Player Matchup

Cerberus
Cerberus
Gold V
masterPëace
Cerberus
Gold V
Level 157
God Stats
2W - 0L
1,788 SR
Queue Stats
5W - 0L
1,740 MMR
Party 1
Sobek
Sobek
Gold IV
scubydo
Sobek
Gold IV
Level 146
God Stats
9W - 4L
1,937 SR
Queue Stats
18W - 7L
1,824 MMR
Party 1
Neith
Neith
Gold IV
Ëier
Neith
Gold IV
Level 160
God Stats
1W - 0L
1,551 SR
Queue Stats
21W - 8L
1,824 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,759 SR
1,796 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,500 SR
1,728 MMR
Tiamat
Tiamat
Platinum III
 
Tiamat
Platinum III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Platinum I
Goddix15
Geb
Platinum I
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 98L
1,538 MMR
Solo
Anhur
Anhur
Diamond IV
еQuill
Anhur
Diamond IV
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 56L
2,146 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
masterPëace
Cerberus
12
1 / 2 / 10
7,718
702
4,734
8,286
6,529
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sobek
scubydo
Sobek
13
7 / 0 / 5
9,476
861
3,739
9,593
8,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Ëier
Neith
15
5 / 0 / 8
8,767
797
15,765
9,803
4,363
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ThothAtlasShivaBastetPersephone

VS

Bans
Ah Muzen CabBacchusBaron SamediGilgameshAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 2 / 1
6,611
601
8,217
5,160
2,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 4 / 1
6,887
626
4,707
12,522
7,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
еQuill
Anhur
10
2 / 7 / 0
6,959
633
8,407
9,695
3,018
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
13
Kills
2
2
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
1
0.25
L
0
4
1
0.13
W
Cerberus
masterPëace
Cerberus
1
2
10
3
W
Sobek
scubydo
Sobek
7
0
5
9.5
W
Neith
Ëier
Neith
5
0
8
9
L
Anhur
еQuill
Anhur
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,238
Damage
21,331
27,682
Taken
27,377
19,692
Mitigated
12,995
13,505
Healing
5,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,217
157
63
1,842
5,160
2,832
0
2,543
2,617
25,344
0
L
4,707
750
0
2,383
12,522
7,145
0
2,650
9,872
13,479
0
W
Cerberus
masterPëace
Cerberus
4,734
314
596
2,564
8,286
6,529
0
3,103
5,183
14,188
0
W
Sobek
scubydo
Sobek
3,739
186
0
4,685
9,593
8,800
138
4,052
5,541
10,501
0
W
Neith
Ëier
Neith
15,765
8,000
0
5,660
9,803
4,363
979
5,916
3,887
0
52,318
L
Anhur
еQuill
Anhur
8,407
4,125
0
1,412
9,695
3,018
0
3,460
6,235
0
21,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,961
Gold Earned
20,457
139
Minions Killed
99
6
Camps Cleared
3
639,412
Distance Traveled
565,502
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,611
601
40
4
2
207,110
3
L
Geb
6,887
626
24
2
0
190,098
2
W
Cerberus
7,718
702
35
3
0
205,432
3
W
Sobek
9,476
861
3
0
0
229,413
5
W
Neith
8,767
797
101
9
6
204,567
5
L
Anhur
6,959
633
35
3
1
168,294
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role