Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
IBDBOMB
Cliodhna
Level 128
God Stats
3W - 6L
1,518 SR
Queue Stats
183W - 193L
1,502 Elo+
Solo
Chiron
Chiron
Sammyboy416
Chiron
Level 87
God Stats
0W - 3L
1,408 SR
Queue Stats
33W - 30L
1,449 Elo+
Party 2
Yu Huang
Yu Huang
SolxLunaR
Yu Huang
Level 67
God Stats
9W - 11L
1,147 SR
Queue Stats
171W - 124L
1,492 Elo+
Party 2
Rama
Rama
anpantano
Rama
Level 104
God Stats
3W - 8L
1,467 SR
Queue Stats
433W - 449L
1,472 Elo+
Solo
Team Averages
Level 98
1,408 SR
1,483 Elo+

VS

Team Averages
Level 72
1,560 SR
1,464 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
FR34k1NG3N1U5
Chronos
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,434 Elo+
Party 1
Baron Samedi
Baron Samedi
LeeDevz
Baron Samedi
Level 29
God Stats
8W - 3L
1,802 SR
Queue Stats
82W - 73L
1,503 Elo+
Party 1
Skadi
Skadi
Tylarious
Skadi
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 0 / 0
3,296
659
1,128
2,154
989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
IBDBOMB
Cliodhna
6
1 / 2 / 0
3,539
708
2,813
4,693
1,091
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
4
0 / 1 / 1
3,097
619
570
1,872
359
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
SolxLunaR
Yu Huang
6
1 / 1 / 0
3,696
739
1,350
1,789
491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
5
0 / 0 / 0
3,095
619
1,639
2,009
447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
7
2 / 0 / 0
4,102
820
3,676
3,993
958
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
 
Mercury
6
2 / 1 / 1
4,091
818
1,092
3,163
755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
5
0 / 1 / 2
3,312
662
411
1,674
431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
LeeDevz
Baron Samedi
5
0 / 0 / 0
3,346
669
1,404
2,586
845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
Tylarious
Skadi
5
0 / 0 / 0
3,088
618
1,157
1,649
288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
4
4
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
0
0
W
Cliodhna
 
Cliodhna
2
0
0
2
W
Mercury
 
Mercury
2
1
1
2.5
W
Chronos
0
1
2
1
L
Cliodhna
IBDBOMB
Cliodhna
1
2
0
0.5
W
Baron Samedi
LeeDevz
Baron Samedi
0
0
0
0
L
Chiron
0
1
1
0.5
L
Yu Huang
SolxLunaR
Yu Huang
1
1
0
1
W
Skadi
Tylarious
Skadi
0
0
0
0
L
Rama
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,500
Damage
7,740
12,517
Taken
13,065
3,377
Mitigated
3,277
4,634
Healing
5,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,128
73
99
1,439
2,154
989
0
466
1,688
6,411
0
W
Cliodhna
 
Cliodhna
3,676
1,146
0
1,806
3,993
958
0
0
3,993
0
20,654
W
Mercury
 
Mercury
1,092
262
0
655
3,163
755
0
686
2,477
0
15,554
W
Chronos
411
90
0
324
1,674
431
0
664
1,010
8,669
0
L
Cliodhna
IBDBOMB
Cliodhna
2,813
925
0
1,407
4,693
1,091
0
0
4,693
0
15,079
W
Baron Samedi
LeeDevz
Baron Samedi
1,404
405
171
1,395
2,586
845
0
615
1,971
7,081
0
L
Chiron
570
382
0
619
1,872
359
0
142
1,730
0
5,454
L
Yu Huang
SolxLunaR
Yu Huang
1,350
165
0
250
1,789
491
0
269
1,520
17,142
0
W
Skadi
Tylarious
Skadi
1,157
581
0
1,087
1,649
288
0
513
1,136
0
14,099
L
Rama
1,639
1,563
0
820
2,009
447
0
938
1,071
0
12,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,723
Gold Earned
17,939
130
Minions Killed
135
0
Camps Cleared
0
470,043
Distance Traveled
513,424
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,296
659
7
1
0
103,987
2
W
Cliodhna
4,102
820
40
8
0
104,276
3
W
Mercury
4,091
818
44
9
0
127,554
1
W
Chronos
3,312
662
12
2
0
91,350
2
L
Cliodhna
3,539
708
40
8
0
107,188
2
W
Baron Samedi
3,346
669
13
3
0
96,448
1
L
Chiron
3,097
619
18
4
0
76,698
0
L
Yu Huang
3,696
739
32
6
0
95,524
2
W
Skadi
3,088
618
26
5
0
93,796
1
L
Rama
3,095
619
33
7
0
86,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role