Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Mr_Spang160
Hou Yi
Level 61
God Stats
3W - 3L
1,445 SR
Queue Stats
191W - 193L
1,457 Elo+
Party 1
Zeus
Zeus
SouR x BuDz
Zeus
Level 64
God Stats
1W - 1L
1,282 SR
Queue Stats
39W - 34L
1,449 Elo+
Party 2
Set
Set
b-on_zo
Set
Level 116
God Stats
28W - 35L
1,456 SR
Queue Stats
335W - 292L
1,553 Elo+
Party 1
Bacchus
Bacchus
epiceragon
Bacchus
Level 63
God Stats
6W - 1L
1,670 SR
Queue Stats
32W - 21L
1,518 Elo+
Party 2
Team Averages
Level 77
1,470 SR
1,495 Elo+

VS

Team Averages
Level 88
1,453 SR
1,459 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Isekiii
Ravana
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 83L
1,458 Elo+
Party 3
Ymir
Ymir
Pedrord357
Ymir
Level 68
God Stats
2W - 7L
1,374 SR
Queue Stats
23W - 29L
1,491 Elo+
Party 3
Horus
Horus
maert49
Horus
Level 67
God Stats
2W - 1L
1,414 SR
Queue Stats
25W - 36L
1,410 Elo+
Party 4
Vulcan
Vulcan
nannardu49
Vulcan
Level 63
God Stats
6W - 8L
1,476 SR
Queue Stats
65W - 82L
1,437 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
1 / 0 / 4
7,729
595
5,512
9,052
6,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
14
2 / 1 / 2
8,026
617
5,802
7,577
2,113
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 3 / 1
7,409
570
6,655
8,597
2,433
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
13
5 / 0 / 4
7,845
603
5,854
6,817
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
epiceragon
Bacchus
10
2 / 0 / 7
6,873
529
4,460
6,318
4,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
1 / 3 / 0
6,716
517
3,594
9,325
3,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
Isekiii
Ravana
12
2 / 1 / 1
6,916
532
4,674
6,163
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
1 / 4 / 0
6,610
508
2,788
10,449
5,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Horus
maert49
Horus
11
0 / 2 / 1
6,119
471
3,145
9,003
8,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
nannardu49
Vulcan
11
0 / 4 / 2
6,276
483
3,486
6,184
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
14
Kills
4
4
Deaths
14
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
4
3
L
Hou Yi
 
Hou Yi
1
3
0
0.33
L
Ravana
Isekiii
Ravana
2
1
1
2.5
W
Hou Yi
2
1
2
3
L
1
4
0
0.25
W
4
3
1
1.5
W
Set
5
0
4
7
W
Bacchus
epiceragon
Bacchus
2
0
7
5.5
L
Horus
maert49
Horus
0
2
1
0.25
L
Vulcan
nannardu49
Vulcan
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,283
Damage
17,687
38,361
Taken
41,124
18,035
Mitigated
21,020
17,326
Healing
11,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,512
2,137
0
4,425
9,052
6,388
0
1,095
7,606
0
43,070
L
Hou Yi
 
Hou Yi
3,594
2,187
274
3,371
9,325
3,023
468
1,114
8,211
0
45,198
L
Ravana
Isekiii
Ravana
4,674
1,429
0
2,448
6,163
2,052
0
2,546
3,617
0
40,365
W
Hou Yi
5,802
3,300
0
4,589
7,577
2,113
532
534
7,043
0
59,061
L
2,788
468
0
1,567
10,449
5,323
144
4,398
6,051
18,925
0
W
6,655
2,192
145
3,431
8,597
2,433
1,038
1,724
6,838
42,984
0
W
Set
5,854
2,513
0
3,681
6,817
2,206
32
707
6,110
0
44,520
W
Bacchus
epiceragon
Bacchus
4,460
695
0
1,055
6,318
4,895
0
2,389
3,929
15,369
0
L
Horus
maert49
Horus
3,145
1,369
270
2,991
9,003
8,662
0
856
8,147
0
23,515
L
Vulcan
nannardu49
Vulcan
3,486
1,297
0
901
6,184
1,960
0
2,201
3,983
39,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,882
Gold Earned
32,637
407
Minions Killed
329
0
Camps Cleared
0
1,261,502
Distance Traveled
1,236,229
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,729
595
97
7
0
251,526
3
L
Hou Yi
6,716
517
87
7
0
207,193
0
L
Ravana
6,916
532
84
6
0
291,829
1
W
Hou Yi
8,026
617
104
8
0
215,401
2
L
Ymir
6,610
508
34
3
0
231,842
0
W
Zeus
7,409
570
95
7
0
206,146
0
W
Set
7,845
603
90
7
0
309,110
6
W
Bacchus
6,873
529
21
2
0
279,319
2
L
Horus
6,119
471
60
5
0
249,796
1
L
Vulcan
6,276
483
64
5
0
255,569
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role