Player Matchup

Skadi
Skadi
Silver I
 
Skadi
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Silver I
KING-_-MAKAVELI
Anubis
Silver I
Level 108
God Stats
18W - 5L
1,827 SR
Queue Stats
66W - 83L
1,313 MMR
Party 1
Chaac
Chaac
Silver I
josses2
Chaac
Silver I
Level 133
God Stats
107W - 84L
1,566 SR
Queue Stats
209W - 226L
1,276 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,631 SR
1,363 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 85
1,508 SR
1,302 MMR
Ullr
Ullr
Bronze V
Imagine04
Ullr
Bronze V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,273 MMR
Party 2
Nike
Nike
Bronze V
Javitron117
Nike
Bronze V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,373 MMR
Party 2
Ah Puch
Ah Puch
Silver II
Masked305
Ah Puch
Silver II
Level 60
God Stats
30W - 29L
1,524 SR
Queue Stats
103W - 125L
1,259 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
5 / 3 / 10
10,724
766
11,991
11,506
4,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 2 / 13
10,854
775
9,545
10,085
4,084
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
josses2
Chaac
18
10 / 2 / 9
12,443
889
14,736
18,567
15,494
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
BastetAphroditeGilgameshPoseidonShiva

VS

Bans
ZeusThothNeithMorgan Le FayMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
4 / 6 / 3
10,117
723
10,242
12,761
4,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 8 / 2
8,520
609
4,745
14,035
5,492
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Ah Puch
Masked305
Ah Puch
15
2 / 6 / 3
10,068
719
14,642
12,641
3,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
20
Kills
7
7
Deaths
20
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
3
10
3.33
L
Ullr
4
6
3
0.92
L
1
8
2
0.25
W
5
2
13
5.75
L
Ah Puch
Masked305
Ah Puch
2
6
3
0.58
W
Chaac
josses2
Chaac
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,272
Damage
29,629
40,158
Taken
39,437
23,760
Mitigated
13,408
15,298
Healing
5,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
11,991
5,197
0
2,333
11,506
4,182
1,505
4,735
6,771
0
32,969
L
Ullr
10,242
4,030
210
1,199
12,761
4,113
0
4,755
8,006
0
38,308
L
4,745
689
228
578
14,035
5,492
32
2,481
11,554
0
9,480
W
9,545
390
0
4,326
10,085
4,084
845
3,990
6,095
35,363
0
L
Ah Puch
Masked305
Ah Puch
14,642
88
0
3,431
12,641
3,803
0
2,395
10,246
49,747
0
W
Chaac
josses2
Chaac
14,736
2,983
0
8,639
18,567
15,494
776
6,683
11,884
0
54,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,021
Gold Earned
28,705
183
Minions Killed
151
7
Camps Cleared
4
774,967
Distance Traveled
692,479
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,724
766
39
3
0
238,191
0
L
Ullr
10,117
723
62
4
2
226,112
3
L
Nike
8,520
609
8
1
0
236,914
4
W
Anubis
10,854
775
50
4
1
250,201
2
L
Ah Puch
10,068
719
81
6
2
229,453
6
W
Chaac
12,443
889
94
7
6
286,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role