,025 SR
Queue Stats
50W - 20L
1,710 Elo+
Party 2
Achilles
Achilles
Jermizzy
Achilles
Level 122
God Stats
3W - 0L
1,724 SR
Queue Stats
129W - 52L
1,694 Elo+
Party 2
Artio
Artio
Real Yuno7106
Artio
Level 49
God Stats
19W - 20L
1,464 SR
Queue Stats
166W - 223L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GlutesMaximus
Sun Wukong
13
0 / 1 / 0
7,600
422
3,544
9,806
5,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
15
3 / 2 / 2
8,992
500
9,090
7,801
2,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
1 / 5 / 1
8,118
451
3,336
16,104
4,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Slimciack
Aphrodite
11
0 / 5 / 4
7,531
418
4,252
13,162
5,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 6 / 1
9,243
514
12,373
11,100
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
1 / 0 / 3
10,225
568
4,962
8,140
3,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
FamilyTies
Bakasura
19
6 / 1 / 1
11,659
648
12,412
14,590
7,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Glorage
Janus
17
7 / 1 / 4
11,343
630
8,316
7,870
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Jermizzy
Achilles
17
5 / 5 / 5
10,343
575
9,829
14,785
6,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 2 / 3
8,288
460
3,571
11,784
8,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
9
Kills
19
19
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
3
2.5
W
Bakasura
FamilyTies
Bakasura
6
1
1
6.5
W
Janus
Glorage
Janus
7
1
4
9
L
Sun Wukong
GlutesMaximus
Sun Wukong
0
1
0
0
L
Neith
3
2
2
2
W
Achilles
Jermizzy
Achilles
5
5
5
1.5
W
0
2
3
0.75
L
1
5
1
0.3
L
Aphrodite
Slimciack
Aphrodite
0
5
4
0.4
L
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,595
Damage
39,090
57,973
Taken
57,169
21,217
Mitigated
28,947
20,986
Healing
20,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,962
1,861
0
4,248
8,140
3,654
1,664
430
7,710
0
77,975
W
Bakasura
FamilyTies
Bakasura
12,412
8,373
0
5,777
14,590
7,789
0
3,063
11,153
0
81,830
W
Janus
Glorage
Janus
8,316
563
0
1,199
7,870
2,793
429
3,974
3,896
78,799
0
L
Sun Wukong
GlutesMaximus
Sun Wukong
3,544
480
0
3,153
9,806
5,303
73
1,531
7,460
0
38,915
L
Neith
9,090
4,026
0
1,695
7,801
2,336
0
680
6,750
0
72,866
W
Achilles
Jermizzy
Achilles
9,829
3,029
0
4,227
14,785
6,267
0
5,345
9,440
0
62,075
W
3,571
69
201
4,959
11,784
8,444
102
3,813
7,857
24,199
0
L
3,336
1,448
0
8,143
16,104
4,439
0
3,286
12,683
0
59,107
L
Aphrodite
Slimciack
Aphrodite
4,252
494
1,267
4,841
13,162
5,531
0
2,836
9,542
22,051
0
L
12,373
1,259
0
1,887
11,100
3,608
0
3,554
6,989
62,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,484
Gold Earned
51,858
490
Minions Killed
650
0
Camps Cleared
0
1,770,762
Distance Traveled
1,874,606
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,225
568
152
8
0
335,074
7
W
Bakasura
11,659
648
193
11
0
410,216
3
W
Janus
11,343
630
166
9
0
371,878
3
L
Sun Wukong
7,600
422
87
5
0
384,309
2
L
Neith
8,992
500
146
8
0
308,366
3
W
Achilles
10,343
575
103
6
0
385,919
5
W
Artio
8,288
460
36
2
0
371,519
4
L
Mercury
8,118
451
99
6
0
418,534
7
L
Aphrodite
7,531
418
36
2
0
332,764
7
L
Agni
9,243
514
122
7
0
326,789
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role