Player Matchup

Cthulhu
Cthulhu
Silver III
 
Cthulhu
Silver III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver III
Panthera2340
Ares
Silver III
Level 107
God Stats
12W - 29L
1,450 SR
Queue Stats
279W - 291L
966 MMR
Party 1
Charybdis
Charybdis
Silver II
Postman Oats
Charybdis
Silver II
Level 124
God Stats
1W - 2L
1,331 SR
Queue Stats
150W - 165L
1,020 MMR
Solo
Zeus
Zeus
Silver I
TheFlaime761806
Zeus
Silver I
Level 103
God Stats
19W - 10L
1,607 SR
Queue Stats
240W - 249L
1,102 MMR
Party 1
Da Ji
Da Ji
Silver III
il_mrb_li
Da Ji
Silver III
Level 123
God Stats
7W - 5L
1,690 SR
Queue Stats
167W - 176L
972 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,516 SR
1,112 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,529 SR
1,096 MMR
He Bo
He Bo
Silver I
 
He Bo
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
Evans 6993
Hercules
Silver II
Level 102
God Stats
25W - 8L
1,622 SR
Queue Stats
107W - 94L
1,028 MMR
Solo
Geb
Geb
Silver I
Liquid__Black
Geb
Silver I
Level 143
God Stats
5W - 11L
1,406 SR
Queue Stats
204W - 222L
1,012 MMR
Solo
Rama
Rama
Silver I
XaKaCbI
Rama
Silver I
Level 160
God Stats
24W - 29L
1,470 SR
Queue Stats
81W - 79L
1,101 MMR
Solo
Hades
Hades
Silver III
temp-369361
Hades
Silver III
Level 80
God Stats
29W - 13L
1,646 SR
Queue Stats
297W - 315L
840 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 2 / 0
4,776
531
3,834
5,990
3,742
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 3 / 2
4,635
515
1,532
8,206
3,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Postman Oats
Charybdis
8
0 / 1 / 2
4,583
509
2,623
3,530
683
6
0 / 2 / 0
3,921
436
1,249
3,057
972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
il_mrb_li
Da Ji
10
4 / 1 / 0
6,018
669
3,465
5,780
2,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ArachneCliodhnaHeraArtio

VS

Bans
BastetPersephoneCu ChulainnMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
2 / 1 / 2
5,426
603
4,275
4,943
1,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Evans 6993
Hercules
10
2 / 0 / 1
5,719
635
2,147
5,190
3,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 1 / 4
5,207
579
1,261
4,415
2,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
XaKaCbI
Rama
9
1 / 1 / 0
5,399
600
2,655
4,581
1,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 1 / 2
5,963
663
4,728
4,956
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
8
9
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
W
He Bo
 
He Bo
2
1
2
3
W
Hercules
Evans 6993
Hercules
2
0
1
2.5
W
0
1
4
2
L
0
3
2
0.33
L
Charybdis
Postman Oats
Charybdis
0
1
2
1
L
0
2
0
0
W
Rama
XaKaCbI
Rama
1
1
0
1
L
Da Ji
il_mrb_li
Da Ji
4
1
0
4
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,703
Damage
15,066
26,563
Taken
24,085
11,497
Mitigated
10,157
6,721
Healing
10,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,834
598
0
1,751
5,990
3,742
0
1,711
4,062
22,245
0
W
He Bo
 
He Bo
4,275
414
0
1,865
4,943
1,210
0
1,150
3,793
29,097
0
W
Hercules
Evans 6993
Hercules
2,147
571
0
2,231
5,190
3,228
182
2,652
2,538
0
24,382
W
1,261
150
0
1,285
4,415
2,920
0
950
3,465
9,472
0
L
1,532
123
0
1,510
8,206
3,831
0
3,115
5,091
18,120
0
L
Charybdis
Postman Oats
Charybdis
2,623
1,568
0
1,208
3,530
683
0
1,277
2,253
0
20,768
L
1,249
267
0
1,017
3,057
972
0
2,242
815
13,230
0
W
Rama
XaKaCbI
Rama
2,655
2,224
0
1,860
4,581
1,041
0
516
4,065
0
37,563
L
Da Ji
il_mrb_li
Da Ji
3,465
691
0
1,235
5,780
2,269
0
1,919
3,832
0
31,527
W
4,728
297
146
3,063
4,956
1,758
396
1,347
3,609
34,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,933
Gold Earned
27,714
212
Minions Killed
290
0
Camps Cleared
0
766,147
Distance Traveled
899,098
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,776
531
43
5
0
153,840
2
W
He Bo
5,426
603
54
6
0
195,270
3
W
Hercules
5,719
635
67
7
0
166,855
3
W
Geb
5,207
579
11
1
0
191,964
4
L
Ares
4,635
515
35
4
0
168,453
1
L
Charybdis
4,583
509
46
5
0
167,051
4
L
Zeus
3,921
436
20
2
0
86,298
1
W
Rama
5,399
600
81
9
0
164,193
5
L
Da Ji
6,018
669
68
8
0
190,505
3
W
Hades
5,963
663
77
9
0
180,816
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role