Player Matchup

Fenrir
Fenrir
ExcelsiorKing
Fenrir
Level 45
God Stats
3W - 4L
1,430 SR
Queue Stats
34W - 53L
1,452 Elo+
Solo
Sun Wukong
Sun Wukong
The Night Mang
Sun Wukong
Level 105
God Stats
8W - 4L
1,816 SR
Queue Stats
53W - 39L
1,650 Elo+
Solo
Atlas
Atlas
bghut1212
Atlas
Level 19
God Stats
1W - 0L
1,456 SR
Queue Stats
3W - 3L
1,300 Elo+
Party 1
Charybdis
Charybdis
friedpossum
Charybdis
Level 101
God Stats
8W - 5L
1,411 SR
Queue Stats
271W - 273L
1,443 Elo+
Party 1
Merlin
Merlin
o CRiMZON o
Merlin
Level 146
God Stats
4W - 1L
1,940 SR
Queue Stats
86W - 71L
1,506 Elo+
Party 1
Team Averages
Level 83
1,611 SR
1,470 Elo+

VS

Team Averages
Level 52
1,508 SR
1,499 Elo+
Medusa
Medusa
C assassin B
Medusa
Level 17
God Stats
19W - 14L
1,469 SR
Queue Stats
43W - 31L
1,450 Elo+
Party 3
Bellona
Bellona
ChrisRG20
Bellona
Level 48
God Stats
5W - 4L
1,694 SR
Queue Stats
107W - 125L
1,503 Elo+
Solo
Kumbhakarna
Kumbhakarna
Ghost0fElba
Kumbhakarna
Level 45
God Stats
7W - 9L
1,374 SR
Queue Stats
126W - 118L
1,498 Elo+
Party 3
Ne Zha
Ne Zha
Plasma8680
Ne Zha
Level 28
God Stats
0W - 5L
1,237 SR
Queue Stats
26W - 22L
1,494 Elo+
Party 2
Hades
Hades
SPD ThR4Sh3R
Hades
Level 122
God Stats
28W - 13L
1,765 SR
Queue Stats
310W - 300L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 3 / 2
11,697
557
13,091
14,823
7,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
The Night Mang
Sun Wukong
19
5 / 1 / 7
12,342
588
15,107
16,628
16,781
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Atlas
bghut1212
Atlas
16
1 / 1 / 11
10,238
488
10,781
12,277
13,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Charybdis
friedpossum
Charybdis
19
2 / 0 / 5
11,260
536
7,888
9,617
4,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
17
3 / 4 / 7
10,627
506
13,287
10,934
4,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
1 / 1 / 0
9,014
429
5,371
6,460
1,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
ChrisRG20
Bellona
18
2 / 5 / 1
10,930
520
11,539
18,171
17,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
Ghost0fElba
Kumbhakarna
14
1 / 4 / 5
9,194
438
4,832
20,613
19,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Plasma8680
Ne Zha
14
2 / 7 / 2
8,831
421
7,370
18,156
6,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 5 / 4
10,326
492
17,163
22,959
12,200
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
22
Kills
9
9
Deaths
22
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
1
0
1
L
Bellona
ChrisRG20
Bellona
2
5
1
0.5
W
11
3
2
4
L
Kumbhakarna
Ghost0fElba
Kumbhakarna
1
4
5
0.88
L
Ne Zha
Plasma8680
Ne Zha
2
7
2
0.43
L
3
5
4
1
W
Sun Wukong
The Night Mang
Sun Wukong
5
1
7
8.5
W
Atlas
bghut1212
Atlas
1
1
11
6.5
W
Charybdis
friedpossum
Charybdis
2
0
5
4.5
W
Merlin
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,154
Damage
46,275
64,279
Taken
86,359
45,667
Mitigated
58,161
20,813
Healing
23,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,371
1,694
0
2,125
6,460
1,998
0
2,400
4,060
0
64,526
L
Bellona
ChrisRG20
Bellona
11,539
5,529
0
5,479
18,171
17,606
0
2,554
15,617
0
84,721
W
13,091
3,441
0
2,155
14,823
7,223
0
4,895
9,928
0
81,716
L
Kumbhakarna
Ghost0fElba
Kumbhakarna
4,832
550
245
4,006
20,613
19,763
0
5,811
14,802
32,778
0
L
Ne Zha
Plasma8680
Ne Zha
7,370
3,686
0
2,636
18,156
6,594
0
3,190
14,966
0
60,272
L
17,163
2,648
77
8,894
22,959
12,200
0
10,113
12,846
68,248
0
W
Sun Wukong
The Night Mang
Sun Wukong
15,107
4,109
0
7,743
16,628
16,781
1,275
3,162
13,466
0
81,917
W
Atlas
bghut1212
Atlas
10,781
4,019
0
2,629
12,277
13,199
428
4,002
8,275
32,249
0
W
Charybdis
friedpossum
Charybdis
7,888
3,682
0
5,499
9,617
4,371
1,540
3,114
6,503
0
99,834
W
Merlin
13,287
863
158
2,629
10,934
4,093
1,001
6,822
4,112
69,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,164
Gold Earned
48,295
616
Minions Killed
514
0
Camps Cleared
0
1,961,905
Distance Traveled
1,937,733
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,014
429
96
5
0
411,553
3
L
Bellona
10,930
520
165
8
0
383,992
3
W
Fenrir
11,697
557
127
6
0
401,894
2
L
Kumbhakarna
9,194
438
58
3
0
419,023
4
L
Ne Zha
8,831
421
88
4
0
374,939
2
L
Hades
10,326
492
107
5
0
348,226
2
W
Sun Wukong
12,342
588
161
8
0
411,189
7
W
Atlas
10,238
488
30
1
0
399,588
9
W
Charybdis
11,260
536
184
9
0
388,400
2
W
Merlin
10,627
506
114
5
0
360,834
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role