Player Matchup

Fenrir
Fenrir
RebornJayjay
Fenrir
Level 125
God Stats
8W - 2L
1,811 SR
Queue Stats
40W - 26L
1,648 Elo+
Party 2
Anhur
Anhur
SkeetyYoungster
Anhur
Level 123
God Stats
1W - 0L
1,745 SR
Queue Stats
8W - 7L
1,655 Elo+
Party 2
Chang'e
Chang'e
xHyness
Chang'e
Level 139
God Stats
7W - 5L
1,553 SR
Queue Stats
14W - 11L
1,617 Elo+
Party 2
Team Averages
Level 129
1,703 SR
1,640 Elo+

VS

Team Averages
Level 124
1,720 SR
1,583 Elo+
Thoth
Thoth
BrandonFett2
Thoth
Level 156
God Stats
6W - 4L
1,594 SR
Queue Stats
338W - 226L
1,643 Elo+
Party 1
Vamana
Vamana
IuqirGoku
Vamana
Level 118
God Stats
82W - 66L
1,588 SR
Queue Stats
697W - 565L
1,608 Elo+
Party 1
Chiron
Chiron
Veigatta
Chiron
Level 99
God Stats
2W - 3L
1,978 SR
Queue Stats
23W - 18L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 3 / 5
8,792
733
6,549
13,014
9,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 2 / 6
8,443
704
5,240
8,180
2,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
xHyness
Chang'e
13
3 / 3 / 5
8,686
724
7,501
7,615
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 4
7,276
606
4,536
5,974
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
IuqirGoku
Vamana
13
5 / 1 / 3
8,352
696
10,361
10,395
7,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
Veigatta
Chiron
12
3 / 3 / 4
8,291
691
7,144
6,767
1,916
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
8
Kills
8
8
Deaths
8
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
L
Vamana
IuqirGoku
Vamana
5
1
3
6.5
W
Fenrir
3
3
5
1.83
W
2
2
6
2.5
L
Chiron
Veigatta
Chiron
3
3
4
1.67
W
Chang'e
xHyness
Chang'e
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,290
Damage
22,041
28,809
Taken
23,136
15,198
Mitigated
10,973
11,146
Healing
5,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,536
166
0
500
5,974
1,618
350
2,015
3,959
23,022
0
L
Vamana
IuqirGoku
Vamana
10,361
3,560
0
3,183
10,395
7,439
322
5,114
5,281
0
27,659
W
Fenrir
6,549
459
0
3,283
13,014
9,838
132
2,251
10,425
0
9,495
W
5,240
2,047
0
1,223
8,180
2,922
932
700
7,382
0
28,962
L
Chiron
Veigatta
Chiron
7,144
2,304
544
1,454
6,767
1,916
0
964
5,738
0
22,911
W
Chang'e
xHyness
Chang'e
7,501
626
3,023
3,617
7,615
2,438
525
1,290
6,197
36,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,921
Gold Earned
23,919
134
Minions Killed
121
5
Camps Cleared
5
638,602
Distance Traveled
621,217
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,276
606
40
3
3
193,831
2
L
Vamana
8,352
696
39
3
2
247,952
6
W
Fenrir
8,792
733
6
1
1
207,153
4
W
Anhur
8,443
704
58
5
1
214,722
2
L
Chiron
8,291
691
42
4
0
179,434
2
W
Chang'e
8,686
724
70
6
3
216,727
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role