Player Matchup

Cliodhna
Cliodhna
Diamond I
C5Maestro
Cliodhna
Diamond I
Level 142
God Stats
8W - 1L
1,897 SR
Queue Stats
33W - 12L
2,377 MMR
Party 2
Ra
Ra
Diamond IV
DEATHBYCOUCH
Ra
Diamond IV
Level 80
God Stats
21W - 5L
1,818 SR
Queue Stats
35W - 9L
2,169 MMR
Party 2
Xing Tian
Xing Tian
Diamond I
Sgt BaloneyPony
Xing Tian
Diamond I
Level 125
God Stats
13W - 1L
1,859 SR
Queue Stats
44W - 12L
2,343 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 116
1,858 SR
2,296 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 124
1,751 SR
2,203 MMR
Bastet
Bastet
Masters
Itsprizmo
Bastet
Masters
Level 123
God Stats
25W - 12L
1,817 SR
Queue Stats
633W - 427L
2,464 MMR
Party 1
Discordia
Discordia
Platinum IV
TheStealth17
Discordia
Platinum IV
Level 145
God Stats
4W - 4L
1,619 SR
Queue Stats
87W - 80L
1,680 MMR
Solo
Ymir
Ymir
Masters
f0rsakenNate
Ymir
Masters
Level 104
God Stats
7W - 7L
1,816 SR
Queue Stats
329W - 227L
2,465 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
C5Maestro
Cliodhna
20
5 / 4 / 5
15,226
692
26,598
28,189
26,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
6 / 3 / 4
15,753
716
16,915
22,332
14,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
Sgt BaloneyPony
Xing Tian
18
0 / 3 / 8
12,839
584
12,850
27,031
37,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
ShivaThothMorgan Le FayPersephoneAh Muzen Cab

VS

Bans
AtlasHeraBaba YagaSolNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Itsprizmo
Bastet
18
3 / 6 / 6
13,652
621
25,515
22,857
9,283
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
TheStealth17
Discordia
19
2 / 2 / 7
13,727
624
25,618
17,804
7,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

19
5 / 3 / 4
14,572
662
12,372
27,219
38,535
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
27
11
Kills
10
10
Deaths
11
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
C5Maestro
Cliodhna
5
4
5
1.88
W
6
3
4
2.67
L
Bastet
Itsprizmo
Bastet
3
6
6
1
W
Xing Tian
Sgt BaloneyPony
Xing Tian
0
3
8
1.33
L
Discordia
TheStealth17
Discordia
2
2
7
2.75
L
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,363
Damage
63,505
77,552
Taken
67,880
77,712
Mitigated
55,271
32,960
Healing
12,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
C5Maestro
Cliodhna
26,598
2,882
0
16,379
28,189
26,056
172
12,708
14,927
0
90,443
W
16,915
1,248
3,041
5,894
22,332
14,417
2,135
11,502
10,237
82,583
0
L
Bastet
Itsprizmo
Bastet
25,515
6,284
0
3,525
22,857
9,283
886
12,624
9,858
0
53,108
W
Xing Tian
Sgt BaloneyPony
Xing Tian
12,850
490
1,190
6,456
27,031
37,239
168
12,651
13,715
36,774
0
L
Discordia
TheStealth17
Discordia
25,618
1,299
457
4,857
17,804
7,453
369
6,863
10,597
91,654
0
L
12,372
2,296
1,173
2,961
27,219
38,535
256
10,759
15,843
32,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,818
Gold Earned
41,951
291
Minions Killed
234
12
Camps Cleared
6
1,189,939
Distance Traveled
1,157,952
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
15,226
692
103
5
5
410,134
6
W
Ra
15,753
716
158
7
5
390,405
3
L
Bastet
13,652
621
56
3
3
390,068
5
W
Xing Tian
12,839
584
30
1
2
389,400
11
L
Discordia
13,727
624
146
7
1
388,054
3
L
Ymir
14,572
662
32
1
2
379,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role