Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
G0dLik3Qc
Hel
Level 160
God Stats
5W - 9L
1,472 SR
Queue Stats
213W - 247L
1,468 Elo+
Party 1
Ymir
Ymir
NowaSugaya
Ymir
Level 58
God Stats
0W - 1L
1,186 SR
Queue Stats
99W - 105L
1,420 Elo+
Party 3
Izanami
Izanami
Viviid2k
Izanami
Level 111
God Stats
1W - 1L
1,324 SR
Queue Stats
101W - 111L
1,440 Elo+
Party 3
Tiamat
Tiamat
icyjaysp17
Tiamat
Level 121
God Stats
2W - 2L
1,578 SR
Queue Stats
79W - 56L
1,680 Elo+
Party 1
Team Averages
Level 122
1,412 SR
1,502 Elo+

VS

Team Averages
Level 98
1,431 SR
1,489 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Ashishii
Hera
Level 107
God Stats
174W - 129L
1,666 SR
Queue Stats
609W - 569L
1,614 Elo+
Solo
Ratatoskr
Ratatoskr
CutesyTiamat
Ratatoskr
Level 87
God Stats
2W - 3L
1,214 SR
Queue Stats
323W - 347L
1,429 Elo+
Party 2
Chaac
Chaac
SuperAdobo
Chaac
Level 138
God Stats
8W - 3L
1,273 SR
Queue Stats
323W - 306L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 2 / 0
5,933
494
4,209
8,552
2,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
0 / 3 / 0
5,533
461
1,915
6,969
4,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 4 / 0
5,506
459
2,005
10,131
6,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Viviid2k
Izanami
11
0 / 1 / 0
6,255
521
5,130
6,128
1,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
icyjaysp17
Tiamat
10
0 / 3 / 0
6,048
504
1,420
5,150
2,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
2 / 0 / 3
6,000
500
2,897
6,446
2,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
 
Charybdis
10
2 / 0 / 4
5,901
492
7,011
6,578
1,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
14
3 / 0 / 2
7,602
634
3,429
1,453
396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ratatoskr
CutesyTiamat
Ratatoskr
10
3 / 0 / 4
6,391
533
5,520
7,860
4,540
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
12
3 / 0 / 2
6,874
573
6,355
7,657
3,348
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
13
13
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
0
0
W
Gilgamesh
 
Gilgamesh
2
0
3
3.5
W
Charybdis
 
Charybdis
2
0
4
4
W
Hera
3
0
2
4
W
Ratatoskr
CutesyTiamat
Ratatoskr
3
0
4
5
L
0
3
0
0
L
0
4
0
0
W
Chaac
3
0
2
4
L
Izanami
Viviid2k
Izanami
0
1
0
0
L
Tiamat
icyjaysp17
Tiamat
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,679
Damage
25,212
36,930
Taken
29,994
16,831
Mitigated
12,108
14,194
Healing
10,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,209
1,252
0
3,465
8,552
2,778
0
98
8,428
0
36,661
W
Gilgamesh
 
Gilgamesh
2,897
348
0
1,065
6,446
2,270
0
885
5,385
0
28,295
W
Charybdis
 
Charybdis
7,011
3,923
0
2,606
6,578
1,554
684
884
5,694
0
33,732
W
Hera
3,429
898
0
273
1,453
396
0
130
1,323
53,761
0
W
Ratatoskr
CutesyTiamat
Ratatoskr
5,520
1,127
78
3,013
7,860
4,540
0
1,680
5,760
0
24,909
L
1,915
278
763
4,125
6,969
4,291
0
0
6,969
29,765
0
L
2,005
957
188
1,832
10,131
6,030
0
502
9,587
16,930
0
W
Chaac
6,355
764
0
3,210
7,657
3,348
0
1,761
5,896
0
35,805
L
Izanami
Viviid2k
Izanami
5,130
3,537
0
2,697
6,128
1,463
0
267
5,819
0
48,025
L
Tiamat
icyjaysp17
Tiamat
1,420
364
0
1,124
5,150
2,269
21
2,340
2,698
36,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,275
Gold Earned
32,768
349
Minions Killed
362
0
Camps Cleared
0
1,111,573
Distance Traveled
1,202,652
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,933
494
86
7
0
258,522
4
W
Gilgamesh
6,000
500
53
4
0
222,160
2
W
Charybdis
5,901
492
56
5
0
228,903
3
W
Hera
7,602
634
130
11
0
244,607
3
W
Ratatoskr
6,391
533
48
4
0
260,061
3
L
Hel
5,533
461
54
5
0
224,517
2
L
Ymir
5,506
459
29
2
0
222,269
2
W
Chaac
6,874
573
75
6
0
246,921
5
L
Izanami
6,255
521
97
8
0
197,141
3
L
Tiamat
6,048
504
83
7
0
209,124
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role