Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
HolyGerbil
Cthulhu
Level 62
God Stats
7W - 11L
1,345 SR
Queue Stats
36W - 60L
1,299 Elo+
Party 2
Rama
Rama
MayoToast
Rama
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,383 Elo+
Party 2
Team Averages
Level 74
1,448 SR
1,394 Elo+

VS

Team Averages
Level 37
1,325 SR
1,412 Elo+
Janus
Janus
CyberZac
Janus
Level 66
God Stats
20W - 24L
1,334 SR
Queue Stats
122W - 173L
1,425 Elo+
Party 1
Medusa
Medusa
ND Adam z
Medusa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,221 Elo+
Party 1
Sobek
Sobek
Postiey
Sobek
Level 17
God Stats
28W - 33L
1,142 SR
Queue Stats
376W - 495L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
6 / 1 / 1
8,302
830
7,950
8,078
2,595
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
HolyGerbil
Cthulhu
12
0 / 4 / 6
7,063
706
5,676
15,769
7,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rama
6
1 / 3 / 0
5,868
587
2,028
3,040
844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CyberZac
Janus
13
7 / 1 / 1
8,947
895
11,542
3,225
1,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
ND Adam z
Medusa
10
1 / 4 / 4
7,127
713
6,336
6,485
2,226
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sobek
Postiey
Sobek
11
0 / 2 / 6
7,511
751
2,934
9,176
7,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
7
Kills
8
8
Deaths
7
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
6
1
1
6.5
W
Janus
CyberZac
Janus
7
1
1
7.5
L
Cthulhu
HolyGerbil
Cthulhu
0
4
6
0.75
L
Rama
1
3
0
0.33
W
Medusa
ND Adam z
Medusa
1
4
4
0.75
W
Sobek
Postiey
Sobek
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,654
Damage
20,812
26,887
Taken
18,886
11,262
Mitigated
10,477
5,350
Healing
1,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
7,950
1,911
0
2,060
8,078
2,595
0
3,281
4,639
23,149
0
W
Janus
CyberZac
Janus
11,542
1,105
0
0
3,225
1,191
435
2,470
691
34,393
0
L
Cthulhu
HolyGerbil
Cthulhu
5,676
175
77
3,150
15,769
7,823
0
8,989
6,430
19,418
0
L
Rama
2,028
1,649
0
63
3,040
844
0
1,948
1,044
0
4,817
W
Medusa
ND Adam z
Medusa
6,336
3,621
0
0
6,485
2,226
0
5,095
1,240
0
14,421
W
Sobek
Postiey
Sobek
2,934
513
0
1,472
9,176
7,060
334
5,656
3,064
5,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,233
Gold Earned
23,585
69
Minions Killed
76
5
Camps Cleared
1
471,131
Distance Traveled
519,637
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,302
830
27
3
4
218,617
3
W
Janus
8,947
895
51
5
0
177,857
0
L
Cthulhu
7,063
706
36
4
1
194,331
0
L
Rama
5,868
587
6
1
0
58,183
0
W
Medusa
7,127
713
17
2
1
156,636
0
W
Sobek
7,511
751
8
1
0
185,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role