Player Matchup

Fenrir
Fenrir
Platinum II
 
Fenrir
Platinum II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold III
Destro982
Morgan Le Fay
Gold III
Level 127
God Stats
1W - 1L
1,182 SR
Queue Stats
44W - 63L
1,575 MMR
Solo
Cerberus
Cerberus
Gold V
InvictusAstartes
Cerberus
Gold V
Level 128
God Stats
10W - 9L
1,732 SR
Queue Stats
32W - 41L
1,341 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,471 SR
1,472 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 100
1,431 SR
1,581 MMR
Shiva
Shiva
Gold V
 
Shiva
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold V
Floreso
Susano
Gold V
Level 128
God Stats
2W - 8L
1,292 SR
Queue Stats
86W - 120L
1,534 MMR
Solo
Janus
Janus
Platinum III
VyeAgra1
Janus
Platinum III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 119L
1,709 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
10 / 4 / 7
12,838
755
15,994
26,758
22,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morgan Le Fay
Destro982
Morgan Le Fay
18
3 / 2 / 11
12,111
712
12,336
13,465
6,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 3 / 10
12,579
740
13,965
18,830
20,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Ah Muzen CabThothBastetGilgameshPersephone

VS

Bans
AresGebSobekAtlasKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
1 / 4 / 7
11,395
670
12,867
19,871
24,749
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Susano
Floreso
Susano
14
4 / 7 / 2
10,753
633
15,871
17,285
5,487
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
VyeAgra1
Janus
16
4 / 7 / 3
11,660
686
16,242
15,447
4,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
21
18
Kills
9
9
Deaths
18
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
4
7
3.38
L
Shiva
 
Shiva
1
4
7
1.13
W
Morgan Le Fay
Destro982
Morgan Le Fay
3
2
11
4.25
L
Susano
Floreso
Susano
4
7
2
0.71
W
5
3
10
3.33
L
Janus
VyeAgra1
Janus
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,295
Damage
44,980
59,053
Taken
52,603
49,358
Mitigated
34,764
20,491
Healing
3,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
15,994
4,747
494
9,252
26,758
22,591
1,482
7,700
19,058
0
27,395
L
Shiva
 
Shiva
12,867
2,079
670
1,303
19,871
24,749
0
10,389
9,070
3,812
32,762
W
Morgan Le Fay
Destro982
Morgan Le Fay
12,336
1,011
0
5,871
13,465
6,095
787
4,629
8,836
68,584
0
L
Susano
Floreso
Susano
15,871
1,729
0
200
17,285
5,487
0
9,143
7,843
0
39,223
W
13,965
1,188
0
4,874
18,830
20,672
280
5,573
13,257
33,501
0
L
Janus
VyeAgra1
Janus
16,242
1,108
108
1,089
15,447
4,528
449
7,264
7,857
49,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,528
Gold Earned
33,808
171
Minions Killed
159
6
Camps Cleared
8
983,905
Distance Traveled
947,094
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,838
755
30
2
2
349,753
1
L
Shiva
11,395
670
41
2
0
338,020
1
W
Morgan Le Fay
12,111
712
108
6
3
332,158
4
L
Susano
10,753
633
40
2
2
299,044
2
W
Cerberus
12,579
740
33
2
1
301,994
3
L
Janus
11,660
686
78
5
6
310,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role