Player Matchup

Kuzenbo
Kuzenbo
EgilWeiss
Kuzenbo
Level 160
God Stats
2W - 3L
1,430 SR
Queue Stats
63W - 84L
1,514 Elo+
Party 1
Pele
Pele
Ne14u
Pele
Level 15
God Stats
1W - 0L
1,481 SR
Queue Stats
10W - 3L
1,500 Elo+
Party 1
Artemis
Artemis
Pofoot
Artemis
Level 156
God Stats
5W - 4L
1,695 SR
Queue Stats
209W - 195L
1,579 Elo+
Party 1
Terra
Terra
Travt
Terra
Level 124
God Stats
3W - 0L
1,661 SR
Queue Stats
206W - 190L
1,577 Elo+
Party 1
Atlas
Atlas
thombz
Atlas
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,500 Elo+
Party 1
Team Averages
Level 94
1,553 SR
1,534 Elo+

VS

Team Averages
Level 106
1,574 SR
1,515 Elo+
Terra
Terra
DinuSalvatore
Terra
Level 142
God Stats
2W - 1L
1,816 SR
Queue Stats
194W - 206L
1,541 Elo+
Solo
Arachne
Arachne
Enfaa
Arachne
Level 105
God Stats
1W - 2L
1,781 SR
Queue Stats
450W - 437L
1,475 Elo+
Solo
Hera
Hera
Gillespie 123
Hera
Level 144
God Stats
0W - 2L
1,273 SR
Queue Stats
33W - 44L
1,383 Elo+
Solo
Nu Wa
Nu Wa
KetchupNinja
Nu Wa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 54L
1,621 Elo+
Solo
Athena
Athena
Øsli
Athena
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 118L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EgilWeiss
Kuzenbo
17
7 / 2 / 24
11,070
923
12,645
16,144
21,594
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pele
Ne14u
Pele
17
11 / 4 / 18
10,638
887
18,667
14,244
8,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
Pofoot
Artemis
19
9 / 1 / 24
11,138
928
24,912
8,706
4,479
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Terra
Travt
Terra
16
5 / 2 / 25
10,870
906
12,476
16,304
20,517
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
thombz
Atlas
16
3 / 3 / 25
9,725
810
7,841
12,954
18,730
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 4
7,797
650
8,037
17,931
11,312
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
Enfaa
Arachne
15
1 / 7 / 5
8,418
702
9,102
20,552
15,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 7 / 6
10,268
856
10,529
11,464
5,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 7 / 4
8,897
741
14,035
12,237
5,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
Øsli
Athena
15
1 / 6 / 5
7,964
664
4,952
19,854
21,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
35
35
Kills
11
12
Deaths
35
116
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
W
Kuzenbo
EgilWeiss
Kuzenbo
7
2
24
9.5
L
Arachne
Enfaa
Arachne
1
7
5
0.5
L
4
7
6
1
L
4
7
4
0.86
W
Pele
Ne14u
Pele
11
4
18
5
W
Artemis
Pofoot
Artemis
9
1
24
21
W
Terra
Travt
Terra
5
2
25
8.75
W
Atlas
thombz
Atlas
3
3
25
5.17
L
Athena
Øsli
Athena
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,541
Damage
46,655
68,352
Taken
82,038
73,838
Mitigated
59,925
34,985
Healing
21,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,037
495
7,691
4,548
17,931
11,312
38
9,221
8,566
16,187
0
W
Kuzenbo
EgilWeiss
Kuzenbo
12,645
3,521
4,443
3,731
16,144
21,594
961
8,517
7,234
27,828
0
L
Arachne
Enfaa
Arachne
9,102
6,763
270
2,934
20,552
15,375
63
6,652
13,711
0
17,369
L
10,529
2,501
776
490
11,464
5,805
54
4,008
7,352
27,781
0
L
14,035
3,150
950
1,455
12,237
5,518
0
6,118
6,088
31,437
0
W
Pele
Ne14u
Pele
18,667
3,247
979
3,511
14,244
8,518
551
8,807
5,181
0
35,739
W
Artemis
Pofoot
Artemis
24,912
12,196
175
1,144
8,706
4,479
2,559
5,934
2,522
0
57,456
W
Terra
Travt
Terra
12,476
1,515
10,034
7,980
16,304
20,517
946
7,485
8,342
27,549
0
W
Atlas
thombz
Atlas
7,841
2,988
1,209
1,779
12,954
18,730
784
5,266
7,520
20,532
0
L
Athena
Øsli
Athena
4,952
1,538
1,065
1,525
19,854
21,915
0
6,963
12,494
9,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,441
Gold Earned
43,344
178
Minions Killed
116
0
Camps Cleared
0
1,193,257
Distance Traveled
933,889
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,797
650
18
2
0
183,360
2
W
Kuzenbo
11,070
923
17
1
0
273,756
2
L
Arachne
8,418
702
20
2
0
189,005
0
L
Hera
10,268
856
32
3
0
166,321
0
L
Nu Wa
8,897
741
33
3
0
177,267
2
W
Pele
10,638
887
36
3
0
257,270
3
W
Artemis
11,138
928
78
7
0
206,914
3
W
Terra
10,870
906
26
2
0
243,126
1
W
Atlas
9,725
810
21
2
0
212,191
0
L
Athena
7,964
664
13
1
0
217,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role