Player Matchup

Osiris
Osiris
 
Osiris
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
AnimateAnt8
Merlin
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ScalyLearner662
Tsukuyomi
Level 69
God Stats
1W - 1L
1,682 SR
Queue Stats
10W - 8L
1,399 Elo+
Party 2
Sobek
Sobek
kingzman26
Sobek
Level 29
God Stats
0W - 1L
1,765 SR
Queue Stats
6W - 7L
1,562 Elo+
Party 1
Neith
Neith
kingzmanx3
Neith
Level 68
God Stats
3W - 4L
1,577 SR
Queue Stats
155W - 147L
1,521 Elo+
Party 1
Team Averages
Level 85
1,605 SR
1,496 Elo+

VS

Team Averages
Level 88
1,694 SR
1,465 Elo+
Ratatoskr
Ratatoskr
BOOTIEPATROL
Ratatoskr
Level 41
God Stats
10W - 5L
1,816 SR
Queue Stats
90W - 83L
1,472 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Chzstks
Morgan Le Fay
Level 47
God Stats
86W - 67L
1,568 SR
Queue Stats
102W - 99L
1,461 Elo+
Party 3
Osiris
Osiris
JayMKay
Osiris
Level 100
God Stats
3W - 1L
1,826 SR
Queue Stats
105W - 102L
1,462 Elo+
Party 3
Izanami
Izanami
PhoenixKing5585
Izanami
Level 141
God Stats
24W - 21L
1,607 SR
Queue Stats
535W - 600L
1,458 Elo+
Solo
Atlas
Atlas
godly_t-rex
Atlas
Level 109
God Stats
4W - 1L
1,654 SR
Queue Stats
262W - 288L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
0 / 3 / 0
4,637
464
3,074
6,004
4,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
8
1 / 4 / 0
5,035
504
2,061
5,317
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
ScalyLearner662
Tsukuyomi
8
0 / 4 / 0
4,583
458
1,562
6,318
1,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
7
1 / 1 / 1
4,643
464
1,216
8,627
4,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
8
1 / 3 / 0
4,753
475
2,696
4,320
1,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
BOOTIEPATROL
Ratatoskr
10
8 / 1 / 2
6,434
643
5,659
5,678
1,810
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morgan Le Fay
Chzstks
Morgan Le Fay
10
4 / 2 / 2
6,194
619
6,098
5,390
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
JayMKay
Osiris
10
1 / 0 / 2
6,068
607
3,773
6,110
4,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 1 / 0
5,665
567
2,027
3,501
906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 0 / 3
5,397
540
2,925
5,714
3,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
3
Kills
15
15
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
3
0
0
L
Merlin
1
4
0
0.25
W
Ratatoskr
BOOTIEPATROL
Ratatoskr
8
1
2
9
W
Morgan Le Fay
Chzstks
Morgan Le Fay
4
2
2
2.5
W
Osiris
JayMKay
Osiris
1
0
2
2
W
1
1
0
1
L
Tsukuyomi
ScalyLearner662
Tsukuyomi
0
4
0
0
W
1
0
3
2.5
L
Sobek
1
1
1
1.5
L
Neith
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,609
Damage
20,482
30,586
Taken
26,393
13,327
Mitigated
12,043
6,711
Healing
9,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,074
643
0
696
6,004
4,975
0
0
6,004
0
19,519
L
Merlin
2,061
162
0
585
5,317
1,390
0
3,680
1,257
19,097
0
W
Ratatoskr
BOOTIEPATROL
Ratatoskr
5,659
2,040
0
1,942
5,678
1,810
0
307
5,371
0
25,478
W
Morgan Le Fay
Chzstks
Morgan Le Fay
6,098
1,050
102
1,185
5,390
1,899
510
1,406
3,984
30,526
0
W
Osiris
JayMKay
Osiris
3,773
1,373
0
3,606
6,110
4,321
644
0
5,648
0
32,855
W
2,027
1,593
0
1,507
3,501
906
0
271
3,230
0
37,687
L
Tsukuyomi
ScalyLearner662
Tsukuyomi
1,562
192
14
1,597
6,318
1,474
0
1,084
5,148
0
17,864
W
2,925
942
0
1,403
5,714
3,107
0
1,293
4,421
12,993
0
L
Sobek
1,216
147
0
3,116
8,627
4,170
0
2,469
6,106
7,500
0
L
Neith
2,696
924
0
703
4,320
1,318
0
1,252
3,048
0
25,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,651
Gold Earned
29,758
184
Minions Killed
270
0
Camps Cleared
0
880,818
Distance Traveled
963,419
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,637
464
53
5
0
168,670
4
L
Merlin
5,035
504
32
3
0
171,923
3
W
Ratatoskr
6,434
643
49
5
0
218,124
0
W
Morgan Le Fay
6,194
619
48
5
0
188,656
4
W
Osiris
6,068
607
68
7
0
174,041
2
W
Izanami
5,665
567
79
8
0
176,570
2
L
Tsukuyomi
4,583
458
43
4
0
191,847
0
W
Atlas
5,397
540
26
3
0
206,028
2
L
Sobek
4,643
464
11
1
0
177,784
1
L
Neith
4,753
475
45
5
0
170,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role