Player Matchup

Merlin
Merlin
ByGodOwens2020
Merlin
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 9L
1,086 Elo+
Party 1
Ah Puch
Ah Puch
ClutteredChongo
Ah Puch
Level 56
God Stats
0W - 2L
1,282 SR
Queue Stats
0W - 5L
1,086 Elo+
Party 1
Zeus
Zeus
HOLYman1613
Zeus
Level 63
God Stats
0W - 1L
1,248 SR
Queue Stats
0W - 6L
1,186 Elo+
Party 1
Team Averages
Level 74
1,343 SR
1,120 Elo+

VS

Team Averages
Level 103
1,531 SR
1,464 Elo+
Horus
Horus
 
Horus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Pulsarsturm
He Bo
Level 40
God Stats
13W - 17L
1,572 SR
Queue Stats
390W - 513L
1,415 Elo+
Solo
Skadi
Skadi
ULtrALoAd
Skadi
Level 122
God Stats
21W - 15L
1,521 SR
Queue Stats
249W - 233L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
7,518
627
3,989
8,079
2,381
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 7 / 0
8,976
748
4,728
11,631
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 6 / 3
7,540
628
6,040
8,096
1,474
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
6 / 1 / 11
9,442
787
6,541
10,730
12,046
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
6 / 4 / 10
9,451
788
7,860
8,526
5,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
ULtrALoAd
Skadi
15
6 / 1 / 12
9,868
822
10,548
8,498
3,379
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
6
Kills
18
18
Deaths
6
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
1
11
11.5
L
1
5
2
0.4
L
4
7
0
0.57
L
1
6
3
0.42
W
6
4
10
2.75
W
Skadi
ULtrALoAd
Skadi
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,757
Damage
24,949
27,806
Taken
27,754
6,808
Mitigated
20,728
3,562
Healing
7,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,541
1,927
1,818
4,025
10,730
12,046
327
5,468
5,262
0
17,108
L
3,989
405
274
1,334
8,079
2,381
0
4,621
3,458
23,410
0
L
4,728
321
127
1,473
11,631
2,953
0
1,891
9,740
15,564
0
L
6,040
502
12
342
8,096
1,474
0
1,610
6,486
22,140
0
W
7,860
198
527
845
8,526
5,303
477
4,427
4,099
22,190
0
W
Skadi
ULtrALoAd
Skadi
10,548
3,998
0
250
8,498
3,379
1,979
5,385
3,113
0
49,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,034
Gold Earned
28,761
109
Minions Killed
147
6
Camps Cleared
5
508,604
Distance Traveled
625,248
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,442
787
18
2
0
232,075
1
L
Merlin
7,518
627
33
3
4
184,578
1
L
Ah Puch
8,976
748
34
3
1
156,135
0
L
Zeus
7,540
628
42
4
1
167,891
2
W
He Bo
9,451
788
26
2
0
187,991
0
W
Skadi
9,868
822
103
9
5
205,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role