Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
FlossyYeti
Xing Tian
Level 66
God Stats
8W - 4L
1,649 SR
Queue Stats
40W - 33L
1,521 Elo+
Party 1
Cernunnos
Cernunnos
ZaZaAmine
Cernunnos
Level 120
God Stats
22W - 9L
1,623 SR
Queue Stats
259W - 188L
1,558 Elo+
Party 1
Team Averages
Level 95
1,590 SR
1,527 Elo+

VS

Team Averages
Level 50
1,507 SR
1,406 Elo+
Anubis
Anubis
DarnedWaffles
Anubis
Level 31
God Stats
0W - 5L
1,343 SR
Queue Stats
2W - 14L
1,174 Elo+
Solo
Medusa
Medusa
JimmyThe420th
Medusa
Level 56
God Stats
51W - 43L
1,589 SR
Queue Stats
635W - 447L
1,539 Elo+
Party 2
Bacchus
Bacchus
SwagarthThe420th
Bacchus
Level 64
God Stats
4W - 5L
1,588 SR
Queue Stats
733W - 585L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
1 / 2 / 13
8,471
706
7,123
8,830
3,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xing Tian
FlossyYeti
Xing Tian
13
1 / 2 / 11
8,946
746
3,898
12,912
11,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
ZaZaAmine
Cernunnos
16
13 / 0 / 1
10,546
879
12,467
9,943
3,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,839
570
3,577
7,172
2,976
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 5 / 2
7,697
641
13,837
9,088
3,039
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 4 / 2
7,924
660
6,408
11,467
15,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
15
Kills
4
4
Deaths
15
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
2
13
3.75
L
0
6
2
0.17
W
Xing Tian
FlossyYeti
Xing Tian
1
2
11
3.25
L
2
5
2
0.6
L
2
4
2
0.75
W
Cernunnos
ZaZaAmine
Cernunnos
13
0
1
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,488
Damage
23,822
31,685
Taken
27,727
19,029
Mitigated
21,866
11,450
Healing
1,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,123
372
980
3,445
8,830
3,789
404
3,048
5,782
34,834
0
L
3,577
77
65
1,044
7,172
2,976
170
3,919
3,253
15,481
0
W
Xing Tian
FlossyYeti
Xing Tian
3,898
288
0
2,106
12,912
11,388
0
3,674
9,238
8,114
0
L
13,837
5,287
0
0
9,088
3,039
441
3,511
5,577
0
41,025
L
6,408
420
0
548
11,467
15,851
81
3,959
7,508
14,549
0
W
Cernunnos
ZaZaAmine
Cernunnos
12,467
6,557
0
4,919
9,943
3,852
922
3,414
6,529
0
46,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,963
Gold Earned
22,460
134
Minions Killed
117
8
Camps Cleared
3
665,639
Distance Traveled
585,621
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,471
706
54
5
2
195,779
3
L
Anubis
6,839
570
41
3
2
173,283
3
W
Xing Tian
8,946
746
4
0
0
243,522
1
L
Medusa
7,697
641
53
4
1
221,953
1
L
Bacchus
7,924
660
23
2
0
190,385
0
W
Cernunnos
10,546
879
76
6
6
226,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role