Player Matchup

Artio
Artio
HGB_JC
Artio
Level 52
God Stats
1W - 0L
1,215 SR
Queue Stats
13W - 29L
1,133 Elo+
Party 2
Danzaburou
Danzaburou
Konan87th_
Danzaburou
Level 69
God Stats
2W - 1L
1,290 SR
Queue Stats
6W - 10L
1,218 Elo+
Party 2
Ah Puch
Ah Puch
Sheldog911
Ah Puch
Level 45
God Stats
3W - 1L
1,906 SR
Queue Stats
3W - 2L
1,668 Elo+
Party 2
Team Averages
Level 55
1,470 SR
1,339 Elo+

VS

Team Averages
Level 59
1,537 SR
1,378 Elo+
Discordia
Discordia
JaunMoWin
Discordia
Level 64
God Stats
36W - 34L
1,506 SR
Queue Stats
303W - 492L
1,366 Elo+
Solo
Jormungandr
Jormungandr
Krimson_Azure
Jormungandr
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
55W - 45L
1,384 Elo+
Party 1
Pele
Pele
killer59101
Pele
Level 86
God Stats
3W - 3L
1,605 SR
Queue Stats
246W - 321L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
HGB_JC
Artio
18
5 / 0 / 15
13,126
772
10,576
17,460
27,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Konan87th_
Danzaburou
17
10 / 2 / 7
13,265
780
16,839
13,764
5,057
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Sheldog911
Ah Puch
17
4 / 3 / 13
11,858
698
21,122
15,684
8,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
JaunMoWin
Discordia
15
0 / 2 / 3
10,216
601
15,675
11,110
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
Krimson_Azure
Jormungandr
16
2 / 7 / 2
11,296
664
10,835
23,650
22,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
3 / 11 / 1
11,008
648
11,352
20,851
7,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
19
Kills
5
5
Deaths
20
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artio
HGB_JC
Artio
5
0
15
12.5
L
Discordia
JaunMoWin
Discordia
0
2
3
0.75
W
Danzaburou
Konan87th_
Danzaburou
10
2
7
6.75
L
Jormungandr
Krimson_Azure
Jormungandr
2
7
2
0.43
W
Ah Puch
Sheldog911
Ah Puch
4
3
13
3.5
L
3
11
1
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,537
Damage
37,862
46,908
Taken
55,611
40,246
Mitigated
33,598
19,570
Healing
6,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
HGB_JC
Artio
10,576
1,642
2,633
6,904
17,460
27,014
0
9,426
8,034
18,450
0
L
Discordia
JaunMoWin
Discordia
15,675
186
270
1,816
11,110
3,943
240
8,412
2,698
42,996
0
W
Danzaburou
Konan87th_
Danzaburou
16,839
11,387
468
3,583
13,764
5,057
1,174
7,807
5,957
0
55,874
L
Jormungandr
Krimson_Azure
Jormungandr
10,835
3,012
0
0
23,650
22,150
21
13,953
9,697
30,785
0
W
Ah Puch
Sheldog911
Ah Puch
21,122
491
1,115
4,867
15,684
8,175
43
9,905
5,779
59,140
0
L
11,352
1,616
199
4,242
20,851
7,505
0
9,787
11,064
0
39,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,249
Gold Earned
32,520
181
Minions Killed
199
8
Camps Cleared
7
947,559
Distance Traveled
907,223
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
13,126
772
21
1
0
336,675
0
L
Discordia
10,216
601
65
4
4
327,296
4
W
Danzaburou
13,265
780
85
5
5
288,903
0
L
Jormungandr
11,296
664
70
4
1
311,105
1
W
Ah Puch
11,858
698
75
4
3
321,981
4
L
Pele
11,008
648
64
4
2
268,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role