Player Matchup

Chaac
Chaac
SalamiSniffer
Chaac
Level 124
God Stats
20W - 26L
1,625 SR
Queue Stats
404W - 498L
1,686 Elo+
Party 1
Medusa
Medusa
VizardBroly
Medusa
Level 151
God Stats
5W - 5L
1,839 SR
Queue Stats
405W - 498L
1,686 Elo+
Party 1
Scylla
Scylla
vPaints
Scylla
Level 109
God Stats
124W - 145L
1,553 SR
Queue Stats
559W - 602L
1,641 Elo+
Solo
Team Averages
Level 128
1,673 SR
1,671 Elo+

VS

Team Averages
Level 124
1,715 SR
1,679 Elo+
Vamana
Vamana
 
Vamana
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Gðku
Hou Yi
Level 155
God Stats
195W - 30L
2,007 SR
Queue Stats
2,245W - 373L
1,925 Elo+
Party 2
Zeus
Zeus
JoelHoward6185
Zeus
Level 109
God Stats
5W - 3L
1,638 SR
Queue Stats
21W - 16L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 4
6,818
682
3,144
10,462
8,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
11
3 / 6 / 3
7,568
757
6,005
12,955
6,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
vPaints
Scylla
11
3 / 4 / 2
7,077
708
3,836
7,688
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
3 / 1 / 8
8,314
831
7,359
9,642
9,595
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
Gðku
Hou Yi
12
5 / 2 / 8
8,117
812
10,501
8,214
2,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
7 / 4 / 6
8,541
854
11,189
5,578
1,666
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
7
Kills
15
15
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
1
8
7
W
Hou Yi
Gðku
Hou Yi
5
2
8
4.5
W
7
4
6
2.5
L
1
5
4
0.6
L
Medusa
3
6
3
0.75
L
Scylla
vPaints
Scylla
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,985
Damage
29,049
31,105
Taken
23,434
17,385
Mitigated
13,757
3,482
Healing
7,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
7,359
3,730
202
4,261
9,642
9,595
162
1,346
8,090
0
26,224
W
Hou Yi
Gðku
Hou Yi
10,501
6,205
0
2,106
8,214
2,496
2,132
1,277
6,606
0
30,776
W
11,189
1,637
0
593
5,578
1,666
811
1,211
4,140
23,630
0
L
3,144
168
0
2,038
10,462
8,786
0
4,532
5,930
0
7,721
L
Medusa
6,005
2,257
0
818
12,955
6,524
0
3,501
9,454
0
17,300
L
Scylla
vPaints
Scylla
3,836
414
0
626
7,688
2,075
0
3,241
4,447
17,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,463
Gold Earned
24,972
73
Minions Killed
108
2
Camps Cleared
6
459,884
Distance Traveled
528,107
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,314
831
42
4
1
203,550
3
W
Hou Yi
8,117
812
36
4
2
169,484
2
W
Zeus
8,541
854
30
3
3
155,073
0
L
Chaac
6,818
682
10
1
0
148,753
1
L
Medusa
7,568
757
23
2
1
165,126
1
L
Scylla
7,077
708
40
4
1
146,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role