Player Matchup

Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
LegacyRawr
Sobek
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 118L
1,701 Elo+
Party 3
Arachne
Arachne
Linius
Arachne
Level 119
God Stats
58W - 54L
1,498 SR
Queue Stats
101W - 115L
1,326 Elo+
Solo
Ullr
Ullr
ToSBreaker
Ullr
Level 40
God Stats
28W - 9L
1,767 SR
Queue Stats
198W - 80L
1,671 Elo+
Party 3
Gilgamesh
Gilgamesh
rulerbykacu1986
Gilgamesh
Level 68
God Stats
3W - 4L
1,838 SR
Queue Stats
235W - 268L
1,417 Elo+
Solo
Team Averages
Level 81
1,620 SR
1,523 Elo+

VS

Team Averages
Level 110
1,599 SR
1,478 Elo+
Cu Chulainn
Cu Chulainn
Ibaad
Cu Chulainn
Level 68
God Stats
14W - 10L
1,455 SR
Queue Stats
50W - 68L
1,320 Elo+
Party 2
Xbalanque
Xbalanque
LazDaBeast
Xbalanque
Level 47
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 30L
1,585 Elo+
Solo
Ravana
Ravana
Necrophonic
Ravana
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 93L
1,403 Elo+
Party 2
Thoth
Thoth
PJRforPOTUS
Thoth
Level 160
God Stats
9W - 9L
1,689 SR
Queue Stats
600W - 608L
1,562 Elo+
Party 1
Ganesha
Ganesha
TräshPändä
Ganesha
Level 144
God Stats
12W - 6L
1,852 SR
Queue Stats
209W - 222L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
2
0 / 1 / 0
3,608
361
214
585
99
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
8
1 / 2 / 4
5,574
557
2,620
7,886
3,385
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
Linius
Arachne
9
2 / 4 / 0
5,528
553
2,693
6,644
2,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
6 / 3 / 0
6,498
650
3,650
6,217
1,581
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
rulerbykacu1986
Gilgamesh
9
0 / 5 / 2
5,092
509
3,115
8,327
5,364
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Ibaad
Cu Chulainn
9
5 / 2 / 1
6,034
603
6,907
6,501
2,552
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
LazDaBeast
Xbalanque
9
1 / 3 / 2
5,368
537
2,509
5,298
1,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ravana
10
4 / 1 / 3
6,222
622
2,931
3,468
1,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 1 / 3
6,873
687
4,320
3,336
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
9
1 / 2 / 7
5,938
594
1,839
4,892
2,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
9
Kills
15
15
Deaths
9
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
1
0
0
W
Cu Chulainn
Ibaad
Cu Chulainn
5
2
1
2.75
W
Xbalanque
LazDaBeast
Xbalanque
1
3
2
0.67
L
Sobek
1
2
4
1.5
L
Arachne
Linius
Arachne
2
4
0
0.5
W
Ravana
4
1
3
5.5
W
4
1
3
5.5
L
6
3
0
2
W
Ganesha
1
2
7
2.25
L
Gilgamesh
rulerbykacu1986
Gilgamesh
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,292
Damage
18,506
29,659
Taken
23,495
12,531
Mitigated
7,953
4,490
Healing
5,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
214
131
0
10
585
99
0
81
504
2,115
0
W
Cu Chulainn
Ibaad
Cu Chulainn
6,907
2,128
0
945
6,501
2,552
0
89
6,412
179
22,564
W
Xbalanque
LazDaBeast
Xbalanque
2,509
1,419
0
847
5,298
1,140
37
1,181
4,117
0
21,947
L
Sobek
2,620
507
548
2,021
7,886
3,385
0
1,631
6,255
15,596
0
L
Arachne
Linius
Arachne
2,693
2,272
0
624
6,644
2,102
400
888
5,756
0
23,620
W
Ravana
2,931
1,200
0
1,315
3,468
1,157
506
103
3,365
0
23,028
W
4,320
313
0
758
3,336
1,019
13
765
2,571
36,733
0
L
3,650
1,894
0
598
6,217
1,581
0
3,152
3,065
0
28,251
W
Ganesha
1,839
199
353
1,365
4,892
2,085
0
696
4,196
7,244
3,867
L
Gilgamesh
rulerbykacu1986
Gilgamesh
3,115
825
0
689
8,327
5,364
0
186
8,141
0
22,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,300
Gold Earned
30,435
161
Minions Killed
242
0
Camps Cleared
0
766,432
Distance Traveled
1,007,303
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
3,608
361
2
0
0
20,466
0
W
Cu Chulainn
6,034
603
48
5
0
193,978
6
W
Xbalanque
5,368
537
48
5
0
191,159
1
L
Sobek
5,574
557
22
2
0
201,467
2
L
Arachne
5,528
553
47
5
0
180,942
2
W
Ravana
6,222
622
61
6
0
216,782
1
W
Thoth
6,873
687
84
8
0
189,914
5
L
Ullr
6,498
650
56
6
0
184,159
3
W
Ganesha
5,938
594
1
0
0
215,470
5
L
Gilgamesh
5,092
509
34
3
0
179,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role