Player Matchup

Agni
Agni
CalvinJD
Agni
Level 149
God Stats
13W - 6L
1,554 SR
Queue Stats
187W - 160L
1,575 Elo+
Party 2
Thor
Thor
Cevex
Thor
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 97L
1,543 Elo+
Party 2
Izanami
Izanami
Schwaghappy
Izanami
Level 20
God Stats
72W - 51L
1,604 SR
Queue Stats
83W - 74L
1,544 Elo+
Party 2
Sobek
Sobek
ThwompSprocket
Sobek
Level 141
God Stats
8W - 6L
1,734 SR
Queue Stats
147W - 115L
1,643 Elo+
Party 2
Chaac
Chaac
wDragonw ez
Chaac
Level 13
God Stats
21W - 10L
1,862 SR
Queue Stats
21W - 10L
1,756 Elo+
Solo
Team Averages
Level 96
1,651 SR
1,612 Elo+

VS

Team Averages
Level 75
1,421 SR
1,494 Elo+
Raijin
Raijin
AlanCh
Raijin
Level 107
God Stats
3W - 1L
1,663 SR
Queue Stats
176W - 161L
1,562 Elo+
Party 1
Atlas
Atlas
HouseOfPleasure-
Atlas
Level 59
God Stats
6W - 4L
1,211 SR
Queue Stats
100W - 110L
1,474 Elo+
Party 1
Baron Samedi
Baron Samedi
furukaway
Baron Samedi
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,614 Elo+
Party 1
Neith
Neith
lCamposI
Neith
Level 96
God Stats
9W - 10L
1,509 SR
Queue Stats
135W - 155L
1,462 Elo+
Party 1
Thor
Thor
totish100
Thor
Level 29
God Stats
1W - 4L
1,223 SR
Queue Stats
59W - 90L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
18
10 / 2 / 9
10,847
904
16,435
8,576
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
Cevex
Thor
18
9 / 3 / 10
10,648
887
12,374
8,976
4,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Schwaghappy
Izanami
16
2 / 1 / 8
9,232
769
3,394
7,071
2,606
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 1 / 15
10,573
881
9,327
16,438
14,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
3 / 0 / 13
9,766
814
12,254
17,888
20,480
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AlanCh
Raijin
16
0 / 4 / 4
8,959
747
9,445
12,600
5,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 6 / 2
8,426
702
8,102
17,282
16,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
furukaway
Baron Samedi
13
1 / 4 / 1
7,847
654
7,010
8,814
3,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
lCamposI
Neith
15
2 / 6 / 1
8,552
713
5,302
10,625
4,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
13
1 / 8 / 1
7,574
631
3,083
12,933
4,733
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
15
28
Kills
6
7
Deaths
28
55
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Raijin
AlanCh
Raijin
0
4
4
0.5
W
Agni
10
2
9
7.25
W
Thor
Cevex
Thor
9
3
10
4.67
L
2
6
2
0.5
W
Izanami
Schwaghappy
Izanami
2
1
8
6
W
4
1
15
11.5
L
Baron Samedi
furukaway
Baron Samedi
1
4
1
0.38
L
Neith
lCamposI
Neith
2
6
1
0.42
L
Thor
1
8
1
0.19
W
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,784
Damage
32,942
58,949
Taken
62,254
46,328
Mitigated
35,312
19,381
Healing
8,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
AlanCh
Raijin
9,445
813
0
2,386
12,600
5,414
0
3,904
8,665
46,538
0
W
Agni
16,435
635
478
2,206
8,576
3,703
755
3,696
4,880
45,155
0
W
Thor
Cevex
Thor
12,374
2,181
0
1,142
8,976
4,836
261
3,101
5,875
0
29,884
L
8,102
2,576
156
2,697
17,282
16,829
0
5,880
11,232
18,926
0
W
Izanami
Schwaghappy
Izanami
3,394
2,309
0
1,633
7,071
2,606
2,522
3,253
3,818
0
29,906
W
9,327
724
2,178
5,091
16,438
14,703
0
6,507
9,931
26,223
0
L
Baron Samedi
furukaway
Baron Samedi
7,010
235
1,551
1,143
8,814
3,648
0
6,285
2,486
18,585
0
L
Neith
lCamposI
Neith
5,302
2,111
0
985
10,625
4,688
0
2,547
7,712
0
23,632
L
Thor
3,083
87
0
58
12,933
4,733
0
7,146
5,662
0
5,328
W
12,254
1,620
383
6,270
17,888
20,480
875
8,000
9,888
0
32,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,066
Gold Earned
41,358
243
Minions Killed
197
0
Camps Cleared
0
1,374,541
Distance Traveled
1,167,399
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,959
747
88
7
0
240,515
1
W
Agni
10,847
904
70
6
0
267,385
2
W
Thor
10,648
887
41
3
0
263,970
1
L
Atlas
8,426
702
16
1
0
252,008
2
W
Izanami
9,232
769
58
5
0
252,628
0
W
Sobek
10,573
881
32
3
0
289,680
1
L
Baron Samedi
7,847
654
27
2
0
244,757
3
L
Neith
8,552
713
62
5
0
217,370
0
L
Thor
7,574
631
4
0
0
212,749
0
W
Chaac
9,766
814
42
4
0
300,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role