Player Matchup

Terra
Terra
 
Terra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
CAZZ4000
Arachne
Level 144
God Stats
3W - 1L
2,068 SR
Queue Stats
118W - 124L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
D-SweetStuff04
Hou Yi
Level 157
God Stats
20W - 19L
1,603 SR
Queue Stats
778W - 792L
1,526 Elo+
Party 3
Chang'e
Chang'e
EDLG55
Chang'e
Level 126
God Stats
10W - 2L
1,988 SR
Queue Stats
67W - 49L
1,759 Elo+
Party 2
King Arthur
King Arthur
Sammaster130
King Arthur
Level 143
God Stats
2W - 0L
1,283 SR
Queue Stats
90W - 62L
1,732 Elo+
Party 2
Team Averages
Level 146
1,688 SR
1,603 Elo+

VS

Team Averages
Level 111
1,554 SR
1,601 Elo+
Amaterasu
Amaterasu
DaddyIanD
Amaterasu
Level 107
God Stats
2W - 3L
1,398 SR
Queue Stats
100W - 97L
1,559 Elo+
Party 1
Chronos
Chronos
ImMonkii
Chronos
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
98W - 69L
1,695 Elo+
Party 1
Heimdallr
Heimdallr
TheAlmightySteee
Heimdallr
Level 105
God Stats
10W - 20L
1,453 SR
Queue Stats
350W - 352L
1,508 Elo+
Solo
Kali
Kali
Wonder Winds
Kali
Level 65
God Stats
2W - 1L
1,841 SR
Queue Stats
63W - 44L
1,656 Elo+
Party 1
Bacchus
Bacchus
taytae_
Bacchus
Level 154
God Stats
8W - 5L
1,579 SR
Queue Stats
187W - 196L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
3 / 2 / 10
11,091
482
10,794
22,948
32,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
CAZZ4000
Arachne
20
7 / 4 / 9
13,046
567
15,850
20,240
13,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
11 / 4 / 7
13,159
572
21,179
18,051
7,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
EDLG55
Chang'e
16
0 / 5 / 7
9,945
432
14,552
16,902
6,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Sammaster130
King Arthur
19
5 / 3 / 12
12,749
554
26,096
25,871
22,064
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DaddyIanD
Amaterasu
17
2 / 4 / 7
10,483
456
12,662
25,241
21,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
ImMonkii
Chronos
17
1 / 4 / 7
10,431
454
14,262
22,227
8,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
17
1 / 7 / 3
10,514
457
13,144
17,995
7,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

16
10 / 6 / 4
11,221
488
12,237
21,733
8,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
taytae_
Bacchus
13
4 / 5 / 4
9,523
414
13,334
22,472
30,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
43
26
Kills
18
18
Deaths
26
45
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
2
10
4
W
Arachne
CAZZ4000
Arachne
7
4
9
2.88
W
11
4
7
3.63
L
Amaterasu
DaddyIanD
Amaterasu
2
4
7
1.38
W
Chang'e
EDLG55
Chang'e
0
5
7
0.7
L
Chronos
ImMonkii
Chronos
1
4
7
1.13
W
King Arthur
Sammaster130
King Arthur
5
3
12
3.67
L
Heimdallr
1
7
3
0.36
L
10
6
4
2
L
Bacchus
taytae_
Bacchus
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,471
Damage
65,639
104,012
Taken
109,668
82,701
Mitigated
76,113
36,082
Healing
28,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
10,794
1,046
1,893
5,418
22,948
32,966
107
7,109
15,839
31,420
0
W
Arachne
CAZZ4000
Arachne
15,850
11,587
0
12,208
20,240
13,586
2,187
3,174
17,066
0
105,998
W
21,179
7,687
0
2,274
18,051
7,214
2,310
3,574
14,477
0
99,933
L
Amaterasu
DaddyIanD
Amaterasu
12,662
5,925
0
11,998
25,241
21,573
750
4,502
20,602
0
70,726
W
Chang'e
EDLG55
Chang'e
14,552
952
3,572
6,507
16,902
6,871
1,026
6,815
10,087
66,768
0
L
Chronos
ImMonkii
Chronos
14,262
5,426
0
4,452
22,227
8,157
129
8,026
13,788
82,939
0
W
King Arthur
Sammaster130
King Arthur
26,096
3,508
0
4,210
25,871
22,064
478
6,924
18,947
0
92,742
L
Heimdallr
13,144
5,950
0
4,563
17,995
7,814
0
2,461
15,490
0
89,373
L
12,237
5,594
0
5,100
21,733
8,101
56
4,538
17,008
0
63,518
L
Bacchus
taytae_
Bacchus
13,334
1,653
0
2,255
22,472
30,468
0
4,789
17,434
32,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,990
Gold Earned
52,172
566
Minions Killed
574
0
Camps Cleared
0
2,345,406
Distance Traveled
2,053,458
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,091
482
41
2
0
489,132
6
W
Arachne
13,046
567
143
6
0
521,905
11
W
Hou Yi
13,159
572
122
5
0
428,748
3
L
Amaterasu
10,483
456
126
5
0
421,131
6
W
Chang'e
9,945
432
111
5
0
450,998
4
L
Chronos
10,431
454
151
7
0
417,789
4
W
King Arthur
12,749
554
149
6
0
454,623
3
L
Heimdallr
10,514
457
181
8
0
397,460
4
L
Kali
11,221
488
87
4
0
431,924
3
L
Bacchus
9,523
414
29
1
0
385,154
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role