Player Matchup

Tiamat
Tiamat
BIinders
Tiamat
Level 62
God Stats
1W - 2L
1,859 SR
Queue Stats
85W - 54L
1,671 Elo+
Party 3
Medusa
Medusa
DerAugenlose
Medusa
Level 145
God Stats
2W - 1L
1,206 SR
Queue Stats
15W - 12L
1,794 Elo+
Party 3
Chaac
Chaac
DrDisRespect370
Chaac
Level 42
God Stats
7W - 4L
1,732 SR
Queue Stats
45W - 32L
1,647 Elo+
Party 3
Ymir
Ymir
Kankick27
Ymir
Level 4
God Stats
4W - 2L
1,723 SR
Queue Stats
10W - 7L
1,679 Elo+
Party 3
Da Ji
Da Ji
OAXACNEITOR
Da Ji
Level 126
God Stats
4W - 1L
1,500 SR
Queue Stats
208W - 217L
1,481 Elo+
Solo
Team Averages
Level 76
1,604 SR
1,654 Elo+

VS

Team Averages
Level 101
1,470 SR
1,514 Elo+
Nu Wa
Nu Wa
ED113 OBDC
Nu Wa
Level 87
God Stats
28W - 27L
1,643 SR
Queue Stats
527W - 668L
1,453 Elo+
Party 1
Fenrir
Fenrir
LilJewMan
Fenrir
Level 129
God Stats
5W - 6L
1,548 SR
Queue Stats
279W - 261L
1,549 Elo+
Party 2
Ymir
Ymir
UrielLl14
Ymir
Level 103
God Stats
23W - 27L
1,473 SR
Queue Stats
810W - 992L
1,483 Elo+
Party 1
Danzaburou
Danzaburou
WolfOBDC
Danzaburou
Level 157
God Stats
3W - 7L
1,381 SR
Queue Stats
655W - 811L
1,502 Elo+
Party 1
Skadi
Skadi
ZucchiniSticks
Skadi
Level 27
God Stats
1W - 6L
1,303 SR
Queue Stats
21W - 20L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BIinders
Tiamat
16
4 / 0 / 11
10,146
676
13,022
6,528
3,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
14
8 / 1 / 4
8,927
595
12,625
7,196
2,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
10 / 2 / 1
9,966
664
12,548
14,862
10,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
11
0 / 1 / 9
7,282
485
1,419
9,393
8,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
7 / 0 / 1
9,183
612
6,132
10,071
3,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
1 / 8 / 0
7,015
468
2,969
8,719
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
LilJewMan
Fenrir
11
1 / 4 / 1
6,839
456
6,084
13,041
4,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
9
2 / 4 / 1
6,851
457
3,087
13,779
11,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
WolfOBDC
Danzaburou
10
0 / 6 / 3
6,745
450
8,519
12,020
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 7 / 1
6,615
441
5,949
12,685
3,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
29
Kills
4
4
Deaths
29
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
BIinders
Tiamat
4
0
11
9.5
W
Medusa
8
1
4
10
W
10
2
1
5.25
L
Nu Wa
1
8
0
0.13
W
Ymir
0
1
9
4.5
L
Fenrir
LilJewMan
Fenrir
1
4
1
0.38
W
7
0
1
7.5
L
Ymir
2
4
1
0.63
L
Danzaburou
WolfOBDC
Danzaburou
0
6
3
0.25
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,746
Damage
26,608
48,050
Taken
60,244
27,815
Mitigated
25,282
16,319
Healing
12,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
BIinders
Tiamat
13,022
2,337
0
4,210
6,528
3,789
224
1,004
5,524
75,569
0
W
Medusa
12,625
6,449
0
3,215
7,196
2,312
2,981
1,055
6,141
0
64,538
W
12,548
3,057
0
4,854
14,862
10,129
314
992
13,870
0
65,306
L
Nu Wa
2,969
605
71
720
8,719
2,422
0
3,300
5,419
33,985
0
W
Ymir
1,419
29
0
708
9,393
8,133
189
2,058
7,335
7,997
0
L
Fenrir
LilJewMan
Fenrir
6,084
2,130
0
4,076
13,041
4,792
0
2,968
10,073
0
36,185
W
6,132
1,491
0
3,332
10,071
3,452
0
947
8,299
0
62,487
L
Ymir
3,087
632
0
768
13,779
11,029
0
4,576
9,203
22,592
0
L
Danzaburou
WolfOBDC
Danzaburou
8,519
3,771
0
4,063
12,020
3,280
0
2,826
9,194
0
42,581
L
5,949
2,912
0
3,011
12,685
3,759
0
771
11,914
0
32,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,504
Gold Earned
34,065
473
Minions Killed
332
0
Camps Cleared
0
1,496,737
Distance Traveled
1,289,179
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,146
676
140
9
0
319,081
4
W
Medusa
8,927
595
92
6
0
289,728
2
W
Chaac
9,966
664
120
8
0
273,359
5
L
Nu Wa
7,015
468
71
5
0
224,801
2
W
Ymir
7,282
485
26
2
0
300,164
0
L
Fenrir
6,839
456
74
5
0
309,932
2
W
Da Ji
9,183
612
95
6
0
314,405
2
L
Ymir
6,851
457
43
3
0
253,756
0
L
Danzaburou
6,745
450
74
5
0
239,886
3
L
Skadi
6,615
441
70
5
0
260,804
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role