Player Matchup

Zeus
Zeus
ImDaGoon
Zeus
Level 143
God Stats
11W - 3L
1,904 SR
Queue Stats
116W - 92L
1,595 Elo+
Party 2
Izanami
Izanami
Lerblance
Izanami
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 56L
1,535 Elo+
Party 2
Ymir
Ymir
MrDoughBoy
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,571 Elo+
Party 2
Sun Wukong
Sun Wukong
NotBanned9408
Sun Wukong
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,565 Elo+
Party 2
Mulan
Mulan
superdonkeymc
Mulan
Level 45
God Stats
3W - 4L
1,603 SR
Queue Stats
77W - 69L
1,527 Elo+
Solo
Team Averages
Level 62
1,601 SR
1,558 Elo+

VS

Team Averages
Level 80
1,552 SR
1,508 Elo+
Merlin
Merlin
EclipseDusk
Merlin
Level 81
God Stats
1W - 1L
1,758 SR
Queue Stats
57W - 49L
1,601 Elo+
Party 1
Yemoja
Yemoja
JimmysLinks
Yemoja
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 24L
1,197 Elo+
Solo
Jormungandr
Jormungandr
KungFuFelix
Jormungandr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 202L
1,580 Elo+
Party 1
Heimdallr
Heimdallr
Lollandy
Heimdallr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 40L
1,577 Elo+
Party 1
Kukulkan
Kukulkan
YONKATHU
Kukulkan
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
292W - 231L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
13 / 0 / 6
12,289
647
20,551
7,688
3,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Lerblance
Izanami
16
0 / 2 / 6
9,968
525
5,056
7,275
2,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 1 / 5
8,857
466
1,809
10,397
6,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sun Wukong
NotBanned9408
Sun Wukong
18
3 / 1 / 12
11,518
606
12,449
17,902
17,067
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
8 / 3 / 8
11,264
593
8,311
13,082
7,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
2 / 9 / 1
8,607
453
6,770
12,684
3,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
11
1 / 2 / 2
7,622
401
3,293
10,712
6,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
KungFuFelix
Jormungandr
16
1 / 5 / 1
9,970
525
11,572
19,659
21,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
Lollandy
Heimdallr
14
1 / 4 / 1
8,095
426
5,813
12,694
3,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
YONKATHU
Kukulkan
14
2 / 6 / 3
8,905
469
5,207
11,942
4,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
26
Kills
7
7
Deaths
26
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
9
1
0.28
W
Zeus
13
0
6
16
L
Yemoja
1
2
2
1
L
Jormungandr
KungFuFelix
Jormungandr
1
5
1
0.3
W
Izanami
Lerblance
Izanami
0
2
6
1.5
L
Heimdallr
Lollandy
Heimdallr
1
4
1
0.38
W
2
1
5
4.5
W
Sun Wukong
NotBanned9408
Sun Wukong
3
1
12
9
L
Kukulkan
YONKATHU
Kukulkan
2
6
3
0.58
W
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,176
Damage
32,655
56,344
Taken
67,691
36,063
Mitigated
40,114
15,683
Healing
12,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,770
248
0
500
12,684
3,564
0
5,898
6,415
49,055
0
W
Zeus
20,551
1,600
0
116
7,688
3,058
0
3,213
4,475
96,519
0
L
Yemoja
3,293
799
1,751
1,810
10,712
6,972
0
4,314
6,276
14,416
0
L
Jormungandr
KungFuFelix
Jormungandr
11,572
4,422
0
410
19,659
21,463
0
5,233
14,332
76,480
0
W
Izanami
Lerblance
Izanami
5,056
2,692
0
2,416
7,275
2,280
2,042
1,650
5,625
0
70,428
L
Heimdallr
Lollandy
Heimdallr
5,813
2,033
0
5,207
12,694
3,664
471
3,089
9,587
0
57,949
W
1,809
547
437
2,100
10,397
6,575
0
5,621
4,776
9,619
0
W
Sun Wukong
NotBanned9408
Sun Wukong
12,449
3,677
0
5,483
17,902
17,067
0
10,921
6,981
0
88,188
L
Kukulkan
YONKATHU
Kukulkan
5,207
829
0
2,570
11,942
4,451
0
3,027
8,721
61,071
0
W
8,311
1,425
0
5,131
13,082
7,083
496
5,437
7,645
0
75,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,896
Gold Earned
43,199
596
Minions Killed
502
0
Camps Cleared
0
1,863,285
Distance Traveled
1,546,659
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,607
453
86
5
0
271,031
2
W
Zeus
12,289
647
155
8
0
381,932
9
L
Yemoja
7,622
401
17
1
0
338,786
8
L
Jormungandr
9,970
525
166
9
0
303,980
0
W
Izanami
9,968
525
132
7
0
346,331
3
L
Heimdallr
8,095
426
110
6
0
327,924
1
W
Ymir
8,857
466
18
1
0
371,775
4
W
Sun Wukong
11,518
606
175
9
0
342,227
0
L
Kukulkan
8,905
469
123
6
0
304,938
6
W
Mulan
11,264
593
116
6
0
421,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role