Player Matchup

Hun Batz
Hun Batz
AworaFtw
Hun Batz
Level 159
God Stats
8W - 1L
1,718 SR
Queue Stats
442W - 82L
1,973 Elo+
Party 1
Atlas
Atlas
ILuvEboys
Atlas
Level 158
God Stats
15W - 3L
1,811 SR
Queue Stats
598W - 88L
2,118 Elo+
Party 1
Medusa
Medusa
LxrdComeSock
Medusa
Level 127
God Stats
6W - 0L
1,790 SR
Queue Stats
76W - 81L
1,502 Elo+
Solo
King Arthur
King Arthur
Max1mu2
King Arthur
Level 156
God Stats
44W - 13L
1,901 SR
Queue Stats
847W - 302L
1,790 Elo+
Party 1
Merlin
Merlin
m0ve2g0
Merlin
Level 160
God Stats
16W - 4L
1,664 SR
Queue Stats
1,459W - 412L
1,896 Elo+
Party 1
Team Averages
Level 152
1,777 SR
1,856 Elo+

VS

Team Averages
Level 145
1,567 SR
1,556 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
JarJarMurloc
Chang'e
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,647 Elo+
Solo
Chaac
Chaac
Nikumi
Chaac
Level 152
God Stats
0W - 1L
1,749 SR
Queue Stats
66W - 77L
1,561 Elo+
Party 2
Cthulhu
Cthulhu
yodio2
Cthulhu
Level 128
God Stats
288W - 270L
1,584 SR
Queue Stats
288W - 270L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AworaFtw
Hun Batz
15
5 / 2 / 9
8,536
854
9,065
9,300
4,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
ILuvEboys
Atlas
16
6 / 1 / 11
9,356
936
9,752
11,926
12,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
15
2 / 2 / 11
8,251
825
5,439
7,103
2,545
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Max1mu2
King Arthur
15
7 / 1 / 14
8,933
893
12,201
11,471
9,231
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
m0ve2g0
Merlin
17
5 / 0 / 9
9,106
911
13,397
6,205
3,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 4 / 1
7,547
755
5,349
9,545
4,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
 
Nox
14
3 / 5 / 2
7,493
749
5,705
9,909
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
JarJarMurloc
Chang'e
12
0 / 7 / 3
6,524
652
6,220
10,279
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Nikumi
Chaac
13
2 / 6 / 3
7,183
718
6,298
15,664
11,529
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
yodio2
Cthulhu
12
0 / 3 / 3
6,496
650
7,287
11,964
8,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
18
25
Kills
6
6
Deaths
25
54
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
1
0.38
L
Nox
 
Nox
3
5
2
0.8
W
Hun Batz
AworaFtw
Hun Batz
5
2
9
4.75
W
Atlas
ILuvEboys
Atlas
6
1
11
11.5
L
Chang'e
JarJarMurloc
Chang'e
0
7
3
0.21
W
Medusa
2
2
11
3.75
W
King Arthur
Max1mu2
King Arthur
7
1
14
14
L
Chaac
Nikumi
Chaac
2
6
3
0.58
W
Merlin
m0ve2g0
Merlin
5
0
9
9.5
L
Cthulhu
yodio2
Cthulhu
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,854
Damage
30,859
46,005
Taken
57,361
31,407
Mitigated
30,906
5,174
Healing
11,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,349
1,322
0
1,530
9,545
4,482
0
1,575
7,970
0
29,539
L
Nox
 
Nox
5,705
318
0
500
9,909
3,286
0
5,951
3,958
21,470
0
W
Hun Batz
AworaFtw
Hun Batz
9,065
2,101
0
698
9,300
4,088
1,136
2,935
6,129
0
27,245
W
Atlas
ILuvEboys
Atlas
9,752
3,370
0
1,316
11,926
12,514
109
4,412
7,198
19,961
0
L
Chang'e
JarJarMurloc
Chang'e
6,220
139
1,205
1,890
10,279
2,790
0
5,585
4,694
16,880
0
W
Medusa
5,439
1,011
0
463
7,103
2,545
3,328
3,902
2,936
0
30,634
W
King Arthur
Max1mu2
King Arthur
12,201
2,015
0
2,262
11,471
9,231
200
5,852
5,394
0
19,684
L
Chaac
Nikumi
Chaac
6,298
772
375
3,430
15,664
11,529
0
6,521
9,124
2,877
15,246
W
Merlin
m0ve2g0
Merlin
13,397
440
0
435
6,205
3,029
1,303
2,222
3,899
45,561
0
L
Cthulhu
yodio2
Cthulhu
7,287
348
444
2,582
11,964
8,819
0
3,517
8,447
14,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,182
Gold Earned
35,243
221
Minions Killed
177
0
Camps Cleared
0
1,182,156
Distance Traveled
959,420
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,547
755
69
7
0
177,786
0
L
Nox
7,493
749
48
5
0
200,617
2
W
Hun Batz
8,536
854
52
5
0
268,609
1
W
Atlas
9,356
936
11
1
0
248,529
1
L
Chang'e
6,524
652
25
3
0
175,696
1
W
Medusa
8,251
825
59
6
0
218,657
4
W
King Arthur
8,933
893
20
2
0
235,901
1
L
Chaac
7,183
718
16
2
0
188,978
4
W
Merlin
9,106
911
79
8
0
210,460
3
L
Cthulhu
6,496
650
19
2
0
216,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role