Player Matchup

Mercury
Mercury
 
Mercury
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Ashelia64
Merlin
Level 101
God Stats
25W - 28L
1,500 SR
Queue Stats
261W - 283L
1,494 Elo+
Party 4
Baron Samedi
Baron Samedi
King_Lutze
Baron Samedi
Level 136
God Stats
10W - 14L
1,432 SR
Queue Stats
193W - 200L
1,491 Elo+
Party 1
King Arthur
King Arthur
Sims-sama33
King Arthur
Level 123
God Stats
15W - 25L
1,192 SR
Queue Stats
316W - 360L
1,443 Elo+
Party 4
Izanami
Izanami
TalkingJarl2395
Izanami
Level 66
God Stats
121W - 102L
1,524 SR
Queue Stats
380W - 456L
1,458 Elo+
Solo
Team Averages
Level 110
1,430 SR
1,477 Elo+

VS

Team Averages
Level 117
1,543 SR
1,439 Elo+
Cernunnos
Cernunnos
BiGHeaD_38_38
Cernunnos
Level 87
God Stats
1W - 3L
1,722 SR
Queue Stats
7W - 9L
1,702 Elo+
Party 3
Scylla
Scylla
Mr_Konstant
Scylla
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 102L
1,374 Elo+
Party 2
Jormungandr
Jormungandr
N_u_d_l_a_u_g
Jormungandr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 81L
1,376 Elo+
Party 2
Chaac
Chaac
Weira_007
Chaac
Level 119
God Stats
6W - 5L
1,494 SR
Queue Stats
87W - 117L
1,417 Elo+
Party 2
Thanatos
Thanatos
miniraceu38
Thanatos
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 75L
1,327 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
12 / 5 / 11
15,175
607
12,969
20,167
7,126
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Ashelia64
Merlin
19
5 / 5 / 13
13,212
528
13,363
13,617
5,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
King_Lutze
Baron Samedi
20
12 / 2 / 16
15,134
605
12,557
28,861
35,147
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
Sims-sama33
King Arthur
19
3 / 0 / 13
13,312
532
14,191
26,133
28,889
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
9 / 2 / 12
15,659
626
24,035
22,663
8,656
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BiGHeaD_38_38
Cernunnos
16
1 / 12 / 2
10,369
415
10,013
20,997
6,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
16
3 / 8 / 1
10,628
425
8,210
12,402
4,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
N_u_d_l_a_u_g
Jormungandr
16
2 / 6 / 6
11,475
459
9,726
20,268
24,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chaac
Weira_007
Chaac
18
1 / 4 / 4
12,100
484
16,919
26,102
27,949
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
miniraceu38
Thanatos
18
7 / 11 / 4
12,708
508
17,897
23,976
11,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
31
41
Kills
14
14
Deaths
41
65
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
12
5
11
3.5
W
Merlin
Ashelia64
Merlin
5
5
13
2.3
L
Cernunnos
BiGHeaD_38_38
Cernunnos
1
12
2
0.17
W
Baron Samedi
King_Lutze
Baron Samedi
12
2
16
10
L
Scylla
3
8
1
0.44
L
Jormungandr
N_u_d_l_a_u_g
Jormungandr
2
6
6
0.83
W
King Arthur
Sims-sama33
King Arthur
3
0
13
9.5
W
9
2
12
7.5
L
Chaac
Weira_007
Chaac
1
4
4
0.75
L
Thanatos
miniraceu38
Thanatos
7
11
4
0.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,115
Damage
62,765
111,441
Taken
103,745
85,092
Mitigated
74,217
38,982
Healing
27,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
12,969
7,276
0
4,496
20,167
7,126
3,259
3,668
15,768
0
112,431
W
Merlin
Ashelia64
Merlin
13,363
468
0
2,106
13,617
5,274
721
4,236
9,137
72,269
0
L
Cernunnos
BiGHeaD_38_38
Cernunnos
10,013
5,478
0
2,942
20,997
6,482
924
4,623
16,374
0
61,356
W
Baron Samedi
King_Lutze
Baron Samedi
12,557
1,029
3,570
11,392
28,861
35,147
1,643
4,360
24,347
61,827
6,068
L
Scylla
8,210
157
0
800
12,402
4,237
161
4,687
7,715
48,505
0
L
Jormungandr
N_u_d_l_a_u_g
Jormungandr
9,726
1,974
95
2,311
20,268
24,079
57
4,948
15,320
53,411
0
W
King Arthur
Sims-sama33
King Arthur
14,191
1,451
0
7,840
26,133
28,889
567
4,560
21,378
0
71,333
W
24,035
17,227
0
9,578
22,663
8,656
12,188
3,670
18,983
0
133,131
L
Chaac
Weira_007
Chaac
16,919
2,699
0
6,642
26,102
27,949
671
5,097
21,005
0
88,414
L
Thanatos
miniraceu38
Thanatos
17,897
2,859
0
14,387
23,976
11,470
0
6,035
17,941
0
79,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,492
Gold Earned
57,280
661
Minions Killed
514
0
Camps Cleared
0
2,403,418
Distance Traveled
2,181,755
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
15,175
607
133
5
0
559,470
1
W
Merlin
13,212
528
111
4
0
465,737
2
L
Cernunnos
10,369
415
95
4
0
400,895
0
W
Baron Samedi
15,134
605
96
4
0
437,000
5
L
Scylla
10,628
425
80
3
0
432,728
5
L
Jormungandr
11,475
459
58
2
0
437,686
8
W
King Arthur
13,312
532
119
5
0
493,392
3
W
Izanami
15,659
626
202
8
0
447,819
4
L
Chaac
12,100
484
178
7
0
429,194
3
L
Thanatos
12,708
508
103
4
0
481,252
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role