Player Matchup

Osiris
Osiris
Silver II
 
Osiris
Silver II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver III
B RAD9969
Apollo
Silver III
Level 124
God Stats
0W - 2L
1,382 SR
Queue Stats
3W - 6L
1,460 MMR
Solo
Atlas
Atlas
Bronze IV
Caseface232
Atlas
Bronze IV
Level 72
God Stats
0W - 1L
1,595 SR
Queue Stats
2W - 12L
1,129 MMR
Solo
Bakasura
Bakasura
Gold IV
iSkinny J
Bakasura
Gold IV
Level 152
God Stats
2W - 3L
1,518 SR
Queue Stats
67W - 67L
1,533 MMR
Solo
Tiamat
Tiamat
Gold V
luisruizc
Tiamat
Gold V
Level 135
God Stats
5W - 4L
1,720 SR
Queue Stats
236W - 243L
1,207 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,543 SR
1,366 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,497 SR
1,266 MMR
Nemesis
Nemesis
Silver III
AVR Syntex
Nemesis
Silver III
Level 157
God Stats
8W - 9L
1,491 SR
Queue Stats
115W - 126L
883 MMR
Solo
Hachiman
Hachiman
Gold I
Fox-Crow-Grizzly
Hachiman
Gold I
Level 107
God Stats
12W - 17L
1,500 SR
Queue Stats
344W - 334L
1,535 MMR
Solo
Zhong Kui
Zhong Kui
Silver IV
YSNspook
Zhong Kui
Silver IV
Level 140
God Stats
5W - 2L
1,490 SR
Queue Stats
39W - 56L
815 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
dantekrank
Erlang Shen
Silver II
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 89L
1,553 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
santiago2408
Morgan Le Fay
Gold I
Level 160
God Stats
11W - 9L
1,503 SR
Queue Stats
247W - 241L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
0 / 1 / 2
7,429
571
4,538
7,854
6,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
B RAD9969
Apollo
9
0 / 5 / 0
5,579
429
1,395
8,019
1,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 4 / 0
5,335
410
1,313
9,975
4,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
iSkinny J
Bakasura
12
2 / 4 / 0
7,041
542
5,872
10,344
3,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
luisruizc
Tiamat
10
0 / 6 / 0
5,915
455
2,282
7,672
2,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CliodhnaNeithArachneShiva

VS

Bans
PersephoneKaliHeraBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AVR Syntex
Nemesis
12
2 / 1 / 8
7,304
562
3,563
9,290
3,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
7 / 0 / 6
8,174
629
7,614
5,695
1,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
YSNspook
Zhong Kui
11
1 / 0 / 8
6,735
518
5,312
6,661
4,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
dantekrank
Erlang Shen
13
1 / 1 / 0
7,407
570
4,018
8,185
6,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
santiago2408
Morgan Le Fay
15
9 / 0 / 3
9,002
692
7,537
5,496
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
2
Kills
20
20
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
1
2
1
W
Nemesis
AVR Syntex
Nemesis
2
1
8
6
L
Apollo
B RAD9969
Apollo
0
5
0
0
L
0
4
0
0
W
7
0
6
10
W
Zhong Kui
YSNspook
Zhong Kui
1
0
8
5
W
Erlang Shen
dantekrank
Erlang Shen
1
1
0
1
L
Bakasura
iSkinny J
Bakasura
2
4
0
0.5
L
Tiamat
luisruizc
Tiamat
0
6
0
0
W
Morgan Le Fay
santiago2408
Morgan Le Fay
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,400
Damage
28,044
43,864
Taken
35,327
19,014
Mitigated
17,781
9,863
Healing
12,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,538
2,004
0
3,353
7,854
6,934
0
0
7,854
0
39,920
W
Nemesis
AVR Syntex
Nemesis
3,563
1,450
0
860
9,290
3,300
0
548
8,400
0
45,399
L
Apollo
B RAD9969
Apollo
1,395
609
88
1,518
8,019
1,798
0
1,972
6,047
0
25,139
L
1,313
219
238
1,687
9,975
4,628
0
3,492
6,483
13,111
0
W
7,614
3,980
0
3,790
5,695
1,747
657
836
4,859
0
52,866
W
Zhong Kui
YSNspook
Zhong Kui
5,312
222
0
2,601
6,661
4,482
258
817
5,769
35,115
0
W
Erlang Shen
dantekrank
Erlang Shen
4,018
2,012
0
4,076
8,185
6,321
0
0
7,700
0
43,063
L
Bakasura
iSkinny J
Bakasura
5,872
3,771
0
1,888
10,344
3,245
0
2,698
7,646
0
35,683
L
Tiamat
luisruizc
Tiamat
2,282
174
0
1,091
7,672
2,409
0
4,687
2,985
31,887
0
W
Morgan Le Fay
santiago2408
Morgan Le Fay
7,537
565
0
719
5,496
1,931
150
1,394
3,691
61,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,299
Gold Earned
38,622
322
Minions Killed
457
0
Camps Cleared
0
1,187,731
Distance Traveled
1,291,367
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,429
571
104
8
0
199,849
1
W
Nemesis
7,304
562
87
7
0
293,211
0
L
Apollo
5,579
429
51
4
0
247,222
0
L
Atlas
5,335
410
20
2
0
241,903
4
W
Hachiman
8,174
629
95
7
0
247,498
6
W
Zhong Kui
6,735
518
51
4
0
243,727
6
W
Erlang Shen
7,407
570
94
7
0
241,197
3
L
Bakasura
7,041
542
91
7
0
274,869
1
L
Tiamat
5,915
455
56
4
0
223,888
2
W
Morgan Le Fay
9,002
692
130
10
0
265,734
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role