Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
DK-EKOU
Hercules
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,536 Elo+
Party 1
Zeus
Zeus
Jan_Energyy
Zeus
Level 158
God Stats
3W - 2L
1,214 SR
Queue Stats
200W - 204L
1,492 Elo+
Party 1
Ne Zha
Ne Zha
PsyNighTmaRe
Ne Zha
Level 146
God Stats
5W - 3L
1,511 SR
Queue Stats
154W - 183L
1,434 Elo+
Party 1
Sylvanus
Sylvanus
Wir_sind_CARNAGE
Sylvanus
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 94L
1,437 Elo+
Party 1
Team Averages
Level 117
1,445 SR
1,480 Elo+

VS

Team Averages
Level 74
1,448 SR
1,372 Elo+
Merlin
Merlin
Buggster96
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 68L
1,117 Elo+
Solo
Cthulhu
Cthulhu
HIIGHLAND3RR
Cthulhu
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 117L
1,377 Elo+
Solo
Terra
Terra
HagaR-E-N
Terra
Level 146
God Stats
2W - 3L
1,252 SR
Queue Stats
221W - 212L
1,498 Elo+
Solo
Hachiman
Hachiman
Im_Omega94
Hachiman
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,420 Elo+
Solo
Thoth
Thoth
xXM4L1K-05Xx
Thoth
Level 149
God Stats
4W - 6L
1,489 SR
Queue Stats
498W - 585L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
20
15 / 1 / 17
15,112
840
18,368
14,455
7,382
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
DK-EKOU
Hercules
19
3 / 3 / 18
11,587
644
8,429
23,817
28,088
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
13 / 6 / 19
13,965
776
34,430
15,002
6,590
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
20
12 / 3 / 14
12,973
721
18,863
19,724
13,868
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

18
0 / 4 / 21
11,981
666
6,722
23,244
25,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Buggster96
Merlin
19
5 / 8 / 8
12,389
688
20,667
15,932
5,479
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
HIIGHLAND3RR
Cthulhu
20
7 / 9 / 10
13,354
742
25,557
28,459
36,271
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Terra
HagaR-E-N
Terra
17
3 / 8 / 7
10,766
598
11,283
20,961
23,905
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
Im_Omega94
Hachiman
18
0 / 9 / 7
10,160
564
7,604
18,138
5,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
2 / 9 / 6
10,816
601
11,556
14,390
3,487
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
55
43
Kills
17
17
Deaths
43
89
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
15
1
17
23.5
L
Merlin
Buggster96
Merlin
5
8
8
1.13
W
Hercules
DK-EKOU
Hercules
3
3
18
4
L
Cthulhu
HIIGHLAND3RR
Cthulhu
7
9
10
1.33
L
Terra
HagaR-E-N
Terra
3
8
7
0.81
L
Hachiman
Im_Omega94
Hachiman
0
9
7
0.39
W
13
6
19
3.75
W
Ne Zha
12
3
14
6.33
W
0
4
21
2.63
L
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,812
Damage
76,667
96,242
Taken
97,880
81,313
Mitigated
74,640
53,466
Healing
24,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
18,368
7,216
1,159
5,087
14,455
7,382
2,028
8,012
6,443
0
56,924
L
Merlin
Buggster96
Merlin
20,667
651
823
2,107
15,932
5,479
965
9,094
6,680
43,181
0
W
Hercules
DK-EKOU
Hercules
8,429
2,343
0
9,687
23,817
28,088
995
18,424
5,393
877
12,159
L
Cthulhu
HIIGHLAND3RR
Cthulhu
25,557
489
3,548
4,784
28,459
36,271
0
11,526
16,097
47,135
0
L
Terra
HagaR-E-N
Terra
11,283
215
3,143
4,415
20,961
23,905
0
9,115
11,099
18,063
0
L
Hachiman
Im_Omega94
Hachiman
7,604
3,985
610
2,469
18,138
5,498
539
7,015
10,699
0
17,679
W
34,430
2,265
1,893
1,646
15,002
6,590
334
11,489
3,513
54,406
0
W
Ne Zha
18,863
2,005
3,128
6,671
19,724
13,868
1,009
12,949
6,775
0
31,154
W
6,722
1,657
13,518
10,677
23,244
25,385
1,431
18,189
5,055
13,079
0
L
11,556
527
1,486
704
14,390
3,487
253
4,596
9,603
24,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,618
Gold Earned
57,485
171
Minions Killed
151
0
Camps Cleared
0
1,572,468
Distance Traveled
1,474,178
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
15,112
840
86
5
0
321,066
1
L
Merlin
12,389
688
50
3
0
273,144
1
W
Hercules
11,587
644
11
1
0
336,301
0
L
Cthulhu
13,354
742
44
2
0
391,491
2
L
Terra
10,766
598
11
1
0
246,493
0
L
Hachiman
10,160
564
20
1
0
265,994
0
W
Zeus
13,965
776
51
3
0
293,654
0
W
Ne Zha
12,973
721
12
1
0
339,488
0
W
Sylvanus
11,981
666
11
1
0
281,959
2
L
Thoth
10,816
601
26
1
0
297,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role