Player Matchup

Anhur
Anhur
Silver IV
 
Anhur
Silver IV
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Bronze I
 
Agni
Bronze I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver III
FleecyManx
Da Ji
Silver III
Level 77
God Stats
61W - 57L
1,507 SR
Queue Stats
661W - 673L
792 MMR
Solo
Atlas
Atlas
Silver IV
Ghettoblaster84
Atlas
Silver IV
Level 160
God Stats
57W - 48L
1,497 SR
Queue Stats
640W - 651L
734 MMR
Solo
Cliodhna
Cliodhna
Silver IV
SAMAVD
Cliodhna
Silver IV
Level 89
God Stats
9W - 6L
1,710 SR
Queue Stats
469W - 481L
737 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,543 SR
1,053 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,408 SR
674 MMR
Ao Kuang
Ao Kuang
Bronze I
RabidSguirrel
Ao Kuang
Bronze I
Level 146
God Stats
30W - 30L
1,278 SR
Queue Stats
736W - 794L
372 MMR
Solo
Thanatos
Thanatos
Silver IV
SPLAZ11
Thanatos
Silver IV
Level 115
God Stats
4W - 8L
1,400 SR
Queue Stats
55W - 63L
855 MMR
Solo
Janus
Janus
Bronze I
TheHolkseyLoL
Janus
Bronze I
Level 79
God Stats
3W - 6L
1,670 SR
Queue Stats
17W - 27L
918 MMR
Solo
Hachiman
Hachiman
Bronze II
TheSargid
Hachiman
Bronze II
Level 149
God Stats
19W - 29L
1,384 SR
Queue Stats
214W - 233L
306 MMR
Solo
Nemesis
Nemesis
Silver III
fritoXjugar
Nemesis
Silver III
Level 93
God Stats
0W - 3L
1,310 SR
Queue Stats
42W - 72L
918 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 0 / 1
5,470
684
1,878
3,328
924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
 
Agni
8
1 / 3 / 2
5,122
640
2,537
4,747
1,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
8
2 / 2 / 0
5,075
634
2,299
5,048
1,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 0 / 2
5,514
689
3,071
4,732
1,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
SAMAVD
Cliodhna
11
3 / 0 / 0
6,356
795
3,019
2,971
1,029
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
IzanamiThothGebAres

VS

Bans
Morgan Le FayShivaBastetCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
RabidSguirrel
Ao Kuang
6
0 / 2 / 0
4,103
513
1,198
3,954
1,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
SPLAZ11
Thanatos
9
4 / 2 / 0
5,164
646
3,540
6,234
1,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 3 / 1
4,992
624
2,305
4,231
1,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
TheSargid
Hachiman
6
0 / 0 / 0
3,975
497
1,930
1,359
265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
fritoXjugar
Nemesis
8
0 / 3 / 0
4,227
528
497
5,653
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
10
Kills
5
5
Deaths
10
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
1
1.5
W
Agni
 
Agni
1
3
2
0.67
W
Da Ji
2
2
0
1
W
3
0
2
4
L
Ao Kuang
RabidSguirrel
Ao Kuang
0
2
0
0
W
Cliodhna
SAMAVD
Cliodhna
3
0
0
3
L
Thanatos
SPLAZ11
Thanatos
4
2
0
2
L
1
3
1
0.5
L
Hachiman
TheSargid
Hachiman
0
0
0
0
L
Nemesis
fritoXjugar
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,804
Damage
9,470
20,826
Taken
21,431
6,730
Mitigated
6,252
8,071
Healing
9,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
1,878
1,472
0
1,979
3,328
924
0
727
2,601
0
32,946
W
Agni
 
Agni
2,537
247
0
1,238
4,747
1,023
0
822
3,925
23,698
0
W
Da Ji
2,299
372
0
1,646
5,048
1,795
0
1,012
4,036
0
20,292
W
3,071
1,301
0
1,999
4,732
1,959
0
942
3,790
11,468
2,985
L
Ao Kuang
RabidSguirrel
Ao Kuang
1,198
435
344
748
3,954
1,657
0
581
3,373
10,258
0
W
Cliodhna
SAMAVD
Cliodhna
3,019
298
0
1,209
2,971
1,029
0
0
2,971
0
35,163
L
Thanatos
SPLAZ11
Thanatos
3,540
420
0
5,735
6,234
1,798
0
2,396
3,784
0
17,393
L
2,305
0
0
320
4,231
1,007
0
1,542
2,483
26,753
0
L
Hachiman
TheSargid
Hachiman
1,930
1,247
0
737
1,359
265
0
555
804
0
14,339
L
Nemesis
fritoXjugar
Nemesis
497
0
0
1,629
5,653
1,525
0
0
5,653
0
15,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,537
Gold Earned
22,461
283
Minions Killed
181
0
Camps Cleared
0
861,606
Distance Traveled
805,174
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,470
684
69
9
0
152,887
2
W
Agni
5,122
640
51
6
0
156,366
0
W
Da Ji
5,075
634
54
7
0
174,824
3
W
Atlas
5,514
689
17
2
0
176,480
4
L
Ao Kuang
4,103
513
15
2
0
166,107
1
W
Cliodhna
6,356
795
92
12
0
201,049
4
L
Thanatos
5,164
646
42
5
0
185,136
6
L
Janus
4,992
624
51
6
0
164,362
2
L
Hachiman
3,975
497
33
4
0
103,816
1
L
Nemesis
4,227
528
40
5
0
185,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role