Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 145
1,500 SR
1,500 Elo+

VS

Team Averages
Level 30
1,398 SR
1,203 Elo+
Neith
Neith
jayproq
Neith
Level 3
God Stats
1W - 3L
1,193 SR
Queue Stats
1W - 3L
1,203 Elo+
Party 1
Ra
Ra
valera_valera_99
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,203 Elo+
Party 1
Chaac
Chaac
Глушак
Chaac
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,203 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 0 / 12
10,605
758
4,895
16,279
16,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
 
Horus
14
5 / 0 / 13
10,415
744
8,602
9,243
8,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
 
Zeus
15
8 / 0 / 9
10,291
735
12,333
5,970
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
jayproq
Neith
11
0 / 7 / 0
7,883
563
4,583
8,377
2,275
12
0 / 7 / 0
8,133
581
4,473
9,874
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 5 / 0
8,286
592
6,949
11,162
5,937
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
0
19
Kills
0
0
Deaths
19
34
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
0
12
12
L
Horus
 
Horus
5
0
13
11.5
L
Zeus
 
Zeus
8
0
9
12.5
W
Neith
jayproq
Neith
0
7
0
0
W
0
7
0
0
W
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,830
Damage
16,005
31,492
Taken
29,413
27,294
Mitigated
11,315
13,965
Healing
5,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,895
1,318
535
7,295
16,279
16,129
1,048
4,244
12,035
0
13,079
L
Horus
 
Horus
8,602
4,182
1,383
3,251
9,243
8,543
610
1,578
7,665
0
20,389
L
Zeus
 
Zeus
12,333
1,244
0
1,501
5,970
2,622
568
799
5,171
47,316
0
W
Neith
jayproq
Neith
4,583
2,883
0
979
8,377
2,275
0
3,056
5,321
0
19,957
W
4,473
188
358
1,036
9,874
3,103
224
4,390
5,484
20,831
0
W
6,949
1,858
288
2,579
11,162
5,937
106
5,639
5,523
0
26,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,311
Gold Earned
24,302
117
Minions Killed
99
8
Camps Cleared
4
572,654
Distance Traveled
644,240
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,605
758
13
1
1
177,531
1
L
Horus
10,415
744
26
2
1
180,060
5
L
Zeus
10,291
735
78
6
6
215,063
1
W
Neith
7,883
563
22
2
3
174,299
2
W
Ra
8,133
581
32
2
1
214,897
0
W
Chaac
8,286
592
45
3
0
255,044
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role