Player Matchup

Horus
Horus
 
Horus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Goddess Xaoc
Sol
Level 108
God Stats
4W - 6L
1,128 SR
Queue Stats
126W - 123L
1,396 Elo+
Party 1
Serqet
Serqet
HG Anubis xM
Serqet
Level 64
God Stats
3W - 3L
1,500 SR
Queue Stats
134W - 172L
1,331 Elo+
Party 1
Artio
Artio
Proxiti
Artio
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 201L
1,432 Elo+
Party 2
Ullr
Ullr
aphyde50
Ullr
Level 128
God Stats
12W - 18L
1,498 SR
Queue Stats
303W - 299L
1,559 Elo+
Party 2
Team Averages
Level 89
1,425 SR
1,444 Elo+

VS

Team Averages
Level 51
1,450 SR
1,370 Elo+
Neith
Neith
CarnageCarney_21
Neith
Level 28
God Stats
2W - 4L
1,435 SR
Queue Stats
36W - 51L
1,352 Elo+
Party 3
Artio
Artio
Deadlylynx01
Artio
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 204L
1,416 Elo+
Party 4
Ra
Ra
Maxkilla899
Ra
Level 27
God Stats
4W - 7L
1,322 SR
Queue Stats
37W - 49L
1,412 Elo+
Party 4
Kumbhakarna
Kumbhakarna
RowdyWesternKO
Kumbhakarna
Level 48
God Stats
2W - 2L
1,556 SR
Queue Stats
117W - 106L
1,378 Elo+
Party 3
Arachne
Arachne
TDokes
Arachne
Level 66
God Stats
33W - 27L
1,437 SR
Queue Stats
71W - 75L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 0 / 7
8,721
581
4,043
9,170
8,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 1 / 8
8,704
580
8,921
9,171
3,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Serqet
11
2 / 4 / 4
7,431
495
5,923
9,575
3,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
Proxiti
Artio
14
2 / 1 / 0
8,118
541
6,286
12,686
8,650
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
17
12 / 0 / 2
10,519
701
15,937
8,643
3,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 0
6,216
414
5,300
8,831
2,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 1 / 2
7,751
517
5,153
12,498
9,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 5 / 0
7,081
472
4,265
9,666
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
RowdyWesternKO
Kumbhakarna
7
0 / 6 / 0
5,607
374
2,802
11,762
5,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
TDokes
Arachne
13
2 / 3 / 0
7,489
499
4,454
14,259
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
22
Kills
5
6
Deaths
22
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
7
5.5
L
0
7
0
0
L
1
1
2
2
W
4
1
8
8
W
Serqet
2
4
4
1
L
2
5
0
0.4
W
Artio
Proxiti
Artio
2
1
0
2
L
Kumbhakarna
RowdyWesternKO
Kumbhakarna
0
6
0
0
L
Arachne
TDokes
Arachne
2
3
0
0.67
W
Ullr
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,110
Damage
21,974
49,245
Taken
57,016
27,531
Mitigated
25,872
17,844
Healing
13,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,043
2,132
449
2,997
9,170
8,582
195
1,054
7,963
0
25,353
L
5,300
2,251
0
754
8,831
2,949
0
3,364
5,467
0
38,483
L
5,153
1,253
83
5,610
12,498
9,448
720
5,593
6,719
37,262
0
W
8,921
3,838
0
5,312
9,171
3,390
2,558
2,496
6,675
41,974
6,934
W
Serqet
5,923
2,184
0
1,964
9,575
3,176
0
2,247
7,295
0
26,493
L
4,265
193
74
2,006
9,666
2,928
0
499
9,167
27,131
0
W
Artio
Proxiti
Artio
6,286
1,467
564
5,906
12,686
8,650
629
3,168
8,835
35,102
0
L
Kumbhakarna
RowdyWesternKO
Kumbhakarna
2,802
146
0
642
11,762
5,954
0
3,889
7,873
11,410
0
L
Arachne
TDokes
Arachne
4,454
2,295
0
4,687
14,259
4,593
0
693
13,215
0
56,315
W
Ullr
15,937
6,668
0
652
8,643
3,733
712
2,386
6,257
0
89,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,493
Gold Earned
34,144
384
Minions Killed
326
0
Camps Cleared
0
1,425,023
Distance Traveled
1,336,294
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,721
581
40
3
0
301,107
0
L
Neith
6,216
414
70
5
0
271,357
0
L
Artio
7,751
517
84
6
0
268,695
2
W
Sol
8,704
580
94
6
0
253,702
0
W
Serqet
7,431
495
48
3
0
315,928
0
L
Ra
7,081
472
55
4
0
275,575
7
W
Artio
8,118
541
55
4
0
244,570
0
L
Kumbhakarna
5,607
374
15
1
0
189,498
0
L
Arachne
7,489
499
102
7
0
331,169
6
W
Ullr
10,519
701
147
10
0
309,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role