Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Ghostragedy
Sun Wukong
Level 160
God Stats
2W - 5L
1,319 SR
Queue Stats
252W - 252L
1,397 Elo+
Solo
Merlin
Merlin
IV DPG777
Merlin
Level 105
God Stats
2W - 0L
1,770 SR
Queue Stats
246W - 240L
1,492 Elo+
Solo
Arachne
Arachne
Jake07 TTV
Arachne
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 52L
1,446 Elo+
Solo
Athena
Athena
Sakyz
Athena
Level 108
God Stats
4W - 1L
1,291 SR
Queue Stats
14W - 5L
1,555 Elo+
Solo
Team Averages
Level 110
1,476 SR
1,478 Elo+

VS

Team Averages
Level 81
1,508 SR
1,519 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
NeonGoBurr
Discordia
Level 25
God Stats
0W - 3L
1,245 SR
Queue Stats
89W - 37L
1,731 Elo+
Party 1
Cliodhna
Cliodhna
TheJadeDragon747
Cliodhna
Level 129
God Stats
17W - 15L
1,694 SR
Queue Stats
523W - 445L
1,707 Elo+
Party 1
Tiamat
Tiamat
jorge_rex3
Tiamat
Level 47
God Stats
3W - 5L
1,608 SR
Queue Stats
30W - 38L
1,277 Elo+
Solo
Cupid
Cupid
mente_asombroso
Cupid
Level 66
God Stats
220W - 207L
1,495 SR
Queue Stats
290W - 301L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
19
6 / 4 / 3
13,027
543
10,629
17,399
6,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Ghostragedy
Sun Wukong
20
2 / 4 / 7
12,614
526
5,863
17,792
9,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
IV DPG777
Merlin
19
4 / 8 / 6
12,976
541
13,840
21,190
8,372
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Arachne
Jake07 TTV
Arachne
20
6 / 6 / 5
13,267
553
6,347
22,053
11,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Athena
Sakyz
Athena
19
6 / 4 / 10
13,576
566
8,676
23,321
28,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
19
1 / 10 / 5
12,023
501
15,474
21,094
7,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
NeonGoBurr
Discordia
20
5 / 6 / 6
11,996
500
15,991
15,162
4,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
18 / 1 / 4
15,025
626
25,302
15,002
6,352
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
jorge_rex3
Tiamat
12
1 / 5 / 0
8,847
369
1,616
7,895
2,265
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

5
0 / 2 / 1
6,773
282
85
2,329
378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
41
24
Kills
25
26
Deaths
24
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
6
4
3
1.88
L
Yu Huang
 
Yu Huang
1
10
5
0.35
W
Sun Wukong
Ghostragedy
Sun Wukong
2
4
7
1.38
W
Merlin
IV DPG777
Merlin
4
8
6
0.88
W
Arachne
Jake07 TTV
Arachne
6
6
5
1.42
L
Discordia
NeonGoBurr
Discordia
5
6
6
1.33
W
Athena
Sakyz
Athena
6
4
10
2.75
L
18
1
4
20
L
Tiamat
jorge_rex3
Tiamat
1
5
0
0.2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,355
Damage
58,468
101,755
Taken
61,482
64,905
Mitigated
21,294
23,404
Healing
13,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
10,629
4,458
0
6,337
17,399
6,645
2,982
4,040
13,102
0
101,504
L
Yu Huang
 
Yu Huang
15,474
3,048
0
5,638
21,094
7,654
2,162
7,424
13,670
87,093
0
W
Sun Wukong
Ghostragedy
Sun Wukong
5,863
1,563
0
2,455
17,792
9,732
4,001
6,373
11,407
0
82,492
W
Merlin
IV DPG777
Merlin
13,840
747
158
5,527
21,190
8,372
1,303
7,626
13,001
84,903
0
W
Arachne
Jake07 TTV
Arachne
6,347
3,900
0
6,511
22,053
11,247
3,910
5,016
16,612
0
110,219
L
Discordia
NeonGoBurr
Discordia
15,991
1,112
0
827
15,162
4,645
210
7,354
7,808
66,959
0
W
Athena
Sakyz
Athena
8,676
1,398
0
2,416
23,321
28,909
1,743
9,276
13,908
32,425
0
L
25,302
3,014
0
7,029
15,002
6,352
0
3,504
11,498
0
133,217
L
Tiamat
jorge_rex3
Tiamat
1,616
405
0
295
7,895
2,265
555
2,674
5,221
17,902
0
L
85
85
0
39
2,329
378
0
1,740
589
0
1,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,460
Gold Earned
54,664
613
Minions Killed
515
0
Camps Cleared
0
2,192,849
Distance Traveled
1,482,955
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
13,027
543
130
5
0
400,801
3
L
Yu Huang
12,023
501
158
7
0
342,678
0
W
Sun Wukong
12,614
526
133
6
0
430,103
7
W
Merlin
12,976
541
143
6
0
383,584
4
W
Arachne
13,267
553
154
6
0
470,817
3
L
Discordia
11,996
500
120
5
0
400,863
5
W
Athena
13,576
566
53
2
0
507,544
1
L
Cliodhna
15,025
626
205
9
0
526,101
1
L
Tiamat
8,847
369
27
1
0
194,801
0
L
Cupid
6,773
282
5
0
0
18,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role