Player Matchup

Tiamat
Tiamat
Diamond V
 
Tiamat
Diamond V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond III
 
Danzaburou
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
Anhur-_4
Cabrakan
Diamond IV
Level 93
God Stats
7W - 8L
1,715 SR
Queue Stats
859W - 863L
2,057 MMR
Solo
Bakasura
Bakasura
Diamond IV
TeddyBearX94
Bakasura
Diamond IV
Level 158
God Stats
1W - 0L
1,659 SR
Queue Stats
95W - 64L
2,178 MMR
Solo
Geb
Geb
Diamond V
Yoy76000
Geb
Diamond V
Level 159
God Stats
4W - 0L
1,899 SR
Queue Stats
66W - 47L
2,024 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,655 SR
1,852 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 120
1,620 SR
2,015 MMR
Chaac
Chaac
Platinum I
 
Chaac
Platinum I
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond V
Azemitoz
Thor
Diamond V
Level 160
God Stats
5W - 9L
1,499 SR
Queue Stats
137W - 112L
2,090 MMR
Solo
Janus
Janus
Platinum II
Nekokoro_97
Janus
Platinum II
Level 156
God Stats
11W - 10L
1,600 SR
Queue Stats
131W - 128L
1,928 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond II
Wayando
Ah Muzen Cab
Diamond II
Level 45
God Stats
6W - 3L
1,801 SR
Queue Stats
109W - 93L
2,302 MMR
Party 1
Horus
Horus
Diamond IV
haydenv2
Horus
Diamond IV
Level 125
God Stats
24W - 10L
1,702 SR
Queue Stats
76W - 58L
2,256 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
1 / 1 / 1
5,307
663
1,824
3,122
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
 
Danzaburou
8
1 / 0 / 0
4,764
596
4,311
5,181
1,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
Anhur-_4
Cabrakan
10
0 / 0 / 2
5,464
683
3,358
5,646
3,200
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bakasura
TeddyBearX94
Bakasura
10
5 / 0 / 1
5,814
727
2,538
5,621
1,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

7
0 / 1 / 0
4,443
555
1,438
5,008
1,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
LokiCliodhnaThanatos

VS

Bans
BastetNemesisKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
0 / 2 / 0
4,016
502
1,944
6,312
4,097
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thor
6
0 / 2 / 1
3,912
489
1,082
4,138
930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 2 / 0
4,382
548
966
2,724
685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
Wayando
Ah Muzen Cab
6
1 / 1 / 0
4,060
508
3,469
4,622
952
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
haydenv2
Horus
7
0 / 0 / 1
4,438
555
2,580
3,532
1,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
7
Kills
2
2
Deaths
7
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
1
1
1.5
W
Danzaburou
 
Danzaburou
1
0
0
1
L
Chaac
 
Chaac
0
2
0
0
W
Cabrakan
Anhur-_4
Cabrakan
0
0
2
1
L
Thor
0
2
1
0.25
L
1
2
0
0.5
W
Bakasura
TeddyBearX94
Bakasura
5
0
1
5.5
L
Ah Muzen Cab
Wayando
Ah Muzen Cab
1
1
0
1
W
0
1
0
0
L
Horus
haydenv2
Horus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,469
Damage
10,041
24,578
Taken
21,328
9,377
Mitigated
7,876
10,065
Healing
7,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
1,824
484
0
1,230
3,122
1,153
0
324
2,758
27,857
0
W
Danzaburou
 
Danzaburou
4,311
2,444
0
2,536
5,181
1,179
0
0
5,181
0
27,753
L
Chaac
 
Chaac
1,944
124
0
2,045
6,312
4,097
0
2,695
3,466
0
17,711
W
Cabrakan
Anhur-_4
Cabrakan
3,358
491
0
2,338
5,646
3,200
0
334
5,234
34,003
0
L
Thor
1,082
542
0
1,485
4,138
930
0
530
3,486
0
12,938
L
966
170
0
605
2,724
685
0
1,694
1,025
19,564
0
W
Bakasura
TeddyBearX94
Bakasura
2,538
1,867
0
1,949
5,621
1,863
256
170
5,431
0
24,403
L
Ah Muzen Cab
Wayando
Ah Muzen Cab
3,469
1,431
0
1,255
4,622
952
0
750
3,872
0
28,002
W
1,438
149
689
1,323
5,008
1,982
0
0
4,815
6,459
2,810
L
Horus
haydenv2
Horus
2,580
1,157
168
2,062
3,532
1,212
0
951
2,581
0
7,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,792
Gold Earned
20,808
284
Minions Killed
172
0
Camps Cleared
0
790,437
Distance Traveled
771,849
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,307
663
65
8
0
149,148
4
W
Danzaburou
4,764
596
51
6
0
134,181
2
L
Chaac
4,016
502
33
4
0
165,120
2
W
Cabrakan
5,464
683
77
10
0
140,902
1
L
Thor
3,912
489
28
4
0
114,587
0
L
Janus
4,382
548
46
6
0
159,738
3
W
Bakasura
5,814
727
71
9
0
198,572
2
L
Ah Muzen Cab
4,060
508
56
7
0
157,709
1
W
Geb
4,443
555
20
3
0
167,634
2
L
Horus
4,438
555
9
1
0
174,695
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role