Player Matchup

Nemesis
Nemesis
Deuceya
Nemesis
Level 122
God Stats
3W - 0L
1,765 SR
Queue Stats
198W - 130L
1,775 Elo+
Party 2
Xing Tian
Xing Tian
Drewsdevil
Xing Tian
Level 128
God Stats
1W - 1L
1,380 SR
Queue Stats
211W - 166L
1,705 Elo+
Party 2
Anubis
Anubis
FlappyFlippers
Anubis
Level 9
God Stats
8W - 2L
1,635 SR
Queue Stats
25W - 12L
1,655 Elo+
Party 2
Team Averages
Level 86
1,593 SR
1,712 Elo+

VS

Team Averages
Level 69
1,703 SR
1,574 Elo+
Kuzenbo
Kuzenbo
EMPerales
Kuzenbo
Level 96
God Stats
0W - 1L
1,795 SR
Queue Stats
1W - 1L
1,574 Elo+
Party 1
Ra
Ra
GranpaGordo
Ra
Level 85
God Stats
0W - 1L
1,639 SR
Queue Stats
1W - 1L
1,574 Elo+
Party 1
Arachne
Arachne
k1ller31
Arachne
Level 26
God Stats
0W - 1L
1,674 SR
Queue Stats
1W - 1L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Deuceya
Nemesis
12
3 / 4 / 7
7,662
766
6,050
9,013
3,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
Drewsdevil
Xing Tian
12
1 / 0 / 12
8,025
803
3,615
7,981
6,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
9 / 1 / 4
8,933
893
11,757
4,890
2,147
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EMPerales
Kuzenbo
10
0 / 3 / 4
6,810
681
5,220
8,212
6,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 5 / 3
6,861
686
5,149
7,202
1,686
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
k1ller31
Arachne
11
4 / 5 / 1
7,306
731
6,392
9,280
2,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
13
Kills
5
5
Deaths
13
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Deuceya
Nemesis
3
4
7
1.63
W
Xing Tian
Drewsdevil
Xing Tian
1
0
12
7
L
Kuzenbo
EMPerales
Kuzenbo
0
3
4
0.67
W
9
1
4
11
L
1
5
3
0.5
L
Arachne
k1ller31
Arachne
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,422
Damage
16,761
21,884
Taken
24,694
11,727
Mitigated
10,261
5,727
Healing
3,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Deuceya
Nemesis
6,050
2,247
0
1,526
9,013
3,330
636
3,755
5,258
0
32,055
W
Xing Tian
Drewsdevil
Xing Tian
3,615
303
0
928
7,981
6,250
275
4,498
3,483
15,706
0
L
Kuzenbo
EMPerales
Kuzenbo
5,220
1,322
0
758
8,212
6,198
0
4,825
3,387
9,423
0
W
11,757
405
501
2,772
4,890
2,147
651
2,773
2,117
28,767
0
L
5,149
446
610
571
7,202
1,686
0
4,675
2,527
24,660
0
L
Arachne
k1ller31
Arachne
6,392
4,965
0
1,371
9,280
2,377
0
6,057
3,223
0
14,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,620
Gold Earned
20,977
130
Minions Killed
76
7
Camps Cleared
4
558,877
Distance Traveled
538,539
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,662
766
60
6
4
206,578
3
W
Xing Tian
8,025
803
28
3
0
169,475
0
L
Kuzenbo
6,810
681
6
1
1
163,406
0
W
Anubis
8,933
893
42
4
3
182,824
0
L
Ra
6,861
686
51
5
2
173,916
2
L
Arachne
7,306
731
19
2
1
201,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role