Player Matchup

Neith
Neith
 
Neith
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Audiomental
Fafnir
Level 107
God Stats
53W - 52L
1,479 SR
Queue Stats
548W - 574L
1,476 Elo+
Solo
Scylla
Scylla
HAMBUGER69
Scylla
Level 67
God Stats
2W - 5L
1,387 SR
Queue Stats
201W - 210L
1,425 Elo+
Solo
Tsukuyomi
Tsukuyomi
Leosis
Tsukuyomi
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,253 Elo+
Solo
King Arthur
King Arthur
McMatttt
King Arthur
Level 32
God Stats
39W - 37L
1,379 SR
Queue Stats
127W - 133L
1,160 Elo+
Solo
Team Averages
Level 73
1,449 SR
1,363 Elo+

VS

Team Averages
Level 53
1,493 SR
1,463 Elo+
Hades
Hades
 
Hades
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
FAXTHAXX
Cthulhu
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Thanatos
Thanatos
Faalou
Thanatos
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,466 Elo+
Party 1
Bellona
Bellona
SuperArik
Bellona
Level 81
God Stats
10W - 11L
1,465 SR
Queue Stats
133W - 168L
1,457 Elo+
Party 2
Ullr
Ullr
vortrexx
Ullr
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
6 / 5 / 5
10,615
559
14,188
11,035
4,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fafnir
12
1 / 7 / 8
9,076
478
6,814
17,072
24,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Scylla
HAMBUGER69
Scylla
13
3 / 6 / 3
8,538
449
3,607
9,431
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Leosis
Tsukuyomi
16
9 / 9 / 4
11,024
580
10,907
17,319
6,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
McMatttt
King Arthur
11
1 / 10 / 3
8,354
440
6,234
19,158
15,145
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
10 / 4 / 9
10,934
575
14,385
13,566
9,166
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
FAXTHAXX
Cthulhu
13
4 / 6 / 11
9,235
486
8,207
14,997
12,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Faalou
Thanatos
15
7 / 4 / 9
10,156
535
8,340
14,734
5,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
SuperArik
Bellona
17
13 / 2 / 9
11,507
606
18,297
17,519
20,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ullr
14
3 / 5 / 10
9,207
485
6,630
12,934
4,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
85
20
Kills
37
37
Deaths
21
23
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
6
5
5
1.7
W
Hades
 
Hades
10
4
9
3.63
L
Fafnir
1
7
8
0.71
W
Cthulhu
FAXTHAXX
Cthulhu
4
6
11
1.58
W
Thanatos
Faalou
Thanatos
7
4
9
2.88
L
Scylla
HAMBUGER69
Scylla
3
6
3
0.75
L
Tsukuyomi
Leosis
Tsukuyomi
9
9
4
1.22
L
King Arthur
McMatttt
King Arthur
1
10
3
0.25
W
Bellona
SuperArik
Bellona
13
2
9
8.75
W
Ullr
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,750
Damage
55,859
74,015
Taken
73,750
53,427
Mitigated
51,691
10,937
Healing
30,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
14,188
5,736
0
3,287
11,035
4,839
0
3,913
7,122
0
76,461
W
Hades
 
Hades
14,385
934
603
5,738
13,566
9,166
3,212
2,478
11,088
63,444
0
L
Fafnir
6,814
3,048
0
2,324
17,072
24,543
225
4,345
12,727
18,270
0
W
Cthulhu
FAXTHAXX
Cthulhu
8,207
581
1,435
1,459
14,997
12,128
590
1,791
13,206
23,176
0
W
Thanatos
Faalou
Thanatos
8,340
2,610
0
11,283
14,734
5,487
84
1,346
13,388
0
57,784
L
Scylla
HAMBUGER69
Scylla
3,607
144
0
1,076
9,431
2,831
0
5,366
4,065
31,170
0
L
Tsukuyomi
Leosis
Tsukuyomi
10,907
2,027
0
2,915
17,319
6,069
652
4,524
12,795
0
48,614
L
King Arthur
McMatttt
King Arthur
6,234
1,264
0
1,335
19,158
15,145
0
4,444
14,714
0
30,597
W
Bellona
SuperArik
Bellona
18,297
7,304
0
6,047
17,519
20,261
2,088
1,431
16,088
0
77,231
W
Ullr
6,630
2,822
0
3,780
12,934
4,649
367
3,375
9,559
0
41,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,607
Gold Earned
51,039
304
Minions Killed
432
0
Camps Cleared
0
1,576,562
Distance Traveled
1,735,502
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,615
559
106
6
0
309,402
5
W
Hades
10,934
575
121
6
0
325,833
0
L
Fafnir
9,076
478
20
1
0
315,094
5
W
Cthulhu
9,235
486
21
1
0
334,547
2
W
Thanatos
10,156
535
93
5
0
375,883
1
L
Scylla
8,538
449
50
3
0
264,012
2
L
Tsukuyomi
11,024
580
72
4
0
326,188
0
L
King Arthur
8,354
440
56
3
0
361,866
0
W
Bellona
11,507
606
140
7
0
366,183
1
W
Ullr
9,207
485
57
3
0
333,056
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role