Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
AbyssalDreams-
Merlin
Level 64
God Stats
12W - 15L
1,555 SR
Queue Stats
96W - 107L
1,427 Elo+
Party 2
Danzaburou
Danzaburou
Ralman79
Danzaburou
Level 48
God Stats
7W - 8L
1,741 SR
Queue Stats
127W - 138L
1,507 Elo+
Solo
Chernobog
Chernobog
Zhanshi_33
Chernobog
Level 17
God Stats
5W - 12L
1,198 SR
Queue Stats
19W - 36L
1,297 Elo+
Party 2
Bastet
Bastet
alienx528
Bastet
Level 66
God Stats
433W - 428L
1,566 SR
Queue Stats
569W - 683L
1,518 Elo+
Solo
Team Averages
Level 63
1,512 SR
1,450 Elo+

VS

Team Averages
Level 96
1,607 SR
1,561 Elo+
Thanatos
Thanatos
DaddysLongLegs
Thanatos
Level 125
God Stats
5W - 1L
1,672 SR
Queue Stats
17W - 13L
1,815 Elo+
Party 1
Izanami
Izanami
Enderviggin
Izanami
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 204L
1,428 Elo+
Solo
Nu Wa
Nu Wa
Malisalotus
Nu Wa
Level 146
God Stats
311W - 328L
1,511 SR
Queue Stats
1,044W - 1,181L
1,415 Elo+
Solo
Shiva
Shiva
MuayMonkey10
Shiva
Level 24
God Stats
1W - 0L
1,739 SR
Queue Stats
3W - 2L
1,464 Elo+
Party 1
Ravana
Ravana
Voidedsmile2852
Ravana
Level 109
God Stats
1W - 1L
1,610 SR
Queue Stats
51W - 50L
1,684 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
17
0 / 0 / 5
11,835
1,076
3,843
7,443
9,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 1 / 3
11,519
1,047
6,224
5,127
1,810
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Ralman79
Danzaburou
17
4 / 3 / 3
12,347
1,122
13,702
12,281
4,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
Zhanshi_33
Chernobog
16
0 / 8 / 3
10,346
941
4,277
12,840
3,901
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bastet
alienx528
Bastet
16
0 / 3 / 5
10,522
957
6,658
15,277
8,916
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

186

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
18
11 / 2 / 3
12,998
1,182
16,526
10,443
7,160
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Izanami
Enderviggin
Izanami
16
1 / 4 / 5
10,847
986
4,221
11,275
5,298
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
1 / 0 / 12
12,051
1,096
15,210
3,408
1,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 0 / 0
7,755
705
0
0
0
18
2 / 1 / 11
11,855
1,078
13,096
12,008
18,306
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
7
Kills
15
15
Deaths
7
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
0
5
2.5
L
3
1
3
4.5
W
Thanatos
11
2
3
6.25
W
Izanami
Enderviggin
Izanami
1
4
5
0.88
W
1
0
12
7
W
0
0
0
0
L
Danzaburou
Ralman79
Danzaburou
4
3
3
1.83
W
2
1
11
7.5
L
Chernobog
Zhanshi_33
Chernobog
0
8
3
0.19
L
Bastet
alienx528
Bastet
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,704
Damage
49,053
52,968
Taken
37,134
28,720
Mitigated
32,078
4,062
Healing
9,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,843
220
0
1,557
7,443
9,905
0
2,544
4,899
11,431
0
L
6,224
392
0
0
5,127
1,810
0
1,714
3,413
36,044
0
W
Thanatos
16,526
5,796
0
6,900
10,443
7,160
0
4,268
6,175
0
32,080
W
Izanami
Enderviggin
Izanami
4,221
2,719
0
75
11,275
5,298
0
3,018
8,257
0
16,313
W
15,210
2,962
0
617
3,408
1,314
0
276
3,132
50,196
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
Ralman79
Danzaburou
13,702
7,142
2
1,314
12,281
4,188
0
4,673
7,608
0
62,487
W
13,096
3,660
0
1,842
12,008
18,306
0
2,505
9,503
0
40,366
L
Chernobog
Zhanshi_33
Chernobog
4,277
3,133
0
406
12,840
3,901
0
2,675
10,165
0
15,571
L
Bastet
alienx528
Bastet
6,658
1,328
0
783
15,277
8,916
0
3,604
11,673
0
20,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,569
Gold Earned
55,506
234
Minions Killed
230
7
Camps Cleared
11
1,111,502
Distance Traveled
834,016
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,835
1,076
0
0
0
209,985
0
L
Merlin
11,519
1,047
69
6
3
216,303
0
W
Thanatos
12,998
1,182
29
3
6
245,670
1
W
Izanami
10,847
986
30
3
1
155,562
0
W
Nu Wa
12,051
1,096
92
8
3
218,395
3
W
Shiva
7,755
705
0
0
0
0
0
L
Danzaburou
12,347
1,122
120
11
1
193,881
0
W
Ravana
11,855
1,078
79
7
1
214,389
0
L
Chernobog
10,346
941
19
2
2
182,675
0
L
Bastet
10,522
957
26
2
1
308,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role