Player Matchup

Discordia
Discordia
 
Discordia
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
Abando111
Loki
Level 25
God Stats
5W - 3L
1,649 SR
Queue Stats
87W - 64L
1,581 Elo+
Party 3
Charybdis
Charybdis
Fracedo
Charybdis
Level 47
God Stats
5W - 6L
1,554 SR
Queue Stats
64W - 61L
1,550 Elo+
Party 4
Horus
Horus
RochyRD
Horus
Level 9
God Stats
3W - 0L
1,752 SR
Queue Stats
42W - 29L
1,552 Elo+
Party 3
Achilles
Achilles
TGPeck
Achilles
Level 28
God Stats
5W - 2L
1,500 SR
Queue Stats
71W - 58L
1,550 Elo+
Party 4
Team Averages
Level 33
1,591 SR
1,547 Elo+

VS

Team Averages
Level 42
1,642 SR
1,612 Elo+
Yu Huang
Yu Huang
BentHamburger
Yu Huang
Level 38
God Stats
12W - 6L
1,768 SR
Queue Stats
162W - 162L
1,512 Elo+
Solo
Artemis
Artemis
NMoloney10
Artemis
Level 47
God Stats
1W - 1L
1,721 SR
Queue Stats
3W - 1L
1,777 Elo+
Party 1
Shiva
Shiva
NaughtyBearzz
Shiva
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
136W - 151L
1,482 Elo+
Party 2
Xing Tian
Xing Tian
Rustishackelferd
Xing Tian
Level 60
God Stats
1W - 1L
1,721 SR
Queue Stats
4W - 3L
1,777 Elo+
Party 1
Cliodhna
Cliodhna
navywhales
Cliodhna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 97L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
3 / 2 / 6
11,066
527
10,324
9,151
3,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
18
8 / 4 / 10
11,925
568
11,514
18,776
6,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Fracedo
Charybdis
20
5 / 0 / 3
13,649
650
9,955
12,363
5,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
RochyRD
Horus
18
5 / 2 / 13
11,990
571
12,350
17,696
14,107
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
TGPeck
Achilles
18
8 / 3 / 8
12,370
589
19,084
20,628
24,628
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BentHamburger
Yu Huang
16
1 / 4 / 3
9,487
452
11,451
11,633
4,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Artemis
NMoloney10
Artemis
15
0 / 5 / 1
9,439
449
4,925
10,383
2,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
2 / 7 / 4
10,373
494
12,861
25,246
20,994
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xing Tian
13
2 / 6 / 3
8,756
417
5,352
14,863
12,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
navywhales
Cliodhna
17
6 / 7 / 2
10,918
520
14,186
19,976
10,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
24
29
Kills
11
11
Deaths
29
40
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
2
6
3
W
Loki
8
4
10
3.25
L
Yu Huang
BentHamburger
Yu Huang
1
4
3
0.63
W
Charybdis
Fracedo
Charybdis
5
0
3
6.5
L
Artemis
NMoloney10
Artemis
0
5
1
0.1
L
2
7
4
0.57
W
Horus
RochyRD
Horus
5
2
13
5.75
L
Xing Tian
2
6
3
0.58
W
Achilles
TGPeck
Achilles
8
3
8
4
L
Cliodhna
navywhales
Cliodhna
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,227
Damage
48,775
78,614
Taken
82,101
53,188
Mitigated
50,940
31,795
Healing
12,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,324
754
0
2,428
9,151
3,088
495
4,497
4,654
69,479
0
W
Loki
11,514
2,070
0
6,697
18,776
6,099
121
3,343
15,433
0
66,879
L
Yu Huang
BentHamburger
Yu Huang
11,451
1,049
0
1,484
11,633
4,729
102
1,647
9,629
69,945
0
W
Charybdis
Fracedo
Charybdis
9,955
6,475
0
9,312
12,363
5,266
4,498
869
11,494
0
129,228
L
Artemis
NMoloney10
Artemis
4,925
1,575
0
2,336
10,383
2,247
1,034
352
10,001
0
55,262
L
12,861
1,199
454
4,920
25,246
20,994
26
2,082
22,902
434
60,782
W
Horus
RochyRD
Horus
12,350
5,689
2,096
6,498
17,696
14,107
522
6,902
10,794
0
50,961
L
Xing Tian
5,352
427
0
1,257
14,863
12,376
26
3,277
11,311
15,354
0
W
Achilles
TGPeck
Achilles
19,084
6,461
0
4,764
20,628
24,628
999
1,599
19,029
0
75,724
L
Cliodhna
navywhales
Cliodhna
14,186
1,827
0
2,066
19,976
10,594
0
1,987
17,653
0
74,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,000
Gold Earned
48,973
645
Minions Killed
495
0
Camps Cleared
0
2,082,241
Distance Traveled
1,891,622
31
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,066
527
132
6
0
415,126
8
W
Loki
11,925
568
113
5
0
425,855
5
L
Yu Huang
9,487
452
130
6
0
375,602
8
W
Charybdis
13,649
650
205
10
0
409,257
9
L
Artemis
9,439
449
122
6
0
346,831
7
L
Shiva
10,373
494
114
5
0
340,123
1
W
Horus
11,990
571
70
3
0
449,364
6
L
Xing Tian
8,756
417
17
1
0
405,200
15
W
Achilles
12,370
589
125
6
0
382,639
3
L
Cliodhna
10,918
520
112
5
0
423,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role