Player Matchup

Loki
Loki
D3-Clark
Loki
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 53L
1,315 Elo+
Party 2
Tyr
Tyr
ItsjustAgame09
Tyr
Level 74
God Stats
2W - 1L
1,500 SR
Queue Stats
717W - 779L
1,516 Elo+
Solo
Chronos
Chronos
KawaUwU
Chronos
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 51L
1,315 Elo+
Party 2
Hercules
Hercules
Trustnorich
Hercules
Level 27
God Stats
0W - 2L
1,250 SR
Queue Stats
3W - 6L
1,404 Elo+
Solo
Sol
Sol
ghostlyred1
Sol
Level 29
God Stats
0W - 2L
1,289 SR
Queue Stats
18W - 23L
1,346 Elo+
Solo
Team Averages
Level 35
1,408 SR
1,379 Elo+

VS

Team Averages
Level 83
1,437 SR
1,543 Elo+
Ymir
Ymir
SpeedySmiley
Ymir
Level 89
God Stats
2W - 3L
1,393 SR
Queue Stats
69W - 62L
1,543 Elo+
Party 1
Ravana
Ravana
WPA MuffinMan
Ravana
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,503 Elo+
Party 1
Chronos
Chronos
WesleyLes
Chronos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 5L
1,660 Elo+
Party 1
Bacchus
Bacchus
YOUNG-PITT_
Bacchus
Level 149
God Stats
1W - 0L
1,292 SR
Queue Stats
62W - 67L
1,430 Elo+
Solo
Vulcan
Vulcan
shadowpike
Vulcan
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 26L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
1 / 7 / 1
7,336
734
3,096
8,457
4,671
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 1 / 5
7,331
733
8,930
6,664
4,063
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chronos
KawaUwU
Chronos
10
0 / 8 / 4
6,387
639
6,767
11,605
4,164
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
Trustnorich
Hercules
13
2 / 3 / 4
6,808
681
2,618
11,167
11,923
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 6 / 2
7,212
721
7,961
10,165
3,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 12
9,081
908
4,185
9,299
10,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
5 / 1 / 11
8,904
890
4,969
6,156
3,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos
WesleyLes
Chronos
16
5 / 2 / 12
9,513
951
11,683
9,602
4,264
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
YOUNG-PITT_
Bacchus
14
6 / 5 / 9
8,693
869
5,775
13,684
14,313
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Vulcan
shadowpike
Vulcan
16
4 / 1 / 12
9,251
925
15,887
4,428
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
80
9
Kills
24
25
Deaths
10
16
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Loki
1
7
1
0.21
L
3
1
5
5.5
L
Chronos
KawaUwU
Chronos
0
8
4
0.25
W
4
1
12
10
L
Hercules
Trustnorich
Hercules
2
3
4
1.33
W
5
1
11
10.5
W
Chronos
WesleyLes
Chronos
5
2
12
5.5
W
Bacchus
YOUNG-PITT_
Bacchus
6
5
9
2.1
L
3
6
2
0.67
W
Vulcan
shadowpike
Vulcan
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,372
Damage
42,499
48,058
Taken
43,169
28,664
Mitigated
34,222
13,658
Healing
13,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
3,096
383
65
409
8,457
4,671
0
6,125
2,332
0
14,932
L
8,930
623
1,188
2,887
6,664
4,063
0
4,644
2,020
0
17,194
L
Chronos
KawaUwU
Chronos
6,767
2,418
58
2,028
11,605
4,164
0
9,442
2,163
13,116
0
W
4,185
952
2,263
2,935
9,299
10,280
190
3,687
5,612
6,131
0
L
Hercules
Trustnorich
Hercules
2,618
509
266
3,994
11,167
11,923
0
8,560
2,607
0
5,878
W
4,969
608
551
1,509
6,156
3,085
403
2,244
3,912
0
9,081
W
Chronos
WesleyLes
Chronos
11,683
5,011
97
3,386
9,602
4,264
1,465
4,031
5,571
27,476
0
W
Bacchus
YOUNG-PITT_
Bacchus
5,775
516
949
1,260
13,684
14,313
151
3,083
10,601
12,093
0
L
7,961
2,033
660
2,103
10,165
3,843
0
8,759
1,406
15,250
0
W
Vulcan
shadowpike
Vulcan
15,887
8,987
0
866
4,428
2,280
427
1,683
2,745
32,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,074
Gold Earned
45,442
72
Minions Killed
96
0
Camps Cleared
0
816,079
Distance Traveled
970,997
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,336
734
21
2
0
177,062
4
L
Tyr
7,331
733
11
1
0
186,038
3
L
Chronos
6,387
639
19
2
0
145,633
0
W
Ymir
9,081
908
4
0
0
202,356
5
L
Hercules
6,808
681
6
1
0
148,850
1
W
Ravana
8,904
890
11
1
0
216,446
0
W
Chronos
9,513
951
28
3
0
185,753
3
W
Bacchus
8,693
869
9
1
0
171,492
2
L
Sol
7,212
721
15
2
0
158,496
0
W
Vulcan
9,251
925
44
4
0
194,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role