Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Aes0fSpades
Ah Muzen Cab
Level 20
God Stats
7W - 9L
1,498 SR
Queue Stats
125W - 170L
1,407 Elo+
Party 1
Sun Wukong
Sun Wukong
CasinoDinero
Sun Wukong
Level 112
God Stats
45W - 57L
1,472 SR
Queue Stats
350W - 470L
1,440 Elo+
Party 1
Sol
Sol
jqmonroe
Sol
Level 129
God Stats
1W - 0L
1,648 SR
Queue Stats
11W - 9L
1,553 Elo+
Party 1
Team Averages
Level 87
1,539 SR
1,467 Elo+

VS

Team Averages
Level 111
1,610 SR
1,429 Elo+
Neith
Neith
DEATHMACHINE116
Neith
Level 59
God Stats
4W - 7L
1,435 SR
Queue Stats
4W - 9L
1,401 Elo+
Party 2
Mulan
Mulan
THOUSANDTURTLES
Mulan
Level 147
God Stats
2W - 1L
1,758 SR
Queue Stats
20W - 20L
1,431 Elo+
Party 2
Hel
Hel
x-iiIVIPaCT-o
Hel
Level 128
God Stats
2W - 2L
1,636 SR
Queue Stats
173W - 192L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Aes0fSpades
Ah Muzen Cab
13
3 / 2 / 5
8,960
689
5,028
10,745
4,061
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
CasinoDinero
Sun Wukong
14
4 / 2 / 4
9,480
729
9,060
12,763
13,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 1 / 6
9,690
745
18,356
9,756
3,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 1
8,863
682
12,871
12,024
5,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

12
0 / 3 / 4
7,880
606
8,978
15,104
14,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 3 / 4
8,351
642
4,991
13,198
5,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
10
Kills
5
5
Deaths
10
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Aes0fSpades
Ah Muzen Cab
3
2
5
2.75
W
Sun Wukong
CasinoDinero
Sun Wukong
4
2
4
3
L
4
4
1
1.13
L
0
3
4
0.67
W
3
1
6
6
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,444
Damage
26,840
33,264
Taken
40,326
21,435
Mitigated
24,957
13,688
Healing
15,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Aes0fSpades
Ah Muzen Cab
5,028
1,453
0
4,600
10,745
4,061
0
2,121
8,469
0
22,821
W
Sun Wukong
CasinoDinero
Sun Wukong
9,060
1,747
0
2,499
12,763
13,988
468
2,135
10,343
30
16,786
L
12,871
6,854
0
1,007
12,024
5,201
0
5,099
6,692
0
34,786
L
8,978
1,299
58
2,488
15,104
14,202
39
7,528
7,147
0
24,465
W
18,356
7,543
0
6,589
9,756
3,386
2,324
1,540
8,019
49,878
0
L
4,991
319
6,259
5,614
13,198
5,554
43
6,009
6,962
28,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,130
Gold Earned
25,094
126
Minions Killed
149
7
Camps Cleared
5
745,180
Distance Traveled
731,174
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,960
689
33
3
2
253,701
1
W
Sun Wukong
9,480
729
25
2
3
245,462
4
L
Neith
8,863
682
53
4
2
213,564
0
L
Mulan
7,880
606
44
3
3
250,344
4
W
Sol
9,690
745
68
5
2
246,017
3
L
Hel
8,351
642
52
4
0
267,266
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role