Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Isbgruth
Bacchus
Level 64
God Stats
3W - 2L
1,391 SR
Queue Stats
33W - 51L
1,310 Elo+
Solo
Sol
Sol
sugondese_hoe
Sol
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 126L
1,323 Elo+
Solo
Thor
Thor
xQaTtll
Thor
Level 77
God Stats
5W - 3L
1,354 SR
Queue Stats
260W - 260L
1,395 Elo+
Solo
Team Averages
Level 95
1,449 SR
1,406 Elo+

VS

Team Averages
Level 111
1,520 SR
1,410 Elo+
Ares
Ares
FlagelvmDei
Ares
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 85L
1,417 Elo+
Solo
Tiamat
Tiamat
JEDI GzUS
Tiamat
Level 109
God Stats
3W - 6L
1,449 SR
Queue Stats
446W - 479L
1,434 Elo+
Solo
Neith
Neith
Sorsha3333
Neith
Level 106
God Stats
29W - 28L
1,450 SR
Queue Stats
50W - 38L
1,412 Elo+
Solo
Erlang Shen
Erlang Shen
Viking_Submarine
Erlang Shen
Level 144
God Stats
21W - 21L
1,519 SR
Queue Stats
427W - 493L
1,397 Elo+
Solo
Da Ji
Da Ji
oxI3eastxo
Da Ji
Level 45
God Stats
2W - 3L
1,680 SR
Queue Stats
42W - 61L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
3 / 1 / 3
6,047
605
4,125
3,849
1,252
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
 
Hercules
9
2 / 0 / 2
5,434
543
4,533
7,423
5,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
Isbgruth
Bacchus
9
4 / 0 / 3
5,980
598
3,593
6,448
6,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 2 / 2
5,772
577
2,105
5,954
2,120
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
xQaTtll
Thor
10
2 / 0 / 2
5,659
566
1,909
6,720
2,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,421
342
0
0
0
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tiamat
JEDI GzUS
Tiamat
7
1 / 3 / 0
4,654
465
3,175
6,373
4,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
8
0 / 3 / 1
4,975
498
1,838
5,505
1,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Erlang Shen
Viking_Submarine
Erlang Shen
9
0 / 2 / 1
5,120
512
1,572
6,336
3,598
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
5
0 / 5 / 0
3,934
393
1,962
5,130
1,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
13
Kills
1
3
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
1
3
4.5
W
Hercules
 
Hercules
2
0
2
3
L
0
0
0
0
W
Bacchus
Isbgruth
Bacchus
4
0
3
5.5
L
Tiamat
JEDI GzUS
Tiamat
1
3
0
0.33
L
Neith
0
3
1
0.17
L
Erlang Shen
Viking_Submarine
Erlang Shen
0
2
1
0.25
L
Da Ji
0
5
0
0
W
2
2
2
1.5
W
Thor
xQaTtll
Thor
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,265
Damage
8,547
30,394
Taken
23,344
17,616
Mitigated
10,596
10,768
Healing
7,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
4,125
2,624
0
725
3,849
1,252
2,008
48
3,801
0
31,233
W
Hercules
 
Hercules
4,533
1,958
0
2,618
7,423
5,673
139
976
6,447
0
18,123
L
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
Isbgruth
Bacchus
3,593
729
121
934
6,448
6,462
23
746
5,702
14,138
0
L
Tiamat
JEDI GzUS
Tiamat
3,175
403
0
2,080
6,373
4,438
0
2,255
4,032
16,052
0
L
Neith
1,838
373
0
2,172
5,505
1,218
646
1,225
4,280
0
19,423
L
Erlang Shen
Viking_Submarine
Erlang Shen
1,572
596
0
2,791
6,336
3,598
0
800
5,255
0
19,550
L
Da Ji
1,962
461
6
816
5,130
1,342
0
1,418
3,680
0
8,586
W
2,105
1,096
101
2,947
5,954
2,120
717
720
5,234
26,665
0
W
Thor
xQaTtll
Thor
1,909
535
0
3,322
6,720
2,109
0
685
6,035
0
31,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,892
Gold Earned
22,104
250
Minions Killed
136
0
Camps Cleared
0
1,009,649
Distance Traveled
703,196
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,047
605
66
7
0
194,156
3
W
Hercules
5,434
543
43
4
0
191,493
0
L
Ares
3,421
342
0
0
0
2,789
0
W
Bacchus
5,980
598
17
2
0
221,175
1
L
Tiamat
4,654
465
27
3
0
188,707
2
L
Neith
4,975
498
42
4
0
174,108
3
L
Erlang Shen
5,120
512
48
5
0
197,531
4
L
Da Ji
3,934
393
19
2
0
140,061
0
W
Sol
5,772
577
48
5
0
197,985
5
W
Thor
5,659
566
76
8
0
204,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role