Player Matchup

Horus
Horus
Platinum III
 
Horus
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold III
Beanzandrice
Awilix
Gold III
Level 128
God Stats
1W - 1L
1,907 SR
Queue Stats
78W - 74L
1,660 MMR
Party 2
Freya
Freya
Platinum I
Hunter10026
Freya
Platinum I
Level 146
God Stats
47W - 46L
1,603 SR
Queue Stats
411W - 397L
1,945 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
Sholito01
Gilgamesh
Platinum II
Level 147
God Stats
3W - 3L
1,749 SR
Queue Stats
68W - 68L
1,856 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Platinum II
WhoFed
Morgan Le Fay
Platinum II
Level 160
God Stats
0W - 1L
1,320 SR
Queue Stats
102W - 101L
1,846 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,616 SR
1,761 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,590 SR
1,744 MMR
Xbalanque
Xbalanque
Diamond V
 
Xbalanque
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum IV
Ifeanychukwu
Bacchus
Platinum IV
Level 160
God Stats
11W - 17L
1,451 SR
Queue Stats
131W - 131L
1,745 MMR
Party 1
Fenrir
Fenrir
Platinum IV
PollishAdult
Fenrir
Platinum IV
Level 160
God Stats
3W - 2L
1,545 SR
Queue Stats
97W - 91L
1,745 MMR
Party 1
Bellona
Bellona
Platinum III
QuietFawn949198
Bellona
Platinum III
Level 136
God Stats
20W - 9L
1,643 SR
Queue Stats
406W - 387L
1,781 MMR
Solo
Ra
Ra
Platinum I
izaya93
Ra
Platinum I
Level 160
God Stats
7W - 4L
1,809 SR
Queue Stats
193W - 189L
1,948 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 1 / 3
6,467
431
3,008
7,748
6,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
14
1 / 3 / 0
7,394
493
3,341
9,591
4,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 1 / 2
8,239
549
5,417
9,629
3,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Sholito01
Gilgamesh
13
1 / 4 / 0
7,338
489
5,966
16,072
8,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
WhoFed
Morgan Le Fay
9
0 / 3 / 0
6,195
413
2,607
6,173
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
ShivaBastetCliodhna

VS

Bans
ArachneArtioThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
1 / 2 / 0
8,720
581
5,964
7,429
2,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Ifeanychukwu
Bacchus
12
2 / 0 / 5
7,520
501
5,404
7,929
9,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
14
4 / 0 / 6
8,442
563
8,076
8,543
5,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
2 / 0 / 3
8,726
582
8,165
7,942
8,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 1 / 1
8,479
565
3,786
5,458
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
12
12
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
3
1.5
W
Xbalanque
 
Xbalanque
1
2
0
0.5
L
Awilix
1
3
0
0.33
L
1
1
2
2
W
Bacchus
Ifeanychukwu
Bacchus
2
0
5
4.5
W
Fenrir
4
0
6
7
W
2
0
3
3.5
L
Gilgamesh
Sholito01
Gilgamesh
1
4
0
0.25
L
Morgan Le Fay
WhoFed
Morgan Le Fay
0
3
0
0
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,339
Damage
31,395
49,213
Taken
37,301
25,260
Mitigated
27,392
17,927
Healing
13,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,008
1,731
602
2,868
7,748
6,845
0
1,822
5,926
0
13,332
W
Xbalanque
 
Xbalanque
5,964
2,966
0
1,875
7,429
2,367
0
2,472
4,957
0
71,325
L
Awilix
3,341
1,221
0
1,942
9,591
4,145
0
1,411
8,130
0
54,070
L
5,417
2,042
0
5,924
9,629
3,479
0
1,291
8,312
58,992
0
W
Bacchus
Ifeanychukwu
Bacchus
5,404
517
0
1,389
7,929
9,359
0
1,834
6,095
18,044
3,376
W
Fenrir
8,076
2,891
0
2,694
8,543
5,450
249
1,115
7,428
0
54,098
W
8,165
3,832
0
4,885
7,942
8,303
272
621
7,321
0
53,535
L
Gilgamesh
Sholito01
Gilgamesh
5,966
1,946
179
5,055
16,072
8,701
0
1,461
14,605
0
48,459
L
Morgan Le Fay
WhoFed
Morgan Le Fay
2,607
303
0
1,357
6,173
2,090
0
2,435
3,518
33,483
0
W
3,786
121
98
2,608
5,458
1,913
0
1,982
3,476
55,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,633
Gold Earned
41,887
411
Minions Killed
480
0
Camps Cleared
0
1,430,467
Distance Traveled
1,606,694
28
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,467
431
11
1
0
301,114
6
W
Xbalanque
8,720
581
136
9
0
272,534
5
L
Awilix
7,394
493
91
6
0
334,288
3
L
Freya
8,239
549
123
8
0
293,279
9
W
Bacchus
7,520
501
26
2
0
312,232
6
W
Fenrir
8,442
563
90
6
0
348,596
3
W
Bellona
8,726
582
118
8
0
343,620
3
L
Gilgamesh
7,338
489
104
7
0
288,309
6
L
Morgan Le Fay
6,195
413
82
5
0
213,477
4
W
Ra
8,479
565
110
7
0
329,712
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role