Player Matchup

Hun Batz
Hun Batz
luissanty
Hun Batz
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,493 Elo+
Party 1
Janus
Janus
sdm654
Janus
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,363 Elo+
Party 1
Atlas
Atlas
ºLowhº
Atlas
Level 69
God Stats
6W - 1L
1,762 SR
Queue Stats
28W - 27L
1,630 Elo+
Party 1
Team Averages
Level 74
1,587 SR
1,495 Elo+

VS

Team Averages
Level 80
1,623 SR
1,414 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
J1ffr0
Fenrir
Level 109
God Stats
6W - 2L
1,785 SR
Queue Stats
29W - 45L
1,344 Elo+
Party 2
Kukulkan
Kukulkan
osutz96
Kukulkan
Level 66
God Stats
2W - 2L
1,585 SR
Queue Stats
21W - 22L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
luissanty
Hun Batz
13
8 / 2 / 7
8,802
880
7,017
7,281
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
sdm654
Janus
12
1 / 3 / 8
7,249
725
4,276
5,753
2,190
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
ºLowhº
Atlas
13
8 / 1 / 9
8,696
870
10,204
10,609
10,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
0 / 8 / 4
6,157
616
3,146
7,753
2,304
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
J1ffr0
Fenrir
10
4 / 4 / 1
7,356
736
5,058
9,697
6,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
osutz96
Kukulkan
11
2 / 5 / 3
7,112
711
9,328
7,388
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
17
Kills
6
6
Deaths
17
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
8
4
0.25
L
Fenrir
J1ffr0
Fenrir
4
4
1
1.13
W
Hun Batz
luissanty
Hun Batz
8
2
7
5.75
L
Kukulkan
osutz96
Kukulkan
2
5
3
0.7
W
Janus
sdm654
Janus
1
3
8
1.67
W
Atlas
ºLowhº
Atlas
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,497
Damage
17,532
23,643
Taken
24,838
16,000
Mitigated
11,014
3,949
Healing
2,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,146
504
0
455
7,753
2,304
0
3,846
3,785
0
7,328
L
Fenrir
J1ffr0
Fenrir
5,058
766
0
2,285
9,697
6,494
0
5,845
3,558
0
9,256
W
Hun Batz
luissanty
Hun Batz
7,017
1,768
0
1,380
7,281
2,922
883
2,556
4,725
0
32,721
L
Kukulkan
osutz96
Kukulkan
9,328
1,031
0
180
7,388
2,216
0
4,165
2,881
28,990
0
W
Janus
sdm654
Janus
4,276
251
43
840
5,753
2,190
634
2,113
3,640
20,991
0
W
Atlas
ºLowhº
Atlas
10,204
4,020
156
1,530
10,609
10,888
312
5,264
5,345
17,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,747
Gold Earned
20,625
118
Minions Killed
77
8
Camps Cleared
1
570,998
Distance Traveled
471,382
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,157
616
14
1
0
134,866
0
L
Fenrir
7,356
736
14
1
1
179,516
3
W
Hun Batz
8,802
880
59
6
5
203,337
3
L
Kukulkan
7,112
711
49
5
0
157,000
4
W
Janus
7,249
725
41
4
2
186,186
2
W
Atlas
8,696
870
18
2
1
181,475
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role