Player Matchup

Kuzenbo
Kuzenbo
Addepadda
Kuzenbo
Level 65
God Stats
1W - 1L
1,566 SR
Queue Stats
26W - 31L
1,461 Elo+
Party 1
Da Ji
Da Ji
Arpado
Da Ji
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 127L
1,489 Elo+
Party 1
Tiamat
Tiamat
Ciccioolina
Tiamat
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 17L
1,822 Elo+
Solo
Chaac
Chaac
Floki813
Chaac
Level 107
God Stats
4W - 3L
1,760 SR
Queue Stats
151W - 140L
1,548 Elo+
Solo
Achilles
Achilles
Tesked
Achilles
Level 84
God Stats
2W - 8L
1,522 SR
Queue Stats
132W - 149L
1,474 Elo+
Party 1
Team Averages
Level 62
1,570 SR
1,559 Elo+

VS

Team Averages
Level 136
1,541 SR
1,494 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Shizuoo
Mercury
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
327W - 335L
1,481 Elo+
Solo
Cthulhu
Cthulhu
karnag20
Cthulhu
Level 158
God Stats
5W - 0L
1,794 SR
Queue Stats
133W - 127L
1,519 Elo+
Party 2
Anubis
Anubis
pepod09
Anubis
Level 108
God Stats
1W - 1L
1,305 SR
Queue Stats
47W - 44L
1,422 Elo+
Solo
Artemis
Artemis
peralbo_sb
Artemis
Level 147
God Stats
2W - 1L
1,606 SR
Queue Stats
183W - 181L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Addepadda
Kuzenbo
17
3 / 2 / 4
10,883
777
8,252
25,797
31,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Arpado
Da Ji
15
0 / 6 / 3
8,988
642
5,950
16,395
6,928
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
16
2 / 7 / 5
9,643
689
11,822
15,832
9,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chaac
Floki813
Chaac
17
1 / 5 / 7
11,086
792
11,562
23,389
21,799
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
Tesked
Achilles
18
5 / 5 / 3
10,559
754
9,332
21,268
17,048
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
19
5 / 1 / 15
11,332
809
22,312
10,645
4,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
Shizuoo
Mercury
20
10 / 3 / 11
12,447
889
14,673
14,201
6,022
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
karnag20
Cthulhu
18
5 / 0 / 16
11,865
848
18,606
18,760
22,812
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
pepod09
Anubis
18
4 / 4 / 12
11,081
792
11,688
9,127
4,837
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
peralbo_sb
Artemis
18
1 / 3 / 20
11,153
797
21,043
13,787
6,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
99
11
Kills
25
25
Deaths
11
22
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
1
15
12.5
L
Kuzenbo
Addepadda
Kuzenbo
3
2
4
2.5
L
Da Ji
Arpado
Da Ji
0
6
3
0.25
L
Tiamat
2
7
5
0.64
L
Chaac
Floki813
Chaac
1
5
7
0.9
W
Mercury
Shizuoo
Mercury
10
3
11
5.17
L
Achilles
Tesked
Achilles
5
5
3
1.3
W
Cthulhu
karnag20
Cthulhu
5
0
16
13
W
Anubis
pepod09
Anubis
4
4
12
2.5
W
Artemis
peralbo_sb
Artemis
1
3
20
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,918
Damage
88,322
102,681
Taken
66,520
87,106
Mitigated
44,900
19,266
Healing
16,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
22,312
9,368
0
2,502
10,645
4,643
2,572
2,363
8,176
45,067
0
L
Kuzenbo
Addepadda
Kuzenbo
8,252
2,189
353
5,553
25,797
31,443
0
12,252
12,887
27,321
0
L
Da Ji
Arpado
Da Ji
5,950
899
0
713
16,395
6,928
0
7,159
8,972
0
30,304
L
Tiamat
11,822
318
15
2,286
15,832
9,888
0
8,717
6,869
32,560
0
L
Chaac
Floki813
Chaac
11,562
1,609
1,690
5,352
23,389
21,799
14
12,707
10,090
0
41,102
W
Mercury
Shizuoo
Mercury
14,673
7,493
0
1,258
14,201
6,022
405
4,723
7,845
0
49,505
L
Achilles
Tesked
Achilles
9,332
624
495
2,809
21,268
17,048
0
9,837
11,010
0
42,433
W
Cthulhu
karnag20
Cthulhu
18,606
1,630
2,076
2,944
18,760
22,812
605
4,264
14,227
40,512
0
W
Anubis
pepod09
Anubis
11,688
464
0
2,664
9,127
4,837
1,091
2,802
6,209
35,381
0
W
Artemis
peralbo_sb
Artemis
21,043
10,109
0
5,345
13,787
6,586
3,791
5,063
8,526
0
62,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,159
Gold Earned
57,878
269
Minions Killed
303
0
Camps Cleared
0
1,367,694
Distance Traveled
1,492,836
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,332
809
52
4
0
273,898
0
L
Kuzenbo
10,883
777
36
3
0
270,002
4
L
Da Ji
8,988
642
45
3
0
282,556
0
L
Tiamat
9,643
689
56
4
0
252,388
1
L
Chaac
11,086
792
59
4
0
273,952
0
W
Mercury
12,447
889
70
5
0
381,363
1
L
Achilles
10,559
754
73
5
0
288,796
8
W
Cthulhu
11,865
848
50
4
0
345,784
3
W
Anubis
11,081
792
39
3
0
218,187
1
W
Artemis
11,153
797
92
7
0
273,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role