Player Matchup

Shiva
Shiva
Silver I
 
Shiva
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
ChicoWhite_305_
Hachiman
Gold V
Level 97
God Stats
6W - 7L
1,513 SR
Queue Stats
173W - 194L
1,173 MMR
Solo
Cerberus
Cerberus
Silver IV
Nitrowing
Cerberus
Silver IV
Level 156
God Stats
7W - 10L
1,505 SR
Queue Stats
25W - 34L
1,275 MMR
Solo
Da Ji
Da Ji
Silver I
RecedingMouse41
Da Ji
Silver I
Level 110
God Stats
12W - 12L
1,311 SR
Queue Stats
192W - 198L
1,256 MMR
Solo
Hera
Hera
Silver II
SokTykons
Hera
Silver II
Level 155
God Stats
9W - 0L
1,757 SR
Queue Stats
160W - 161L
1,044 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,517 SR
1,250 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 120
1,471 SR
1,248 MMR
Jormungandr
Jormungandr
Silver II
 
Jormungandr
Silver II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver III
Dx3_King_Lion23
Medusa
Silver III
Level 107
God Stats
17W - 21L
1,579 SR
Queue Stats
80W - 91L
1,013 MMR
Solo
Osiris
Osiris
Silver IV
Oo InSanity xX
Osiris
Silver IV
Level 136
God Stats
0W - 1L
1,160 SR
Queue Stats
53W - 63L
726 MMR
Solo
Awilix
Awilix
Bronze V
anti-christ99
Awilix
Bronze V
Level 126
God Stats
0W - 1L
1,548 SR
Queue Stats
2W - 5L
1,500 MMR
Solo
Ra
Ra
Bronze III
trevorhasSWAG
Ra
Bronze III
Level 109
God Stats
0W - 1L
1,568 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
2 / 1 / 3
6,379
638
6,338
6,876
3,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
10
1 / 1 / 2
5,937
594
3,139
5,219
963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
Nitrowing
Cerberus
8
0 / 0 / 3
5,231
523
2,016
4,033
1,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
5 / 0 / 2
6,166
617
4,828
5,721
2,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hera
12
6 / 0 / 2
7,232
723
5,339
3,532
1,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ZeusIzanamiArachneAthena

VS

Bans
ArtioBastetCliodhnaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 0 / 0
5,404
540
2,485
6,236
3,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 3 / 0
5,186
519
4,031
6,875
1,746
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 4 / 1
5,322
532
2,797
8,782
5,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
1 / 3 / 0
4,994
499
2,831
7,275
2,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
0 / 4 / 0
4,928
493
1,688
6,414
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
14
Kills
2
2
Deaths
14
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
1
3
3.5
L
Jormungandr
 
Jormungandr
0
0
0
0
W
Hachiman
1
1
2
2
L
1
3
0
0.33
W
Cerberus
Nitrowing
Cerberus
0
0
3
1.5
L
0
4
1
0.13
W
5
0
2
6
W
Hera
6
0
2
7
L
1
3
0
0.33
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,660
Damage
13,832
25,381
Taken
35,582
9,859
Mitigated
15,069
9,109
Healing
11,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,338
1,705
0
1,588
6,876
3,837
0
809
6,067
0
34,492
L
Jormungandr
 
Jormungandr
2,485
684
1,379
2,269
6,236
3,095
0
1,086
5,117
21,056
0
W
Hachiman
3,139
1,108
0
1,964
5,219
963
0
365
4,854
0
32,844
L
4,031
1,762
0
1,943
6,875
1,746
830
621
6,254
0
28,349
W
Cerberus
Nitrowing
Cerberus
2,016
73
0
1,663
4,033
1,791
230
1,109
2,924
9,106
0
L
2,797
1,387
0
3,541
8,782
5,916
0
870
7,464
0
29,337
W
4,828
1,388
0
2,185
5,721
2,196
0
1,256
4,465
0
24,776
W
Hera
5,339
1,539
31
1,678
3,532
1,072
392
634
2,898
49,264
0
L
2,831
1,364
67
1,034
7,275
2,203
0
1,547
5,697
0
23,702
L
1,688
182
244
1,478
6,414
2,109
0
3,231
3,150
24,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,945
Gold Earned
25,834
291
Minions Killed
253
0
Camps Cleared
0
1,032,285
Distance Traveled
989,437
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,379
638
71
7
0
190,475
0
L
Jormungandr
5,404
540
21
2
0
205,072
6
W
Hachiman
5,937
594
64
6
0
186,904
3
L
Medusa
5,186
519
61
6
0
161,044
1
W
Cerberus
5,231
523
21
2
0
207,586
2
L
Osiris
5,322
532
66
7
0
176,029
1
W
Da Ji
6,166
617
46
5
0
241,228
2
W
Hera
7,232
723
89
9
0
206,092
4
L
Awilix
4,994
499
47
5
0
239,476
4
L
Ra
4,928
493
58
6
0
207,816
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role