Player Matchup

Mercury
Mercury
 
Mercury
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Mute Baby Rich
Khepri
Level 155
God Stats
3W - 3L
1,682 SR
Queue Stats
10W - 14L
1,157 Elo+
Party 1
Apollo
Apollo
SameAlec
Apollo
Level 148
God Stats
1W - 0L
1,652 SR
Queue Stats
21W - 20L
1,511 Elo+
Solo
Anubis
Anubis
SkeeterMcBeater
Anubis
Level 158
God Stats
1W - 1L
1,747 SR
Queue Stats
31W - 24L
1,159 Elo+
Party 1
Team Averages
Level 149
1,616 SR
1,365 Elo+

VS

Team Averages
Level 132
1,575 SR
1,561 Elo+
Tyr
Tyr
 
Tyr
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
El Gatito Miau
Baron Samedi
Level 146
God Stats
6W - 4L
1,732 SR
Queue Stats
283W - 269L
1,563 Elo+
Solo
Ares
Ares
Raze_mateo09
Ares
Level 85
God Stats
10W - 8L
1,645 SR
Queue Stats
21W - 20L
1,617 Elo+
Solo
Ne Zha
Ne Zha
SnipesEveryDay99
Ne Zha
Level 140
God Stats
1W - 3L
1,500 SR
Queue Stats
198W - 158L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
7 / 0 / 3
6,892
689
8,448
7,654
2,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
 
Cthulhu
12
1 / 0 / 0
6,832
683
5,460
5,140
4,653
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 1 / 7
5,383
538
2,770
4,365
1,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
SameAlec
Apollo
11
1 / 1 / 2
6,173
617
1,710
6,056
1,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 1 / 3
6,057
606
3,894
5,675
2,460
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 1 / 0
6,174
617
2,434
9,106
5,263
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
 
Rama
10
1 / 3 / 1
5,877
588
6,391
7,038
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
El Gatito Miau
Baron Samedi
9
0 / 4 / 0
5,274
527
2,671
5,785
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 2 / 1
5,048
505
2,663
7,768
3,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 1 / 1
5,806
581
2,848
6,006
2,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
11
Kills
3
3
Deaths
11
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
0
3
8.5
W
Cthulhu
 
Cthulhu
1
0
0
1
L
Tyr
 
Tyr
0
1
0
0
L
Rama
 
Rama
1
3
1
0.5
L
Baron Samedi
El Gatito Miau
Baron Samedi
0
4
0
0
W
0
1
7
3.5
L
1
2
1
0.75
W
Apollo
SameAlec
Apollo
1
1
2
2
W
2
1
3
3.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,282
Damage
17,007
28,890
Taken
35,703
13,236
Mitigated
15,083
10,340
Healing
10,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
8,448
5,936
0
1,410
7,654
2,467
0
1,600
6,054
0
35,117
W
Cthulhu
 
Cthulhu
5,460
668
0
2,627
5,140
4,653
0
0
5,140
42,554
0
L
Tyr
 
Tyr
2,434
411
0
4,373
9,106
5,263
0
5,460
3,646
0
35,592
L
Rama
 
Rama
6,391
5,652
0
1,934
7,038
2,156
0
762
6,276
0
40,783
L
Baron Samedi
El Gatito Miau
Baron Samedi
2,671
172
58
1,035
5,785
1,762
0
2,421
3,364
33,461
0
W
2,770
368
0
928
4,365
1,984
0
1,133
3,232
14,087
0
L
2,663
197
120
2,251
7,768
3,764
0
2,471
4,865
9,676
0
W
Apollo
SameAlec
Apollo
1,710
1,219
0
2,191
6,056
1,672
0
927
5,129
0
37,144
W
3,894
402
0
3,184
5,675
2,460
0
1,674
4,001
40,212
0
L
2,848
94
0
750
6,006
2,138
0
1,010
4,996
0
36,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,337
Gold Earned
28,179
352
Minions Killed
322
0
Camps Cleared
0
1,055,083
Distance Traveled
988,066
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,892
689
65
7
0
259,651
2
W
Cthulhu
6,832
683
96
10
0
191,559
2
L
Tyr
6,174
617
78
8
0
238,964
1
L
Rama
5,877
588
83
8
0
175,264
2
L
Baron Samedi
5,274
527
80
8
0
174,293
1
W
Khepri
5,383
538
16
2
0
219,970
4
L
Ares
5,048
505
8
1
0
205,268
4
W
Apollo
6,173
617
92
9
0
200,854
1
W
Anubis
6,057
606
83
8
0
183,049
0
L
Ne Zha
5,806
581
73
7
0
194,277
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role