Player Matchup

Skadi
Skadi
 
Skadi
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
ZonbiQueen
Ullr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,359 Elo+
Solo
Scylla
Scylla
loic-army
Scylla
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 38L
1,360 Elo+
Solo
Hera
Hera
thomato635
Hera
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 48L
1,449 Elo+
Solo
Team Averages
Level 62
1,500 SR
1,434 Elo+

VS

Team Averages
Level 102
1,448 SR
1,507 Elo+
Sobek
Sobek
Anje
Sobek
Level 156
God Stats
5W - 4L
1,518 SR
Queue Stats
292W - 292L
1,443 Elo+
Solo
Camazotz
Camazotz
Nerun66
Camazotz
Level 121
God Stats
1W - 1L
1,287 SR
Queue Stats
105W - 108L
1,438 Elo+
Solo
Ravana
Ravana
TheFirstCurse
Ravana
Level 47
God Stats
1W - 0L
1,425 SR
Queue Stats
2W - 0L
1,733 Elo+
Party 1
Kukulkan
Kukulkan
WarZoneOfGames
Kukulkan
Level 126
God Stats
1W - 0L
1,530 SR
Queue Stats
8W - 4L
1,557 Elo+
Party 1
Zhong Kui
Zhong Kui
hxx1i4lr
Zhong Kui
Level 59
God Stats
15W - 10L
1,480 SR
Queue Stats
1,112W - 1,283L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
1 / 3 / 7
9,795
700
9,503
8,806
4,159
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
 
Geb
16
0 / 6 / 8
8,608
615
9,023
15,626
15,134
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 1 / 7
7,686
549
1,499
4,295
2,134
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Scylla
loic-army
Scylla
15
3 / 4 / 4
8,754
625
9,107
8,728
3,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 7 / 2
9,832
702
16,784
10,780
4,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Anje
Sobek
18
2 / 1 / 16
10,448
746
8,294
18,768
15,769
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Camazotz
Nerun66
Camazotz
18
6 / 1 / 8
10,729
766
11,039
12,447
7,820
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
5 / 3 / 8
10,171
727
8,330
8,292
3,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
19
4 / 1 / 12
11,210
801
12,792
7,055
2,876
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
hxx1i4lr
Zhong Kui
16
4 / 4 / 7
10,079
720
5,022
10,342
7,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
72
9
Kills
21
21
Deaths
10
28
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
3
7
1.5
L
Geb
 
Geb
0
6
8
0.67
W
Sobek
Anje
Sobek
2
1
16
10
W
Camazotz
Nerun66
Camazotz
6
1
8
10
W
5
3
8
3
W
Kukulkan
4
1
12
10
L
0
1
7
3.5
W
Zhong Kui
hxx1i4lr
Zhong Kui
4
4
7
1.88
L
Scylla
loic-army
Scylla
3
4
4
1.25
L
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,916
Damage
45,477
48,235
Taken
56,904
30,104
Mitigated
37,752
6,184
Healing
30,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
9,503
4,460
1,067
1,183
8,806
4,159
0
6,451
2,135
0
20,235
L
Geb
 
Geb
9,023
445
131
673
15,626
15,134
0
8,495
6,792
16,837
0
W
Sobek
Anje
Sobek
8,294
457
1,127
10,247
18,768
15,769
148
9,514
9,254
18,029
0
W
Camazotz
Nerun66
Camazotz
11,039
851
902
6,818
12,447
7,820
108
6,487
5,960
0
13,213
W
8,330
1,741
720
671
8,292
3,889
734
4,935
3,357
0
12,610
W
Kukulkan
12,792
467
3,761
2,862
7,055
2,876
1,356
5,748
1,307
52,498
0
L
1,499
943
89
255
4,295
2,134
0
2,470
1,694
0
4,154
W
Zhong Kui
hxx1i4lr
Zhong Kui
5,022
107
402
2,662
10,342
7,398
532
8,230
2,112
15,976
0
L
Scylla
loic-army
Scylla
9,107
815
958
998
8,728
3,833
0
4,624
3,880
25,495
0
L
16,784
2,831
160
670
10,780
4,844
0
4,068
6,293
37,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,675
Gold Earned
52,637
129
Minions Killed
151
0
Camps Cleared
0
1,063,659
Distance Traveled
1,269,615
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,795
700
41
3
0
204,290
0
L
Geb
8,608
615
13
1
0
205,288
0
W
Sobek
10,448
746
18
1
0
250,402
5
W
Camazotz
10,729
766
6
0
0
274,293
0
W
Ravana
10,171
727
6
0
0
282,456
0
W
Kukulkan
11,210
801
88
6
0
245,035
3
L
Ullr
7,686
549
4
0
0
212,096
6
W
Zhong Kui
10,079
720
33
2
0
217,429
0
L
Scylla
8,754
625
22
2
0
216,194
0
L
Hera
9,832
702
49
4
0
225,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role