Player Matchup

Vulcan
Vulcan
IronFistGold210
Vulcan
Level 6
God Stats
36W - 62L
1,640 SR
Queue Stats
113W - 167L
1,615 Elo+
Solo
Medusa
Medusa
MissSqueak
Medusa
Level 92
God Stats
0W - 2L
1,588 SR
Queue Stats
2W - 3L
1,585 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ShabbTabb
Kumbhakarna
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,288 Elo+
Solo
Nu Wa
Nu Wa
Xz0nedS
Nu Wa
Level 29
God Stats
6W - 12L
1,349 SR
Queue Stats
35W - 58L
1,347 Elo+
Solo
Eset
Eset
xshoopzoopx
Eset
Level 24
God Stats
0W - 1L
1,276 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 32
1,471 SR
1,467 Elo+

VS

Team Averages
Level 81
1,521 SR
1,504 Elo+
Loki
Loki
Arisiaxx
Loki
Level 146
God Stats
168W - 126L
1,588 SR
Queue Stats
202W - 177L
1,531 Elo+
Solo
Merlin
Merlin
AvatarRayla
Merlin
Level 76
God Stats
34W - 19L
1,664 SR
Queue Stats
190W - 171L
1,518 Elo+
Party 1
Medusa
Medusa
EhudsSword
Medusa
Level 29
God Stats
12W - 10L
1,414 SR
Queue Stats
131W - 137L
1,443 Elo+
Solo
Chaac
Chaac
GloKami
Chaac
Level 108
God Stats
5W - 5L
1,469 SR
Queue Stats
497W - 484L
1,499 Elo+
Party 1
Atlas
Atlas
Jewbard
Atlas
Level 44
God Stats
26W - 31L
1,470 SR
Queue Stats
437W - 427L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,674
667
3,753
1,798
683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
MissSqueak
Medusa
13
1 / 4 / 0
6,934
693
6,351
9,986
3,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
ShabbTabb
Kumbhakarna
13
0 / 2 / 2
7,146
715
1,410
10,083
9,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
Xz0nedS
Nu Wa
11
0 / 9 / 0
6,266
627
5,658
11,567
3,850
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 4 / 1
6,354
635
2,042
8,108
3,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
9 / 1 / 6
8,857
886
6,790
5,511
2,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
15
5 / 0 / 10
8,377
838
9,520
5,335
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
EhudsSword
Medusa
15
5 / 0 / 4
8,110
811
6,800
5,670
1,865
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
GloKami
Chaac
14
0 / 0 / 13
7,354
735
8,647
6,943
3,477
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
Jewbard
Atlas
13
1 / 1 / 7
7,469
747
4,783
7,648
6,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
60
2
Kills
20
20
Deaths
2
3
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Loki
9
1
6
12
W
Merlin
5
0
10
10
W
Medusa
EhudsSword
Medusa
5
0
4
7
W
Chaac
GloKami
Chaac
0
0
13
6.5
L
1
1
0
1
W
Atlas
Jewbard
Atlas
1
1
7
4.5
L
Medusa
MissSqueak
Medusa
1
4
0
0.25
L
Kumbhakarna
ShabbTabb
Kumbhakarna
0
2
2
0.5
L
Nu Wa
Xz0nedS
Nu Wa
0
9
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,214
Damage
36,540
41,542
Taken
31,107
20,318
Mitigated
15,966
5,988
Healing
8,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
6,790
1,941
0
1,415
5,511
2,498
283
1,302
4,185
0
25,171
W
Merlin
9,520
125
0
98
5,335
1,803
433
2,361
2,950
36,002
0
W
Medusa
EhudsSword
Medusa
6,800
1,922
0
858
5,670
1,865
935
2,394
3,066
0
30,491
W
Chaac
GloKami
Chaac
8,647
1,452
0
3,596
6,943
3,477
352
3,608
3,235
0
25,159
L
3,753
2,328
57
76
1,798
683
0
578
1,220
12,880
0
W
Atlas
Jewbard
Atlas
4,783
2,237
0
2,525
7,648
6,323
629
2,531
4,808
13,865
0
L
Medusa
MissSqueak
Medusa
6,351
1,830
201
992
9,986
3,512
0
4,434
5,552
0
24,006
L
Kumbhakarna
ShabbTabb
Kumbhakarna
1,410
195
0
511
10,083
9,027
0
3,921
6,162
10,434
0
L
Nu Wa
Xz0nedS
Nu Wa
5,658
1,922
129
1,505
11,567
3,850
98
3,746
7,821
15,468
0
L
2,042
30
244
2,273
8,108
3,246
0
1,624
6,484
9,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,374
Gold Earned
40,167
132
Minions Killed
225
0
Camps Cleared
0
878,990
Distance Traveled
1,019,505
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,857
886
41
4
0
218,884
6
W
Merlin
8,377
838
56
6
0
209,058
3
W
Medusa
8,110
811
63
6
0
212,398
1
W
Chaac
7,354
735
41
4
0
206,979
0
L
Vulcan
6,674
667
24
2
0
145,504
4
W
Atlas
7,469
747
24
2
0
172,186
0
L
Medusa
6,934
693
45
5
0
203,815
3
L
Kumbhakarna
7,146
715
15
2
0
199,951
3
L
Nu Wa
6,266
627
32
3
0
160,868
3
L
Eset
6,354
635
16
2
0
168,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role