Player Matchup

Neith
Neith
Gold IV
 
Neith
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
BDAMP Pauly
Janus
Gold III
Level 159
God Stats
6W - 3L
1,631 SR
Queue Stats
147W - 141L
1,431 MMR
Party 1
Apollo
Apollo
Gold I
ORG x BEYOND
Apollo
Gold I
Level 156
God Stats
17W - 7L
1,776 SR
Queue Stats
176W - 159L
1,541 MMR
Party 1
Fenrir
Fenrir
Gold II
Visable MM
Fenrir
Gold II
Level 155
God Stats
8W - 11L
1,645 SR
Queue Stats
238W - 232L
1,371 MMR
Solo
Cthulhu
Cthulhu
Gold V
dialektike
Cthulhu
Gold V
Level 149
God Stats
10W - 13L
1,387 SR
Queue Stats
492W - 521L
1,269 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 152
1,588 SR
1,422 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,492 SR
1,405 MMR
Ao Kuang
Ao Kuang
Gold III
Fertoxii
Ao Kuang
Gold III
Level 154
God Stats
9W - 6L
1,618 SR
Queue Stats
344W - 331L
1,479 MMR
Solo
Charybdis
Charybdis
Silver I
Itzitop
Charybdis
Silver I
Level 104
God Stats
1W - 5L
1,352 SR
Queue Stats
11W - 25L
1,252 MMR
Solo
Athena
Athena
Silver IV
Nitrowing
Athena
Silver IV
Level 156
God Stats
17W - 21L
1,618 SR
Queue Stats
25W - 34L
1,323 MMR
Solo
Chiron
Chiron
Gold III
dvd_bo-ps
Chiron
Gold III
Level 127
God Stats
2W - 10L
1,369 SR
Queue Stats
832W - 835L
1,484 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
rasljice1151
Sun Wukong
Silver III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 0 / 6
7,136
549
5,078
5,279
2,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 0 / 6
7,414
570
5,826
4,116
1,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
14
2 / 1 / 5
8,036
618
4,878
7,246
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Visable MM
Fenrir
12
5 / 0 / 5
7,689
591
6,823
8,479
6,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
dialektike
Cthulhu
13
5 / 3 / 1
8,078
621
9,766
12,016
9,914
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BastetAtlasAchillesMedusa

VS

Bans
ShivaCliodhnaZeusErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Fertoxii
Ao Kuang
13
4 / 2 / 0
7,479
575
4,524
9,831
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charybdis
Itzitop
Charybdis
9
0 / 5 / 1
5,808
447
1,280
7,772
2,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Nitrowing
Athena
8
0 / 3 / 1
5,579
429
1,820
9,412
5,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
dvd_bo-ps
Chiron
10
0 / 3 / 0
6,353
489
3,773
8,032
2,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
rasljice1151
Sun Wukong
12
0 / 3 / 3
7,231
556
7,403
13,040
8,400
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
16
Kills
4
4
Deaths
16
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
6
6
W
1
0
6
4
L
Ao Kuang
Fertoxii
Ao Kuang
4
2
0
2
L
Charybdis
Itzitop
Charybdis
0
5
1
0.1
L
Athena
Nitrowing
Athena
0
3
1
0.17
W
Apollo
2
1
5
4.5
W
Fenrir
Visable MM
Fenrir
5
0
5
7.5
W
Cthulhu
dialektike
Cthulhu
5
3
1
1.83
L
Chiron
dvd_bo-ps
Chiron
0
3
0
0
L
Sun Wukong
rasljice1151
Sun Wukong
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,371
Damage
18,800
37,136
Taken
48,087
23,162
Mitigated
21,704
12,978
Healing
15,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,078
1,190
0
2,060
5,279
2,387
742
789
4,490
0
32,416
W
5,826
517
0
1,882
4,116
1,137
940
51
4,065
46,084
0
L
Ao Kuang
Fertoxii
Ao Kuang
4,524
1,456
0
4,921
9,831
3,562
295
2,212
7,619
37,307
0
L
Charybdis
Itzitop
Charybdis
1,280
784
124
1,464
7,772
2,027
0
2,260
5,512
0
21,124
L
Athena
Nitrowing
Athena
1,820
429
0
1,299
9,412
5,120
0
2,984
6,428
8,628
0
W
Apollo
4,878
2,731
0
2,477
7,246
2,749
4,177
1,584
5,662
0
56,574
W
Fenrir
Visable MM
Fenrir
6,823
1,385
0
1,891
8,479
6,975
80
1,886
6,593
0
24,438
W
Cthulhu
dialektike
Cthulhu
9,766
991
112
4,556
12,016
9,914
39
2,034
9,982
43,873
0
L
Chiron
dvd_bo-ps
Chiron
3,773
1,086
271
1,853
8,032
2,595
0
2,547
5,485
0
40,593
L
Sun Wukong
rasljice1151
Sun Wukong
7,403
877
0
5,612
13,040
8,400
127
5,589
7,451
0
44,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,353
Gold Earned
32,450
376
Minions Killed
343
0
Camps Cleared
0
1,350,044
Distance Traveled
1,236,042
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,136
549
70
5
0
260,517
6
W
Janus
7,414
570
100
8
0
287,030
2
L
Ao Kuang
7,479
575
80
6
0
278,527
5
L
Charybdis
5,808
447
59
5
0
227,051
4
L
Athena
5,579
429
18
1
0
242,235
5
W
Apollo
8,036
618
106
8
0
254,051
3
W
Fenrir
7,689
591
31
2
0
293,990
6
W
Cthulhu
8,078
621
69
5
0
254,456
6
L
Chiron
6,353
489
88
7
0
258,887
0
L
Sun Wukong
7,231
556
98
8
0
229,342
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role