Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Altemer
Anhur
Level 86
God Stats
4W - 3L
1,548 SR
Queue Stats
117W - 56L
1,733 Elo+
Party 1
Neith
Neith
ComradeGodfrey
Neith
Level 68
God Stats
6W - 4L
1,699 SR
Queue Stats
231W - 142L
1,682 Elo+
Party 1
Shiva
Shiva
epiclegend12
Shiva
Level 123
God Stats
1W - 1L
1,524 SR
Queue Stats
65W - 31L
1,696 Elo+
Party 1
Horus
Horus
lavits22
Horus
Level 29
God Stats
37W - 24L
1,609 SR
Queue Stats
212W - 134L
1,680 Elo+
Party 1
Team Averages
Level 85
1,576 SR
1,658 Elo+

VS

Team Averages
Level 74
1,519 SR
1,446 Elo+
Hun Batz
Hun Batz
AN0NBABY
Hun Batz
Level 33
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 59L
1,646 Elo+
Party 3
Aphrodite
Aphrodite
Briannimal
Aphrodite
Level 107
God Stats
43W - 31L
1,598 SR
Queue Stats
238W - 238L
1,397 Elo+
Solo
Hercules
Hercules
KillerGirLrun
Hercules
Level 27
God Stats
0W - 1L
1,457 SR
Queue Stats
14W - 33L
1,256 Elo+
Party 2
Poseidon
Poseidon
KillerShadow16
Poseidon
Level 89
God Stats
9W - 5L
1,577 SR
Queue Stats
118W - 87L
1,633 Elo+
Party 3
Artemis
Artemis
Os_Lourenzos
Artemis
Level 115
God Stats
6W - 5L
1,466 SR
Queue Stats
34W - 45L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
5 / 2 / 4
11,581
579
9,637
12,574
4,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
Altemer
Anhur
20
15 / 0 / 8
14,051
703
24,415
19,167
7,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
9 / 1 / 10
12,758
638
20,510
11,897
5,322
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
9 / 1 / 10
12,420
621
11,874
13,066
7,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Horus
lavits22
Horus
16
3 / 1 / 16
10,928
546
3,453
14,454
14,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AN0NBABY
Hun Batz
14
1 / 6 / 2
8,563
428
5,970
14,816
3,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
Briannimal
Aphrodite
11
0 / 7 / 1
7,542
377
3,476
12,019
9,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hercules
KillerGirLrun
Hercules
15
0 / 10 / 2
8,911
446
4,718
23,330
11,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
17
4 / 7 / 0
11,215
561
12,589
15,091
3,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
Os_Lourenzos
Artemis
13
0 / 11 / 2
7,804
390
9,433
17,658
3,107
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
12
41
Kills
5
5
Deaths
41
48
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
2
4
3.5
L
Hun Batz
AN0NBABY
Hun Batz
1
6
2
0.33
W
Anhur
Altemer
Anhur
15
0
8
19
L
Aphrodite
Briannimal
Aphrodite
0
7
1
0.07
W
9
1
10
14
L
Hercules
KillerGirLrun
Hercules
0
10
2
0.1
L
Poseidon
4
7
0
0.57
L
Artemis
Os_Lourenzos
Artemis
0
11
2
0.09
W
9
1
10
14
W
Horus
lavits22
Horus
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,889
Damage
36,186
71,158
Taken
82,914
40,184
Mitigated
30,590
31,320
Healing
14,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,637
650
0
4,253
12,574
4,951
630
5,135
7,439
87,304
0
L
Hun Batz
AN0NBABY
Hun Batz
5,970
1,688
0
3,139
14,816
3,270
0
2,400
12,416
0
42,779
W
Anhur
Altemer
Anhur
24,415
17,017
0
11,816
19,167
7,867
5,699
2,817
16,350
0
124,737
L
Aphrodite
Briannimal
Aphrodite
3,476
408
2,006
3,557
12,019
9,927
0
643
11,376
21,106
0
W
20,510
9,203
0
3,401
11,897
5,322
5,749
2,924
8,973
0
93,689
L
Hercules
KillerGirLrun
Hercules
4,718
1,981
305
3,524
23,330
11,171
579
2,364
20,966
0
45,059
L
Poseidon
12,589
1,253
0
500
15,091
3,115
0
4,230
10,861
76,100
0
L
Artemis
Os_Lourenzos
Artemis
9,433
3,401
0
1,370
17,658
3,107
679
0
17,658
0
44,139
W
11,874
2,884
390
4,282
13,066
7,584
832
2,756
10,310
0
78,655
W
Horus
lavits22
Horus
3,453
1,744
1,773
5,405
14,454
14,460
0
2,433
12,021
0
21,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,738
Gold Earned
44,035
627
Minions Killed
435
0
Camps Cleared
0
1,935,155
Distance Traveled
1,665,988
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,581
579
149
7
0
378,917
2
L
Hun Batz
8,563
428
78
4
0
394,878
3
W
Anhur
14,051
703
175
9
0
375,110
0
L
Aphrodite
7,542
377
39
2
0
307,513
10
W
Neith
12,758
638
149
7
0
317,807
0
L
Hercules
8,911
446
85
4
0
307,194
0
L
Poseidon
11,215
561
163
8
0
346,904
5
L
Artemis
7,804
390
70
4
0
309,499
0
W
Shiva
12,420
621
129
6
0
447,913
1
W
Horus
10,928
546
25
1
0
415,408
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role