Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
LLLLLLLLLDY
Baron Samedi
Level 109
God Stats
20W - 11L
1,930 SR
Queue Stats
409W - 260L
1,727 Elo+
Party 2
Neith
Neith
T-one_xiao_qi_e
Neith
Level 107
God Stats
180W - 154L
1,585 SR
Queue Stats
696W - 629L
1,614 Elo+
Party 2
Gilgamesh
Gilgamesh
Xiyº
Gilgamesh
Level 160
God Stats
2W - 2L
1,463 SR
Queue Stats
139W - 115L
1,543 Elo+
Party 2
Mercury
Mercury
好猫TOM
Mercury
Level 24
God Stats
2W - 0L
1,770 SR
Queue Stats
115W - 45L
1,978 Elo+
Party 2
Team Averages
Level 112
1,649 SR
1,672 Elo+

VS

Team Averages
Level 72
1,379 SR
1,455 Elo+
Artio
Artio
ScrimblyWimbly
Artio
Level 29
God Stats
5W - 13L
1,308 SR
Queue Stats
138W - 142L
1,503 Elo+
Party 1
Ravana
Ravana
blackloveing69
Ravana
Level 149
God Stats
1W - 2L
1,527 SR
Queue Stats
31W - 46L
1,358 Elo+
Party 3
Artemis
Artemis
nidaimeyuu-357
Artemis
Level 6
God Stats
1W - 3L
1,257 SR
Queue Stats
5W - 11L
1,397 Elo+
Party 3
Discordia
Discordia
onii4chan
Discordia
Level 157
God Stats
0W - 2L
1,265 SR
Queue Stats
252W - 200L
1,532 Elo+
Party 1
Cthulhu
Cthulhu
tonyinga
Cthulhu
Level 17
God Stats
19W - 17L
1,541 SR
Queue Stats
24W - 29L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
4 / 0 / 22
9,481
593
5,882
10,445
14,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
LLLLLLLLLDY
Baron Samedi
15
11 / 2 / 11
9,718
607
14,352
11,956
5,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
6 / 0 / 10
10,315
645
9,767
7,535
4,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Xiyº
Gilgamesh
14
5 / 1 / 10
9,347
584
9,895
13,190
6,056
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Breastplate

Breastplate

+20
Physical Protection

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
好猫TOM
Mercury
15
7 / 2 / 15
9,551
597
8,489
11,984
4,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,619
476
4,884
15,769
14,235
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
0 / 8 / 1
6,901
431
6,435
14,049
4,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 4 / 0
6,939
434
2,854
6,794
1,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
onii4chan
Discordia
13
2 / 9 / 1
7,586
474
7,844
10,044
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
tonyinga
Cthulhu
10
0 / 7 / 0
6,268
392
3,664
16,115
10,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
7
33
Kills
5
5
Deaths
33
68
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
0
22
15
W
Baron Samedi
LLLLLLLLLDY
Baron Samedi
11
2
11
8.25
L
2
5
0
0.4
W
6
0
10
11
W
Gilgamesh
Xiyº
Gilgamesh
5
1
10
10
L
0
8
1
0.06
L
1
4
0
0.25
L
Discordia
onii4chan
Discordia
2
9
1
0.28
L
Cthulhu
tonyinga
Cthulhu
0
7
0
0
W
Mercury
好猫TOM
Mercury
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,385
Damage
25,681
55,110
Taken
62,771
33,418
Mitigated
34,404
18,443
Healing
9,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,882
1,265
295
2,258
10,445
14,195
38
1,958
8,487
19,359
6,305
W
Baron Samedi
LLLLLLLLLDY
Baron Samedi
14,352
1,739
2,769
5,635
11,956
5,028
236
5,793
6,163
56,692
0
L
4,884
326
64
3,270
15,769
14,235
0
3,531
12,238
29,132
0
W
9,767
4,153
0
3,488
7,535
4,136
2,439
1,426
6,109
0
77,574
W
Gilgamesh
Xiyº
Gilgamesh
9,895
3,231
0
2,969
13,190
6,056
0
5,128
8,062
0
48,573
L
6,435
983
0
3,329
14,049
4,766
0
3,934
10,115
0
42,559
L
2,854
1,138
0
1,046
6,794
1,909
0
1,792
5,002
0
29,649
L
Discordia
onii4chan
Discordia
7,844
272
0
500
10,044
3,465
0
4,336
5,708
41,921
0
L
Cthulhu
tonyinga
Cthulhu
3,664
160
5
1,202
16,115
10,029
0
5,937
10,178
21,919
0
W
Mercury
好猫TOM
Mercury
8,489
4,067
0
1,029
11,984
4,003
379
2,087
9,897
0
67,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,412
Gold Earned
35,313
463
Minions Killed
321
0
Camps Cleared
0
1,678,986
Distance Traveled
1,510,090
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,481
593
43
3
0
340,383
3
W
Baron Samedi
9,718
607
78
5
0
295,237
4
L
Artio
7,619
476
64
4
0
305,796
2
W
Neith
10,315
645
145
9
0
313,439
7
W
Gilgamesh
9,347
584
91
6
0
340,962
1
L
Ravana
6,901
431
82
5
0
316,649
8
L
Artemis
6,939
434
58
4
0
289,998
4
L
Discordia
7,586
474
71
4
0
278,097
2
L
Cthulhu
6,268
392
46
3
0
319,550
0
W
Mercury
9,551
597
106
7
0
388,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role